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GF! Archival Version Copyright 1995-2004


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by Tecmo

Snapshot
Ups: Breed and train your own monsters; great graphics; find monsters in every CD.

Downs:  Stop-and-go gameplay; not enough monster interaction.

System Reqs:
Sony PlayStation

bull_fight_screen-01.jpg (4615 bytes)Every once in awhile, big trends hit the gaming world. In the early 90s 3D shooters were all the rage. Point-and-click story games have had their heyday, and FMV story-movies have all but come and gone. Currently, as anybody with ears on their head will tell you, the big thing is virtual monsters. Stemming from the virtual pet craze begun in Japan, games like Pokemon and Jade Coccoon have dominated the market. Early in the digipe (the Japanese word for digital pets) revolution, Monster Rancher burst onto the scene. Now, Tecmo has released Monster Rancher 2, a more robust version of the game, and coupled with the popularity of the animated TV series it has developed a strong following.

drillm1-01.jpg (3769 bytes)Monster Rancher 2 is more than just a substitute for Nintendo-deprived youth. Like Pokemon, the game revolves around players training monsters to fight. You get your monster, either from the Market or the Shrine, take it back to your ranch, and with the help of your co-trainer you shape it into a lean, mean, battling machine. You enter the monster in tournaments, always reaching for the ultimate goal of becoming a master trainer, and working to collect as many monsters as possible.

erboss-01.jpg (3876 bytes)Unlike Pokemon, to accomplish you goals you do not wander around a world engaging in a pseudo-RPG adventure. Rather, Monster Rancher 2 has a more claustrophobic feel. You move between your ranch and the town. At the ranch you can train your monster and enter him into contests. In town, you can aquire new monsters and place old monsters in suspended animation, or breed them to create still more new monsters.

punish-01.jpg (4129 bytes)Training is accomplished by either running your monster through drills or sending it out on errantry. Drills increase certain attributes, and may decrease others. They range from running, swimming, and jumping, to pulling, shooting, and meditating. You try to raise the monsters Life, Power, Defense, Skill, Speed, Intelligence and Fame by being a good trainer. Good training will also increase your monster's loyalty to you, which enables it to be more obedient and get more from its excercises.

sea-01.jpg (3934 bytes)If you send your monster out on errantry, it is shipped to a faraway place for a month long series of excercises. Each leg of the journey it completes raises different attribute levels, and at the end your monster can fight a wild, rogue monster to earn some money. Similar to errantry, as you gain fame and your monster rises in skill levels, you are approached by different people who want your monster to accompany them on different adventures. During the adventures you control your monster, and try to get it to collect different items as it goes. If you are successful you earn money, skill, and items.

When you enter your monster into a tournament, it strives to defeat its opponents. You can either let your monster fight alone, or you can guide it in its efforts. If it has decent intelligence and is fairly loyal to you, most monsters do okay by themselves. But then you are left to just watch the fight. It is much more fun, and possibly more beneficial, to control your monster as he fights. You can move it closer to or further away from its opponent, and tell it when to attack. The fighting system is complicated by the fact that different moves have different attack distances, so you can only perform the attack that is available from your vantage point. Also, your monster has a Guts level that must be at a certain level before you can perform different moves. When it is hit or when it misses, the Guts number decreases, and it takes a few seconds for it to charge up again.

Once you compete in a few tournaments, you are allowed to use the Shrine. The Shrine allows you to search your CDs for more monsters. Lists are available on different sites (check out www.cheatcc.com) that show what monsters can be culled from which CDs, and there are hundreds of them. Certain CDs, like the Beastie Boys' "Hello Nasty" contain special monsters. There are a lot of monsters to capture and raise, and anybody with a CD collection, game, music or other kind, already harbors dozens of the little critters. Undoubtedly, this is one of the most intriguing aspects of the game, and has helped to develop the Monster Rancher 2 fan base.

The graphics are great. Everything is rendered in 3D, and the settings and monster designs are excellent. Probably mainly because there are so few action sequences, there is no problem with clipping or object boundaries at all, which is refreshing in a PSX title. The sound, however, is another story entirely. Monster Rancher 2 is plagued by the typical, at-par, midi score. Although there is a lot of dialogue between you and other characters you encounter, none of it is spoken except the occasional squeal from your monster.

The major downside of Monster Rancher 2 is that I never felt really involved with my monsters. Sure, I chose how to train them, and most of them were quite loyal to me, but there is constantly a distance between trainer and monster. During drills you just watch your monster attempt the task, and there is now way to influence or skip the animation. The whole game is a series of making choices and then watching the outcome. The errantry gets incredibly tedious because the whole time you do not interact with the game at all except to prompt it to begin the next phase of training. Even during battle, you are merely suggesting moves to your monster, and you never feel totally in control. I would have liked a more fighting-game oriented control during tournaments. Occasionally your monster requests you to play with it, but even after dozens of attempts, I have yet to win or completely understand the point of this play.

The distance is coupled by the continual starting and stopping in the game. It takes place on a week-by-week basis, so after you do anything you get the screen that shows the new week coming. Each month you pick food to feed your monster. You can only train one monster at a time, which creates even more busywork in going to freeze and thaw different critters. During battles you are stuck watching tedious screens that show the outcomes of the fights you aren't involved in, which breaks up the action even more. Because of the stick-slip nature of the gameplay, I found it hard to get into.

Overall, Monster Rancher 2 is just one of those games. It is an innovative and creative title that manages to be in the same vein as Pokemon without being any kind of "knockoff" or imitation. But because of the way the gameplay is structured, it's one of those games that you may not find appealing right away… or ever. Regardless, millions of people, young and old, have been fascinated by this game, and understandably so. Because you already possess monsters all around you, captive in their CD tombs, Monster Rancher 2 can be more than a game – it can become a way of life. There's a lot of playing to do...

--Shawn Rider