Running
With Scissors, whose "baddest-boys of game development" crown is pretty
much uncontested these days, has finally come out with the long-awaited
sequel to their notorious first venture. Postal 2 packs all the action,
gore, blood, guts, vomit and Lieberman-jabs you could ever wish for, and
thats just on the packaging. Its hard to situate Postal 2 on the
spectrum of games. The game offers more than some other notoriously
off-color titles (anyone remember Kingpin?), but falls short of creating
the "scary because of the depth of interactivity" feeling that we get
with one of the recent Grand Theft Auto titles. All in all, Postal 2
ends up being a mildly tittilating game that holds ferocious appeal for
a certain group of gamers, will simply not cut it for another group, and
will make Joe Lieberman whine like a little girl in front of Congress.
So its not a failure by any stretch
Heres the
premise: You play the Postal Dude, your average trailer park-livin
cracker just looking to make ends meet. The idea here is that you guide
the Postal Dude through his day, completing various mundane errands in
your average, everyday American town. Of course, thats putting things a
bit too simply. The town of Paradise, where Postal 2 is set, is a
nightmarish satire of Anytown, USA. Everyone packs lead (at least, by
the end of the week they do), and the cops are ruthless. Walking around
with your weapon drawn will attract attention from citizens ranging from
ATF team members to the clergy, and those priests pack hot lead (in
addition to whatever else theyre packing). Stand on the corner and
youre likely to witness a mugging in which the victim pulls out a
machine gun to mow down her assailant, only to be mowed down in turn by
a troupe of SWAT team heavies or beaten to a pulp by Sherriffs wielding
batons.
The
stated goal of Postal 2 is to put you into a living environment, not
unlike Liberty or Vice City in the GTA titles. However, Paradise is not
at all as large, complex, or interesting as the GTA cities. This is a
little town where everyone walks. There are plenty of "wacky" businesses
and locales from the exotic arcade to the corner store and library. If
you enter a persons private residence, they will scream, run and call
the cops. Or they might just pull out a shotgun and pepper your ass. But
aside from scripted and reliable reactions like these, theres very
little interaction with the non-player characters (NPCs) in the game. In
fact, the most responsive NPC is your dog, who will learn to follow you
and attack your enemies if you feed him enough dog treats. Hell also
crap all over the town, leaving nasty steamers for everyone who follows.
The
game plays like a standard first person shooter. You have an array of
weapons, ranging from deadly throwing scissors to a lock-on rocket
launcher. The basic pistol, machine gun, shotgun, and sniper rifle are
present, as are more "creative" weapons such as gasoline and molotov
cocktails. The gunplay and battles are well done. There are numerous
situations you find yourself in where you must blast your way out.
Youre often confronted with so many enemies that you cant simply run
and gun it; you must use some kind of strategic approach. Often that
approach will involve setting up "fire lines" to ignite enemies as they
blindly run into the inferno. This technique will save your life in a
pinch.
Postal 2
also looks like youd expect a game built on the Unreal Warfare engine
to look. The graphics are good enough to bog down a high end machine
when tweaked to the extreme. Physics and lighting effects are well-done
bodies fly around when blown up and crumple to the ground when shot. I
noticed that when enemies are killed on an incline, their blood trickles
down the slope and pools at the base. Environmental details are
well-done, too. There are all kinds of surprises to notice. For example,
every computer monitor displays the Old Man Murray website, which just
goes to show how f*cked up the town of Paradise is. And given the
frequency with which OMM updates, Postal 2 contains a pretty up-to-date
representation.
The humor
in Postal 2 is definitely not the kind that will appeal to mainstream
America, but it has its fans, and they will laugh heartily several
times. Hell, who wouldnt laugh a good gut-chuckle at the sight of Gary
Coleman mowing down cops with a machine gun? Or what about the lineup of
SWAT, ATF, Sherriff, and National Guardsmen at the Hash Pipe stand (they
call them Health Pipes in the game, but we know what those are for)? And
who can deny the humor of a jive-talking scrotum with a rocket launcher?
Other aspects of Postal 2 are hard to classify as humor. For example,
its not exactly humorous that you encounter a situation very much like
the Waco, Texas siege on the Branch Davidian Compound. But its in
there. And Im not sure anyone should be laughing about silencing your
weapons by shoving them up a cats ass, but youve gotta do it in order
to pull off those home-invasion robberies that will get you the goods
you need to keep the Postal Dude alive and progressing through the game.
But
its not all gags and guts in Postal 2. There are some very real
gameplay issues. The most noticeable and detrimental issue is load
times. These load times average 20-30 seconds, but can get up to 45
seconds or so with the auto-save feature enabled. The length of time in
and of itself is not so bad, but the frequency with which the game loads
is inexcusable. Granted, there are a lot of NPCs and you can generally
enter and explore every building in town, but its not a big town. It is
way too common, when traveling from errand A to errand B, for you to
spend more time looking at load screens than actually moving the
character. It may take 30 seconds to load an area that you can cross in
10. This gets incredibly tedious and will ruin the game for the less
patient or those who are not as entertained by looking at a cat butt on
the end of your shotgun. In an age where load times are becoming less
noticeable and disappearing altogether in the majority of games, this
seems like an archaic throwback to games of yore.
As I
mentioned, the interactivity promised by the game developers is not
really there. Sure, you can either walk down the street with your weapon
holstered and remain fairly unaccosted, or you can pull out your shotgun
and start a gorefest that will rival the lawnmower scene in Dead Alive.
But thats not really interactivity. As I stated before, the
"interactivity" that Postal 2 offers is best summed up by whether you
want to commit home invasion style robberies or not. And if you choose
not to, then you probably wont be able to advance in the game. So
wheres the choice here? This is like choosing between McDonalds and
Burger King its all crap. Its sad that the most responsive and
reliable NPC is your dog.
I try
not to get hung up on the myth of interactivity. A game doesnt have to
go very far in providing me with unique opportunities for interacting
with NPCs in order for me to enjoy it I often enjoy games that are
fairly linear in their scope and exposition but convey a good narrative.
Postal 2 begins with a fairly promising progression. Contemplate the
whole concept of going postal: The term arises from the early 1990s when
there were a couple of isolated cases of postal workers who got too
stressed out and brought guns to work. The concept was most vividly
illustrated in the fictional film, Falling Down, starring Michael
Douglas. The idea of "going postal" relies on an individual being pushed
to the edge by lifes mundane realities paperwork, lines,
technicalities, oppressive class structures, etc.
In the
beginning of the game, Postal 2 seems to want to work in this vein. The
Postal Dude is fired from his job at Running With Scissors, he must wait
in line to pay for his milk, then he must wait in line to cash his
paycheck, then he must wait in line to confess at church, and he must
wait in line to get a Gary Coleman autograph. Cutting in line will
really piss off the other folks waiting. These kinds of details could
have built into genuine frustration on the part of the gamer. By the
time you have to wait in your fourth or fifth line you begin to really
want to mow down the other folks ahead of you. However, the game doesnt
really push this line-waiting to its limit. After the first couple of
days, waiting in line is a thing of the past. It seems to me that in
constructing a game around the concept of a person being "pushed to the
edge", Running With Scissors could have pushed the gamer a bit more.
They take great pains in the instruction manual to remind you that you
arent required to behave inappropriately in the game (although
you really are), but that its "up to you." As it is, the only thing
that made me really want to kill anyone were the load times, and
playing the game more didnt relieve that frustration at all. I would
have loved to see Postal 2 really work to push the gamer, making them so
pissed at the world that they truly felt like going Postal.
Finally,
Postal 2 just isnt that transgressive. After games like Conkers BFD,
Kingpin, and Duke Nukem, Postal 2 doesnt seem that out there. Sure, it
will get Congress pissed off, but thats about as tough as making
teenagers depressed. It will offend all kinds of groups, but so does
Spongebob Squarepants. Running With Scissors decides to stay away from
the sexual violence, which could have made this game as freaky as a
1980s slasher flick or a downright frightening rape simulator, and I
cant say that I find fault with the developers decision to stay away
from that sort of thing. Adding in that sort of content would have
brought a whole new set of creepy feelings to bear on the game. So where
could a game like Postal 2 go to get more transgression? My suggestion
is this: a better plot. A better story could have created more
involvement with the characters; instead here we are playing a nameless
guy in a game that uses shopping lists as its major storytelling device,
and I find it hard to care.
In the
end, Postal 2 is fairly entertaining for a once-through. The game is
incredibly short the plot plays out over five weekdays and through
close to 20 main errands. There are diversions (you could, for example,
just choose to take out the police station or mow down bums in the train
yards), but overall you can beat this game in a day easily. You can turn
up the difficulty, which ranges from "Lieberman" to "Hestonworld", but
thats never been my idea of "more fun". Upon completing the game, you
unlock the "enhanced" mode. This mode bears some interesting differences
and could entice you to whiz through the game one more time, but only
because the whole thing is so short. The game would be much shorter,
too, if there werent so many load screens, and its the idea of sitting
through so many load screens that stopped me halfway through my second
play through.
Overall,
I recommend Postal 2 for the gamer who is really intent on playing every
game that their mom, congressman, and clergy dont want them to play. If
you love dirty jokes, radical patriotism, and gun-nuts, then youll
probably find a lot to like in this game. Be warned that the load times
are going to annoy the crap out of you, and youll be really pissed when
you see the lame ending. I hope Running With Scissors continues to put
out indy games, and I hope that they decide not to pull any punches and
follow through with their good ideas in Postal 3.