Back when I was a
kid, I used to frequent a hobby shop in Lafayette, Indiana known as The Scale, which was
run by this lantern-jawed long-haired leaping gnome of a guy named John Hill. At the time,
he was trying to get his own wargame company off the ground, and his loyal customers were
often pressed into playtesting his workgames like Verdun, Hue, Kasserine Pass and
Overlord. He eventually published all these games, they were very well-received, and
suddenly John was a celebrityor as much of one as you can be in wargaming circles.
One day he threw out a new game to playtest, one based on squad-level World War II
tactics. We loved it, he eventually published it with Avalon Hill as Squad Leader, and the
rest, as they say, is history. Squad Leader and its latest incarnation, Advanced Squad
Leader, are probably the most popular board wargames of all time, with a legion of
fanatically dedicated fans (including its most famous one, Curt Shilling of the Arizona
Diamondbacks). When Hasbro purchased Avalon Hill, the wargaming community held its breath
to see what it would do with such a prestigious franchise. Well, now we know, and its
not pretty.
Hasbro Interactives
Squad Leader is actually nothing like the boardgame Squad Leader. If you want a good
computer version of a squad-level tactical WWII boardgame, try either the well-aged Close
Combat series or the stellar Combat Mission, and you wont be disappointed. But Squad
Leader the computer game plays much more like X-Com or Jagged Alliance, and owes more to a
boardgame like Easy Eights Battleground than to the original Squad Leader. Actually,
what it really owes its gameplay to is Random Games mediocre Soldiers at Warin
fact, this game is should be called Soldiers at War II, and for Hasbro to try and pass
this off as anything else, or as bearing any sort of relationship to Squad Leader, is pure
bait-and-switch. They should be ashamed.
But false
advertising aside, we still thought there might be some hope for the game. Even though
Soldiers at War was a dismal game, we were much taken with Random Games second
effort with the SaW engine, Chaos Gate. That game was based upon the Warhammer 40K game
system, and it did a very nice job of transferring the boardgame to the computer. But that
was two years ago, and things have changedwell, everything except Squad Leaders
game engine, which seems to be much like Soldiers at Wars. The biggest problem with
Squad Leader is its outright antiquity. Everything is this game is dated, from its
interface to its graphics to its lack of multiplayer. If it had come out four years ago,
it might have been worthwhile, but with the excellent squad-level games available now,
theres no reason to let this anywhere near your hard drive.
In Squad Leader,
you take control of several 4-5 man squads of troopseither German, British, or
Americanand fight through a ten-mission campaign. Before you begin each mission, youre
given the option of configuring your squads from a pool of available troops. This is actually one of the best parts of the
game, as each troop has a list of statistics that rate his ability in such areas as
leadership, strength, and weapons accuracy. You also get to kit out your soldiers with
various weapons. Squad Leader also tries to add some personality to your soldiers by
giving a brief biography of each, but these come off as sort of caricatured. Indeed, one
of the problems with Squad Leader is it never seems to settle on whether it wants to be a
serious wargame about World War II or a Hollywood movie about World War II.
Once you get your
squads together, youll be able to deploy them on the map, and this is where the real
fun begins, because this is where youll begin to realize how ugly this game is, even
for a wargame. Colors are muddy and indistinct, units are poorly modeled and animation is
herky-jerky, and you cant rotate your view, which means youll spend much time
using the dreaded cut away level control, which is both archaic and arcane. Even worse, maps are very small. Theres no
sense of being involved in a World War II battle; the artificial boundaries of the games
maps make it feel much more like a playground or movie lot exercise.
One on the small
battlefield, youll move your units one at a time in a turn-based sequence. Each of
your soldiers has a specific number of action points, and every action will cost him a few
of those, so during your turn you can run, walk, kneel, crawl, shoot, throw a grenade or
perform other actions, so long as you dont run out of points. Your soldiers
turn may be interrupted if he runs into a hidden enemy, and his life may be interrupted if
the enemy gets off some opportunity fire. Again, this game system is pretty ancient, but
its still somewhat viable, especially if a game has a clean interface and a great
story, a la Jagged Alliance 2. Alas, Squad Leader has neither. Its interface is far too
fiddlytheres way too much micromanagement involved here, and the awful maps
make movement and planning very confusing.
And though youll
be confused, youll still probably win most missions easily, since the enemy AI is
just awful. And did I mention theres no multiplayer? OK, enough of this. I really
dont enjoy jumping up and down on a game named after one of my favorite games of all
time, and I really like most of Hasbros reworkings of classic board games (the new
Risk rules) but caveat emptor here, baby.
Rick
Fehrenbacherr |