Ill
admit it; I hate creepy crawly things. My
family used to take me to the zoo back in my snot-nosed days and I would dread the
inevitable journey. You see, there was this
big artificial tunnel structure where they would keep various crawlies and my parents,
sadistically, would make me go through the
tunnel. I dont know why I was afraid of
bugs despite my enormous 45-pound physique at the time, but something about them gave me
nightmares. So, when I received Starship Troopers
for review, a wave of apprehension hit me. I
shied away from the major motion picture that its based on, primarily because of my
bug phobia. However, I swallowed my fear,
loaded the game on my PC, and wrapped myself with my favorite blankie for support. To me, theres something
appealing about seeing green bug guts spread out over an alien landscape by a MK79
Tactical Nuke Launcher. Starship Troopers
packs some serious fun into its package, with large, challenging missions and lots of
customization; its a direct hit. Unfortunately,
buggy controls and repetitive level design keeps the game from rising to the higher ranks
of the RTS-dom. Based on the classic sci-fi
novel by Robert Heinlein and the internationally successful 1997 movie (or so
it says in the cover letter that accompanied the game), Starship Troopers (ST) follows the plot of the
film then diverges into its own story line in later levels.
To understand the whole ST universe, you
really have to read the book but in a nutshell, heres the gist: the Terran Federation, which is also made up of
several planets colonized by the Terrans, now runs Earth.
Citizenship is limited to people who have served in the military, which
means only veterans are allowed to vote for representatives to the Terran Federation. Anyway, the Terrans accidentally stumble on to a
race called the Arachnids. Lovingly
called Bugs, Arachnids start attacking settlements of the Terrans. This
eventually leads to an all-out raid on the Arachnids home world--which is where the
game begins.
ST is
a hybrid of sorts. While its most like
your run-of-the-mill real-time strategy game, it also has elements from other genres. For instance, instead of the usual resource
collecting and soldier-spawning thats so popular in RTS games, you are asked to
handpick at the most twelve men and women of the Mobile Infantry. You can then assign various items to these
warriors of the future, from mecha-armor to over a dozen types of weapons. A nice RPG element is that the certain attributes
given to each soldier, like strength and speed, increase with each successful mission. Unfortunately, most attributes arent very
noticeable or useful in actual gameplay ( no matter how fast your guys are, a bug can
still outrun you). However, your soldiers do
receive experience points which ultimately means you can upgrade a soldiers armor
and/or weaponry.
Speaking of which, you go through several levels of armor.
Basic protection consists of a helmet and a vest, but eventually you get
into power suits, which add at least twice the usual health. There are three classes of power suits along with
three specific types of suits per class ranging from fastest/weakest to slowest/strongest. The higher-class suits offer more protection,
bigger weapons, and extra goodies. For
example, some suits come with force fields that can protect any soldiers within its radius
and others come equipped with special cameras that allow you to scout around the landscape
with out exposing your group to danger.
As far as weapons go,
your choices range from rifles to nuclear missile launchers. With fourteen weapons, you have a lot of choices. Selecting weapons isnt a matter of assigning
only the most powerful but about balance. Some
weapons are more effective on certain bugs than other weapons, so a well-rounded variety
is an asset to winning.
With all the weapons and experience points, ST can
seem like a cross between Rouge Spear and Diablo, but once youre thrown into battle, its
surprisingly familiar territory. You are
given certain objectives that must be completed before you can advance in levels. The objectives are varied and youll do
things from escort duty to putting out oil fires on Mars, but youll spend must of
your time just attacking bugs. This isnt
a bad thing at all because it never gets repetitive due to the unpredictable AI of the
bugs. Unfortunately, other than knowing which
type of weapons to fire, there isnt much strategy in vaporizing bugs. You can assign
your soldiers into three squads, but its almost suicide to separate your people. One bug can easily decimate a small group. So, youll want to explore in one big
conglomerate group, which turns ST into more of an action game than real-time
strategy.
The levels are
absolutely huge, true to RTS style, and require lots of patience to explore. Unfortunately, most of the levels seem like
rehashes of previous levels but with different color schemes. Youll be on an arid rocky planet then next
mission youll be on a snowy ice planet but it all looks and plays the same! Even though there are lots of little details added
to help distinguish between levels--like seeing your troopers breath in cold levels
and watching dust kick up as they move on desert level--on the whole, the levels are
unimaginative and fail to impress after a couple of missions.
The graphics, however, are
great. Mountains are majestic from a distance
and rocky up close, just like it should be. Each
of your troopers is lovingly rendered with facial characteristics and even differences in
height. The bug design is taken right from the motion picture and produces very good
results. The Arachnids are colorful (so its
easier to distinguish between different types) and react in different ways to their
enemies: Warrior bugs rear their legs right before they blindly charge your people and
Hopper (flying) bugs circle your troopers until they see a weakness and swoop down for a
quick strike.
The sound effects, unfortunately, are hit and miss.
Effects for weapons sound crisp and clear, if not a little clichéd (why do
all laser weapons make a pssshhuu
sound?), and the various screeches of the bugs add a sense of realism to your little hunt. But, the voice acting absolutely sucks and it
shows when you have to listen to a monotone female voice report to you every five minutes. No text is given for in-game speech, so if you
miss what is said, youre out of luck. The
random catch phrases your troopers utter get tiring and very repetitive.
The musical score is quite
good, however. While its MIDI quality
sound, the orchestrations are well written and add to the overall mood of the game. Remember the last Tom Clancy movie you saw? The music is similar to that style. Unfortunately,
sound effects all but drown out the musical score in the gameplay. Also, one other nit-pick: if the musical selection could change to reflect
the action on the screen, such as in other real-time strategies like Homeworld, that would have heightened the
adrenaline in the battles, but, hey, thats a style choice.
Control was as simple as they could make it with lackluster results. Moving around is as easy as pointing and clicking
at a spot. In fact, you can pull up a map and
click on any location and your troops will find the best route there by themselves. Other than controlling where they go and what
weapons they use, your troopers run themselves. You
could command them to attack, but theyll do that anyway once an enemy is within
range. The main problem spawns from pathing,
as soldiers will occasionally get stuck behind a building or a crate. An annoyance, yes, but it can really drag the game
down to backtrack across half a level just to find one of your troops.
Unlike every other game coming out over the last few years, ST has no online capabilities. I honestly cant imagine how a multiplayer
version would work considering most of your time is spent killing bugs. Some reviewers have commented on the lack of
multiplayer as a major sore point, but I believe ST
more than makes up for it on engaging single-player experience.
Honestly, Ill have to say that the tutorial doesnt do squat for
shortening the learning curve in this game. Sure,
youll learn how to make formations, but it wont show you the advantages of
them or whens the best situation to use a specific formation. The tutorials dont show how to properly
operate the in-game camera (Did you know that pressing the SPACE bar focuses on your
troops? Did you know that the middle button
controls the zoom on your camera? You wouldnt
by the tutorial.) The manual is piss-poor as
well and doesnt so much as list the hot keys used in the game.
Starship Troopers is a confused game. It
calls itself a real-time strategy, presents itself like a role-playing game, and plays
like an action game. And, as an action game,
I give Starship Troopers a good grade, but as a
real-time strategy, it deserves a mediocre one.
Van
Davis |