Its no accident that Command
and Conquer: Renegade opens with a techno-induced, James Bond style jangle of orange and
yellow guns, bright white flashes, and the games hero Nick "Havoc" Parker
running into action. Renegade has clearly opted to assume the look and feel of an action
movie, which makes sense considering its standard action-movie plot and the comfortable
conflict of a loose cannon commando and the gruff general who can barely contain him. This
time around Havoc must stop Kane, arch-enemy and commander of the evil Nod forces, from
using the toxically radioactive tiberium to make an army of undead super soldiers. Armed
with his wits and a complex and satisfying array of weapons, Havoc takes on the entire Nod
army, including a new elite unit called the Black Hand, to save Doctor Mobius and his
daughter, as well as the free world, all without mussing his flat-top or forgetting the
clever one-liners. The result? An innovative approach to first-person shooters that
combines a broad array of vehicles and weapons, cinema verite style cut sequences, and a
rich game world to produce an experience that will keep you involved and leave you hungry
for more.The
original Command and Conquer, a well-received real-time strategy game in its own right,
was also heavy on action-packed combat. Its no surprise, then, that EA Games and
Westwood made Renegade part first-person shooter and part real-time strategy. This is an
innovative take on first-person shooters, veering away from both the Quake III/Unreal
Tournament kill-kill-kill approach and the intense immersion into story seen in titles
like Half Life, NOLF and Deus Ex. Rather than focus on story or carnage, Renegade has
General Adam Locke feeding Havoc primary, secondary, and even tertiary mission objectives.
This setup combines elements of real-time strategy with the first person shooter genre,
forcing players to think as much as they shoot. But dont fear theres
plenty to shoot at, from soldiers to vehicles to stationary targets. The weapons with
which this shooting gets done come in an intriguing variety, from standard chain guns
through energy weapons, tiberium rifles, and even an ion cannon homing beacon that
contacts orbiting satellites and summons a blue beam powerful enough to destroy buildings.
And because of the multiple mission objectives, theres always plenty to do with
these weapons; levels are large enough in the single player mode to accommodate player
types from taskmaster through battle-hungry crawler, making available at least ten to
fifteen hours of intense play.
Nonetheless,
as has become fashionable with first-person shooters, Renegade also offers a compelling
multiplayer mode that pits teams against each other in an effort to destroy their
opponents base while protecting their own. The multiplayer mode runs on a credit
system, allowing players to purchase vehicles and reinforcements in exchange for
protecting their resources and using them wisely. You can play with intimate friends via
LAN or take it to the internet and challenge the world, making the hours of play time
virtually limitless.
Vehicles are
also available in the single player mode, and I have to admit theyre one of the most
alluring aspects of Renegade. Theres the quick and agile dune buggy or the slower
but thicker Humm-Vee, both with top-mounted 50-caliber machine guns. There are light,
medium, and mammoth tanks, as well as flame tanks, mobile rocket launchers, and armored
personnel carriers. Hopping into any of these enhances the carnage with more powerful
weapons fired from a safe drivers seat. Plus you can literally roll over enemy
troops.
But vehicles
and weapons aside, Renegades overall atmosphere is truly top notch. The atmosphere
begins with cut scenes that are interesting for a couple of reasons. First, theyre
rendered as if the camera were being wielded by someone involved in the action. The point
of view bobs and weaves, swinging from one character to another without the smoothness of
a steadicam or tripod. This evokes notes of Saving Private Ryan or other films that
use similar techniques to mimic the hand-held camera of documentaries. The result is a
rough appearance that gives the action immediacy and an illusion of realism.
Unfortunately, this effect is hampered by unimpressive graphics that render characters in
polygonal cartoon shapes, resigning their facial expressions to an awkward semblance of
the real thing. However, the characters body movements are strikingly naturalistic,
allowing them to deliver lines with their whole body the way live actors do. Couple this
with voice acting that rivals the best action movies and the result is a batch of cut
scenes that enhance the story instead of merely carrying it. Theres an interesting
promise here, for where movies continue to be a passive form of entertainment that viewers
enter only via their imagination, games have the ability to tell stories that the viewers
become a participant within. Renegades cut scenes represent one more stride toward
perfecting the relationship between cinematic techniques, which render stories with
pictures, and gaming techniques, which immerse viewers in the action, making clearer the
possibility that one day these two forms might merge.
Unfortunately,
the AI will have to improve tenfold before gameplay itself starts to feel anything like a
movie. Whether its friendly units constantly stepping between you and the enemy, or
a group of soldiers becoming stuck in the half-open doors of an elevator, problems range
from merely frustrating to downright stupid. Some elements of game logic are forgiveable
because of the way narrative functions in this particular genre. I understand, for
example, that in order for the linear narrative of a game to work, players have to follow
a particular path, and therefore the environments interactivity must be
inconsistent, i.e. vases can be shot into pieces but all the rockets in the world
wont blow down the average wooden door. However, not until enemy units start
thinking like real villains will players be able to think like real heros.
Nevertheless,
this drawback is not the fault of Renegade alone. In fact, Renegade excels beyond most
first-person shooters in its ability to make the player part of its world, rendering a
gaming experience at once rich and adrenaline-charged. If youre a fan of real-time
strategy or first-person shooters, if youve become bored with the standard routine
of kill-kill-kill and are looking for missions to justify the carnage, or if you just like
running over bad guys with a tank, youll want to pick up Command and Conquer:
Renegade.