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Articles Archive | archive | 07/20/05 | Chris Martin
Hands down, Forza Motorsport is one of the best racing games around. When Microsoft introduced this brilliant title, they were aiming for the throat of the Gran Turismo franchise, and they did a magnificent job of scoring a critical hit. Now that you've got a copy of the game, learn how to optimize your cars for the best racing possible. You shouldn't race without reading this guide. If you don't, you'll probably lose to the people that do.


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comic | 07/17/05 | Aaron Stanton
From the Hot Coffee modification in Grand Theft Auto: San Andreas to spy toys you can pick up at Wal-Mart, this has been a fairly busy week. In the midst of all that controversy about sex and violence in video games, there\'s nothing better than shooting things with a sniper rifle. Check out this week\'s twoplayer game comic, C.O.D.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


comic | 07/10/05 | Aaron Stanton
Beyond Good and Evil was one of the greatest games of all time, and its death was a blow to the gaming community that knew it existed. What\'s more sad is that its poor sales ended the life of the two games that were supposed to follow, ending the story before it was really finished. Now there\'s Advent Rising. Great Story. Poor execution. Saving Advent is this week\'s twoplayer comic.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


Articles Archive | archive | 07/08/05 | Aaron Stanton
Timesplitters Future Perfect has the best Xbox Live feature of any game on the market, and it has nothing to do with how well the voice chat works or whether or not you can play capture the castle. It's the ability for players to build and upload their own maps for download on Xbox Live. Aaron takes a moment to call on the next generation of gaming to go a step beyond that, and figure out how to integrate player created content into the console world, starting with Ghost Recon 3.


how-to | 07/03/05 | Aaron Stanton
Funny that we\'d choose the Sunday before the 4th of July to take a bit more of a political slant on a gaming comic, but sometimes ideas come, and after a bit of thought I realized that there could be no better time to print a politically-tinged game cartoon than during the celebration of our country, of freedom, and of the ideals that make America great. Plus, it gives us an opportunity to make an old joke about Duke Nukem Forever, wherever it may be. This week\'s twoplayer game comic is called, Next Year. Swear to God.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


| 06/27/05 | Aaron Stanton
We go inside Nintendo this week to find what they\'re really hiding about the Nintendo Revolution. In the process, we destroy the world. Opps. Inside Nintendo is this week\'s twoplayer comic.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


comic | 06/19/05 | Aaron Stanton
Ah, Doom 3. Lots of hype, very little duck-tape. Invented by the military and named for its waterproof nature, duck-tape is apparently a technology that has been lost in the future. No alternative way to attach a flashlight to a rifle has yet to be found. Flashlight of DOOM is this week\'s twoplayer comic.Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


Articles Archive | archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.


comic | 06/12/05 | Aaron Stanton
Warning! We Cause Damage! is another twoplayer comic examining the oddities of the video game industry. Even the FBI Warnings at the front of DVDs and movies are sometimes played with for the entertainment of the audience; you have to wonder if Nintendo is ever tempted to do something similar?

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


| 06/08/05 | Monica Hafer
It\'s painfully apparent that when you put a bunch of GF! writers into a crowd at E3 that many of us are not exactly what you would call \"hardcore gamers.\" At least, not as hardcore as some of the folks out there. And realizing this got us thinking about the spectrum of the gaming audience, which is always growing and diversifying in interesting ways. So in true media-mogul fashion, allow us to oversimplify and close down the vast diversity of the gaming audience into four convenient categories and present it to you as a \"get to know yourself\" quiz. It\'ll be fun, like in Cosmo (babes inside!).


comic | 05/29/05 | Aaron Stanton
Resident Evil is famous for both its engaging gameplay and style, and its oddities. How is it that you can be literally gnawed on by an enemy who seems to think that you\'re lunch, and then be up and about again in a matter of moments simply because you squirted yourself with some sort of magical first aid spray? Makes you wonder what could possibly be in that stuff. Check out this week\'s twoplayer comic, [url=http://comics.gamesfirst.com/index.php?thisComic=14\">A Little Bit of Spice[/url].

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


Articles Archive | archive | 05/27/05 | Shawn Rider
Ojom has been making games for the rest of the world for awhile now, and their innovations in game design and augmented reality have made them incredibly popular in Europe and Asia. We got a chance to sit down with some of the Ojom crew at E3, and we were very impressed with the games we played. Get the rundown on why Ojom is a company to keep an eye on in our detailed look at their current lineup.


comic | 05/22/05 | Aaron Stanton
There\'s nothing quite like the first night after you\'re home from E3. You sleep in your own bed for a the first time in what feels like a year, and you wake up clear headed and able to write coherently again. You immediately go back and fix all the mistakes in your articles that you made while writing madly on the E3 floor, and then sit down for some quality time with your computer (or significant other, depending on who you are). Wouldn\'t it be nice if you could get that boost in energy from a spray can, like Resident Evil\'s First Aid Spray? We thought so too in this week\'s twoplayer comic, Relief After a Long Day=.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


comic | 05/21/05 | Aaron Stanton
E3 is done with, at least in terms of the show floor. The doors finally closed on an exhausted crowd at 4 in the afternoon on Friday, locking away all of those wonderful games for another year (those that are not releasing soon, at least). \"One Last Line,\" is the last of our E3 comics, and tomorrow we return to our regular color twoplayer. Writing about what we\'ve seen is now the only distraction we have to worry about here at GF. No more of this running around getting exercise; now we can really get to the coverage.
Twoplayer comic is published every Sunday at http://comics.gamesfirst.com


Articles Archive | archive | 05/20/05 | Tristan Mayshark
E3 roundup from the comfort of a living room.


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