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1995-2000
GamesFirst! Magazine

Interplay at E3:
Less of the Same?

The Interplay booth at E3 is always one of our favorites. It’s traditionally set off in a corner of the concourse hall, and stands as an oasis of calm amidst the noise and bustle of the rest of the Expo. Access is limited, which sucks if you’re not a member of the press or a buyer, but which allows those who do get past the gatekeepers to spend some quality time talking with Interplay’s developers. And you get some great free food (by E3 standards, at least).

The bad news for PC gamers is that Interplay seems to be moving more and more towards producing games for console systems. Last year Interplay showed its first console title, Run Like Hell (now RLH). This year Interplay had six console titles on display—Baldur’s Gate Dark Alliance, Galleon, Giants for the PS2, RLH, Rubu Tribe, and Star Trek: Shattered Universe. They all look great, but with only five PC titles on the floor, PC jockeys might have more than a little cause for concern.

The good news is that the PC titles looked pretty darn good. Though there was nothing on display that blew our heads apart like Sacrifice did last year, Hostile Waters: Antaeus Rising was a very pleasant surprise, Neverwinter Nights is coming along nicely, and Torn—a real-time RPG from Black Isle that combines the Fallout S.P.E.C.I.A.L. system with a totally original fantasy world—looks a lot like Baldur’s Gate in 3D. The other two games, Baldur’s Gate II: Throne of Bhaal and Star Fleet Command: Orion Pirates are both continuations of successful game franchises. Here’s a closer look at each of them:

Hostile Waters: Antaeus Rising

Baldur's Gate 2: Throne of Bhaal

Star Fleet Command II: Orion Pirates

Neverwinter Nights

Torn

Rick Fehrenbacher

 

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