I am an action junkie.
Strategy, tension, reflex, firepower, a sure-fire adrenaline rushthese may not be
the noblest of reasons to play a video game. They are, however, the most likely to get me
to shell out fifty bucks at my local retailer, call in sick at work, and settle into VR
bliss. And I can think of no better way to experience the action than through the eyes of
the hero. This is exactly what the First Person Shooter does best.
The PS2 has seen several FPS games in its first year. Some were
good, and some were not. One things for sure: none of them have offered the kind of
well-balanced game play that console owners have come to expect after playing Perfect Dark. Released a year and a
half ago on the N64, Perfect Dark embodied the best qualities of the FPSa compelling
single player mode, complete with evolving objectives and unlockable secrets, as well as
an intense and infinitely customizable four-player multiplayer mode. So what happened on
the PS2?
Well, both Unreal Tournament and Quake III: Arena abandoned the
single player storyline entirely and focused on arena style action. Of course, they never
claimed to be anything else. And Unreal Tournament delivered, in its own distinctive, fast
and furious way. It had a number of things going for it: a wonderfully dark cast of
characters, imaginative settings, a variety of game modes, and lots of gore (presented
mostly in nasty, bouncing giblets). But Unreal Tournament seemed to pride itself on being
the big, dumb bully of FPS gamesthe levels were so simple, the weapons so
devastating and uneven, that it always ended up as a race for the biggest gun. That
wasnt enough to please all FPS fans (myself included). It was, however, leagues
above the abysmally bad Quake III, which as far as I can tell had no redeemable features
whatsoever.
Then there was TimeSplitters,
the sitcom of FPS games. The single player mode in TimeSplitters had low-concept,
formulaic game play that was pumped full of atmosphere and good-humor. The only reason to
play the single player mode was to unlock options and have a few laughs. The multiplayer
mode, however, was a blast. Still is, in fact, as it has stood the test of time. It is
completely customizable, and full of great characters and complex levels. The arsenal
includes some of the best weapons of any FPS. The ricocheting projectiles fired by the
sci-fi handgun are classic. I still laugh at the first time I fired a volley at another
player, only to realize that my own bullets had bounced off of the wall behind him and
were coming straight at me. And those through the window, off a wall, and around the
corner ricochet kills are the best. Plus it has a level-builder that is easy to use and
adds tremendously to the replay value.
Most recently there was Red Faction. This was
the first PS2 FPS to feature an actual single player story mode. Replacing objective-based
levels with a continuous story line, Red Faction is one of the most compelling FPS games
released on a console so far. Looking back, it was the little in-jokes within the story
that I enjoyed most. For instance, nearly every non-player character you meet in the game
is killed within seconds of hooking up with you. A typical exchange goes like this:
"Hey Parker, Im here to help you, follow me." BLAM! "Aaargh!"
Also, your character is constantly being made fun of for being oblivious to what is going
on. And what about Eoss final piece of advice? "Youre a hero now . . . go
home, find a job, get a girlfriend." Its as if she was speaking directly to
pasty-faced gamers everywhere. Of course, Red Faction will be remembered foremost for
innovation (re: geo-mod). However, the multiplayer left something to be desired. Sure,
geo-mod changed the way we play a FPS. It made for brilliant combat strategy. But
whats up with only supporting two players? Not to mention the unforgivable lack of
customization and unlockable levels, characters, and options.
But this is just the beginning, dear gamer. For PS2 owners, it is a good time to be a
FPS fan. There are at least six FPS games set for release on the PS2 by the end of the
year. More will follow in early 2002, including Aliens: Colonial Marines, an online
version of Tribes, and the greatly expanded and much-anticipated sequel to TimeSplitters.
There are ports of PC favorites and console originals, story-driven single player titles
and four-player party games, colorful sixties spy tales and violent gore-fests. In short,
there should be something for everyone, and GF! is going to give you the skinny on them.
So lets get started and remember, as always, the release dates are subject to
change.
The Quick List (just click on the title and go directly to that preview):
Half-Life
Soldier Of Fortune
Project Eden
James Bond 007 in Agent Under Fire
No One Lives Forever
Deus Ex
Aliens: Colonial Marines