When it comes to flight simulators, Microprose has recently produced
very ambitious games that push available hardware to the wall but never seem quite
finished upon release. The classic example of this is Falcon 4.0, a game at once so
stunning and so buggy that we gave it a grade of incomplete. B17 has a lot in common with
Falcon 4.0; while it's the best game on the Eighth Air Force's WWII daylight bombing ever,
contains an original and almost RPGish crew management component, and looks fantastic, it
also has some significant problems. As in Falcon 4.0, looks dont come
cheap, and it'll take a monster of a machine to run the game. Again like Falcon 4.0,
the game comes with some serious bugs that can cause crashes and various problems with
some video cards. Support from Hasbro has been terrible. But if you can work through these
problems, a very rewarding gaming experience awaits you.
B17:
The Mighty Eighth allows you to fly the famous B-17 Flying Fortress Bomber
that played such a large role in the bombing raids on Germany that helped cripple German
industry and demoralize the population. B17 allows you to play from any one of the B17s
crew stations, so you can play as pilot, copilot, bomber, navigator, radio man, and ball, tail, waist or or top turret gunner. You
can switch between each of these positions during a mission. This is a good thing, because the flight sim
part in itself may not seem like such a big deal; after all, these are bombers, and the
actual piloting of them isnt nearly as exciting as, oh, say, doing an Immelman in a
P-38. You have to fly in formation with a bunch of other bombers, and when the FW-190s
come up to get you, theres no breaking from formation with your wingman for a
thrilling furball. You just have to take it. As a flight sim, B17 is sort of like a racing
game that features UPS trucks; its not nearly as exciting as a fighter game. Or at
least its not at first glance. Thats because the drama and excitement in B17
comes less from flying the beast than from managing your crew, fending off fighters with
your gunners, holding your breath while flying in formation through curtains of flak, and
coaxing a severely damaged bomber home with half of your crew wounded. And then getting up
the next day and doing it all over again. While you can fly fighters in the game from both
the German and American sides, they seem an afterthought; though fun, dont expect
the depth or realism of a superior WWII fighter sim.In the campaign games,
which are the meat of B17, you take the role of a bomber crew pilot trying to get his crew
through 25 missions. As you progress, your crew members get better at their jobs, so its
devastating when you lose a very experienced bombardier or navigator to flak somewhere
over Germany. Crew losses are very common in the game; and even minor wounds will keep a
crew member out of action for a few missions. Its this RPG aspect of the game that
makes it stand out. You really start to care for your crew, and with good reasonan
experienced ball turret gunner is a life saver, and his green replacement may not be. If
you want to be really ambitious, you can take the role of
squadron commader, which allows you to plan missions for the entire bomber
squadron, move men around from crew to crew, and even jump from one bomber to another on
bombing runs.
In
missions you can take control of any crew position, and youll want to roam around
the plane a good bit during most missions. The pilot position is fun to take during
take-off, the navigator position is great while making your way from England to your
target (though youll probably use the skip time feature for most of the
flight), and youll want to take the bombardier slot and fiddle with the famous
Norden bombsights during the bombing run itself. Throughout youll probably want to
pay occasional visits to the various gunner positions to help stave off Nazi fighters. Of
course, nothing is this leisurely during the actual missions; during many of them, youll
find yourself scrambling from position to position whilst dealing with damaged engines,
wounded crew members, and fires on board. Switching crew members from position to position
in-mission is sometimes necessary, so its good to know their strengths and
weaknesses.
One very good thing about the game is its
scalable complexity. You can, if you want, play this as an ultra-realistic bomber sim,
learning everything from the complex startup procedures to the operation of the equally
arcane navigation and Norden bombsight systems. On the other hand, you can just kick back,
play the turret gunner, and let the computer handle most of the more daunting chores. Just
dont expect your bombardier to hit much of anything.
The games graphics are excellent, but the hardware requirements to coax
out the games full beauty are steep. This is the first game Ive played that
lists 128 MB of RAM as a requirement, and 256 MB of RAM as recommended. And theyre
not kidding. Needless to say, a very speedy 3D card is a plus as well. But even with a
fast system the games frame rates can lag during combat, and (worst of all) it can
take several seconds to switch between crew positions. This can be frustrating when youre
dealing with a ME-262s on your tail, but need to switch back to your waist gunner in order
to patch up your ball turret gunner, only to find by the time youve switched back to
your tail gunner several seconds have passed and your thrilling suspension of disbelief
has turned into annoyance with some less-than-tight coding. Sound is excellent throughout;
from the rush of the wind to the plane-rattling reverberations flak near-misses, and adds
a lot to the games atmosphere.
When
it all comes together, B17 is a remarkable
sim. But its not without faults. First and foremost, this was supposed to be a
multiplayer game. Can you imagine how cool it would have been to join up online with nine
other players and crew one of these babies? Unfortunately, the game includes no
multiplayer support, and its hard to play without thinking of What Might Have Been.
The manual runs about 150 pages, but can be hazy about some of the bombers more
complex operations. The game is also buggy; Ive had many crashes to desktop. Make
sure you have your latest drivers, toofor instance, T&L wont work with the
offical Detonator 3 drivers on the Nvidia site. It doesnt help any that Hasbro has
offered virtually no support for this sterling game. In fact, though a patch has been out
since February 1, the official B17 site still hasnt posted it. If you want it, go to
the excellent bombs-away.net, my source for all things B17.
This can be an amazing game, and for sim
fans its well worth the time and small frustrations it will take to master. Given
the overall dismal state of the flight sim industry, Im happy just to see a game
this ambitious on store shelves. Ill be really happy when and if all the bugs get
patched, and ecstatic if multiplayer ever materializes. But Im not holding my
breath.
Rick
Fehrenbacher |