This may be one of the most disappointing games of the year.
Unfortunately it got a ton of hype, so understandably we expected something a little out
of the ordinary--especially from a game that takes for its background the bizarre world of
Lewis Carrol's Alice. If it had just presented itself as the workaday (though graphically
innovative) platform jumper/shooter that it is, well, maybe we'd not be feeling such a
letdown. But we are, and that's because--though the game sometimes looks amazing and
contains some very sharp level design--Alices gameplay and story do not impress us
at all.
Everything youve heard about how wonderful the game looks is true. The Alice team
has driven the Quake III engine to new heights, and it displays more curved surfaces than
an episode of Baywatch. Though the palate runs toward the dark, most of Alices
characters and environments are original and visually arresting. Be prepared to see stuff
youve never seen in a game before. I guarantee youll spend at least some time
just gawking--but only some time, because while the initial levels of Alice truly push the
Quake III engine, as the game progresses the levels become an awful lot more ordinary. As
you near the game's climax, in fact, you'll find yourself running repeatedly through the
same hedge maze and castle corridors.Level design can
also very clever, as befits a game bearing the imprimatur of American McGee, ace level
designer. Setting the game in Wonderland has
allowed the Alice teams imaginations full rein, and theyve taken advantage of
it. But again, the levels vary in ingenuity. When youre leaping across a chasm on
flying tiles or floating on a leaf down a
stunningly rendered stream (the water effects in Alice are just devastatingly cool) whilst
holding off attacking insects, you'll think that maybe the old platform genre has a few
new tricks left in it. On the other hand, when you're saving-and-loading for the umpteenth
time on some gear jumping level . . .
Unfortunately, it
seems that the main reason for playing the game is to look at the graphics and admire the
clever level design, because Alices gameplay and story itself are pretty weak. The
bottom line is that Alice is a very minimalist action game cum shootergameplay-wise,
it reminds me of nothing so much as Crusaders of Might and Magic. Imagine my dismay when I
fired up the game and was met almost immediately byyou guessed ita jumping
puzzle. OK, I thought, thats maybe some ironic reference to how unoriginal most
action games are. But then there was another, and yet another, and you know what? Alice is
mostly about jumping from platform to platform in 3rd person view. Now I dont deny that this can be fun,
especially when coupled with the aforementioned originality of some of the levels, but it
also gets old in a hurrylike in five minutes. When
you consider that this game has been touted as the coming out of new game god
American McGee, its a bit of a letdown to experience gameplay as utterly derivative
as this.
In fact, gameplay
is clearly the odd man out in Alice. Not only is it unoriginal, its pretty spare.
For instance, theres no such thing as an inventory in Alice. You do have an arsenal
of weapons, but youll never need to carry around a rope or a key or some bottle
caps. Thats because the game is so linear that any time you find something
significant, youll be ushered into a cutscene in which some NPC will tell you what
its for and what youre to do next. The game also has a strange tendency to
leave you without clear-cut goals until you stumble across the right item or room. For
instance, early on youll be asked to gather the ingredients for a potion.
Youll arrive in a builiding where the ingredients are in plain sight, but you
wont be able to do anything with them. Cant pick them up, cant put them
in inventory, cant mix up potion. And you think, OK , heres the stuff. Now
what the hell do I do? Well, you run around
aimlessly until you set into motion the scripted events that allow you to make the potion.
Not exactly deep gameplay. Other than judging distances for jumps, theres very
little thinking required in Alice.
Which might be OK
if combat were as fast as Quake IIIs, but its not. While some of Alices
weapons are imaginative and have interesting effects, they are also surprisingly sluggish. If youre expecting Quake III Arena meets the
Mad Hatter, forget it. Combat consists mostly of sneaking up on brain-dead enemies and
getting in a good bit of damage (the jack bombs are devastating at this) before they come
runnng willy-nilly after you. Combat just isn't very challenging.
The games
narrative is also very simple. As you might expect, you play the role of Alice. After your
return from Wonderland, your parents die in a fire and you get to hear their screams as
they perish. This, we are never allowed to forget, has made you CRAZY. While youre
passing the time in an asylum, an emissary from Wonderland lets you know that the whole
place has gone to hell. The Red Queen has become a tyrant, and youll have to put
things straight by killing her. The game is made up of Alice working her way to Red Queen
by meeting characters from Wonderland and getting quests from them that always end with a
Big Fight With a Boss. Then its on to the next one. Boss Fights? Hey, now
theres an original notion. Though some have mentioned the game's "compelling
story", there's actually scarcely any story at all, and what there is is conveyed
almost entirely by cutscenes. While you're playing the game, you'll come across virtually
no references to the game's putative story. If you're expecting any adventure game
elements, look elsewhere. And if you're expecting a long game, get a copy of Baldur's Gate
or something. You can work through Alice in 15-20 hours easy.
Perhaps most
problematic is the games use of Wonderland. Look, Alice in Wonderland is one of the
most beloved of all childrens books, a work of infinite linguistic ingenuity, and a
true family classic. Its also a sometimes disturbing and creepy account of a young
girls psychosexual development as written by a pedophile. Hey, thats weird
enough, and is actually a lot deeper and darker than the game Alices Wonderland. The
Alice team seems to have thought Wonderland
would be more edgy if everyone was mean or crazy, and if Alice dressed up like
a Wednesday Addams/Winona Ryder circa Beetlejuice clone. It's
like they took Moby Dick and turned it into a bass fishing game--but with really evil
bass.
As you can see,
we're not real big Alice fans. You might be, however, if you can afford to drop $50 to
wonder at uber-state-of-the-art visuals and if you enjoy platform jumpers. Though we've
been tough on it, Alice isn't really a bad game--it's just a mediocre one. And after all
the hype, that's just not good enough.
Rick
Fehrenbacher |