Rarely do we see games with such
serious and complex storylines: You, and many of the other greatest warriors of the
universe have been kidnapped and forced to participate in a tournament to determine, once
and for all, who the toughest killer is. I assume that you can also expect world peace and
a big cash prize if you win. The concept is enough to send shivers down your spine
OK, not really. The basic plot is laughable, but it doesnt matter so much when
youre playing Unreal Tournament on the Dreamcast. UT for the DC is just about what
youd expect. Its a whole lot like the PC version, sans the Assault mode, and
it looks really pretty. Framerates are kept nicely high, and all the little trials of
porting the game to a console have been overcome expertly. If for no other reason, the
online multiplayer makes the DC version far superior to the PS2 version. And, if for no
other reason, the eight player online multiplayer makes UT a much better game than Quake
III Arena on the DC. Considering the general lack of shooters on the DC (unless
youre still playing Fur Fighters), theres not much other choice. UT is the
one, the only one. Dont bother with QIIIA or Fur Fighters go directly to the
top.
The
graphics in UT are beautiful. They lack a bit of the crispness we see in QIIIA on the DC,
but are very comparable to graphics in the PC version. Slowdown is nonexistant, and,
especially in single-player modes, everything is clear and easy to see. Literally dozens
of maps, which provide a good range of setting, are rendered beautifully, with interactive
elements such as elevators and lava flows. Lighting is done beautifully, and moody shadows
add to the vibe.
Control in
UT is another triumph. By implementing an auto-aim feature (which can be disabled, but
why?), the controller becomes a fragging weapon of extraordinary power. Im sorry,
but I have no sympathy for the console wimps who cant control a first-person-shooter
with a controller setup. Likewise, I have no sympathy for PC gamers who can only handle
the mouse-keyboard setup. Both have distinct advantages and disadvantages, but suffice it
to say that anybody whose skills have been honed on the much better N64 shooters will
waste keyboard-mouse setups left and right. And, just for the whiners, UT supports the DC
keyboard and mouse, so you can feel secure.
UT
includes Tournament and Practice modes. As mentioned before, the Assault mode has been
removed, and replaced in the Tournament with a Challenge mode. The Challenge mode is
neither a suitable replacement, nor very challenging. Overall, the tournament, when
tackled on the default difficulty setting, is incredibly easy to trot through. But
dont be fooled, you wont earn anything by defeating the Tournament, except a
graphic of a big-ass trophy. Sure, its a cool trophy, but at least we could have
unlocked some new character skins? In Practice mode, you can play against or with three of
your closest friends. The only problem is that the four-player splitscreen is horrible.
Lacking a "highlight" function, as found in Perfect Dark, it becomes incredibly
difficult to see characters just across a small room. Two-player splitscreen is very
tolerable, but UT is obviously made to play using the online multiplayer, where Team
Deathmatch, Domination, Capture the Flag, and the old-fashioned fragfest become a lot more
fun.
UT is
very limited in how it was ported for a console audience. For example, you cannot create a
character profile and save it. You cant customize the name of your character (except
in online multiplayer). Playing a series of local multiplayer games is a hassle. Each time
you have to choose your character and color before choosing the arena and setting how many
opponents. You cant just pick settings and have it randomly move from arena to
arena. And this system is not streamlined at all. It isnt really upsetting, just
incredibly tedious. And it does make it easier to turn off UT and turn on a certain other
fave shooter (okay, Perfect Dark).
The other
obvious criticism of UT is the tiny arenas. My PC friends have said, "Oh no! Those
are huge arenas!" Methinks the PC community has been duped. Scratch that me
knows the PC community has been duped. The whole time weve been hearing about how
great UT and Quake are, weve really been playing far superior first-person-shooters
on the N64. Neither of these games approach in depth, playability, game mechanics,
multiplayer, or variety either Goldeneye or Perfect Dark. Perfect Dark is superior in
every way to every other first-person-shooter out there, with possible exceptions being
something like Half-Life or No One Lives Forever. The only difference is the graphical
quality, and Perfect Dark isnt too shabby in that field, either.
So if
youve played the classic N64 shooters and loved them, just stick with what you know.
However, because probably there arent too many folks with both an N64 and a DC, UT
is the pick. Especially if online multiplayer is your thing, and it ought to be,
youll get a lot of love out of this title. And the one place where UT has Perfect
Dark beat: the rocket launcher. Man, thats one sweet weapon of mass destruction.