I never thought the sound of a
chainsaw would be comforting, but when youre fighting a legion of Deadites as well
as the "inbred and undead," its rev is music to the ears. Ive been an Evil
Dead fan since the first feature, and I cant think of many other franchises
which have consistently made me laugh while grossing me out and giving me the willies at
the same time. So needless to say, I was waiting impatiently for Ash to appear in the
console realm. THQ brings us a two disc undead adventure which takes place after Army
of Darkness, but begins in the quaint little shack in the woods that we all know and
love. Ash has been plagued with nightmares which have affected his job at S-Mart, so he
and his girlfriend Jenny (the S-Mart assistant manager of Arts & Crafts) have decided
to return to Knowbys cabin to confront his fears. Unfortunately, the evil has
returned, Jenny is possessed by evil spirits, and the pages of the Necronomicon are
scattered to the four winds. Ash must once again strap on his chainsaw and do battle to
win back his girl and save the universe. To those of us who have followed
the series, the plot is extremely familiar (although it does give us an unexpected twist)
and in a way its nice to be able to inhabit Ash during these adventures. However,
most of the uniqueness of this game comes from the new enemies and the specifics of how
the story unfolds. Altogether, the chance to be a part of this world is the main appeal to
a Resident Evil style game, and for those of us who are diehard Dead fans, its
enough to get us excited about playing this specific title. However, nostalgia can only go
so far in sustaining the game, and I left this one wishing a wee bit more work had been
done on the execution of the gameplay.
The
first element under scrutiny is, as always, the graphics. On the whole, the visuals are
marginal, with occasional exceptions. Scenery and objects lacked detail, which often made
it impossible to visually distinguish between items you could pick up and use from other
items or nearby scenery. The designers therefore had to "cheat" and make the
objects glint with light to get your attention. I must add, however, that there were
moments that really stood out as well done. One of the best (although this is terribly
gruesome to admit) was the skinned human body hanging in the Hellbilly house. If all of
the graphics had been given this much attention, the game would be (wonderfully/terribly)
lifelike.
Movement
and camera are also problematic. Although Ash pivots, walks, and runs well on his own,
interaction with the scenery and topography causes problems. Many of the objects have
boundary problems, which makes it seem like tables and chairs have a forcefield
surrounding them. It was so frustrating trying to move through a living room where you had
to walk an invisible maze to get from point A to B. The rooms and landscapes are also
separated into sections that dont flow easily into one another. This, along with a
camera, which was often placed in awkward positions, made navigation difficult. This was
the most problematic when you were under attack, and I wanted to scream when the camera
backed away during a fight or chose a difficult angle that made it impossible to aim at
your opponent or left you unknowingly open to attack.
The
design of the landscape is also a wee bit frustrating. The segments and camera shifts
reminded me of the old side-scrollers where you couldnt see what came next until you
made it to the other side of one screen and entered the following one. After two or three
screens, the game then needs several seconds to load the next segments. And when the
camera insists on focusing on a sideview of Ash (rather than front or rear), navigation
was even more problematic. Most of the screens were just chances to get attacked on your
way from point A to B instead of having chances to interact with the scenery, and there
really wasnt much choice in what kinds of actions you performed or directions you
traveled. I would even have been OK with this in the woods, but Damascus really should
have had more options. Although the limited options save time in the long run, they
decrease the fun of exploring and discovery.
I
also had issues with the fact that many of the activities that you had to perform were
fairly obvious, but you couldnt perform them until a predetermined time in the game,
even if you had the items which were required. If something works, it should work all the
time, rather than at some magical predetermined moment during gameplay. I also object to a
Labyrinth which only opens some passages when you have completed objectives. Half the fun
of a Labyrinth (as opposed to something like, say, a locked door) is trying to figure out
its secrets, and that seems to defeat its purpose. OK, so maybe Im being petty and
whining here, but these are the little things that add up.
The
game doesnt seem to have much in the way of replay value, which for me is not
uncommon with this type of game. The objectives in the first half of this game took me
about an hour each, with required time lengthening as I moved onto the second disc. The
objectives were fairly easy to figure out and since the game didnt really lend
itself to distractions of exploring and complicated landscapes, the thing which took the
most time was fighting streams of Deadites and a scarcity of save locations and tapes.
With
all of this negativity, what can I wholeheartedly endorse in this game? Two things
immediately come to mind. The sound and music were pretty phenomenal and the sense of
humor in this game was superb. The soundtrack was gothic and pulsepounding and never
really seemed repetitive or annoying. Sound effects ranged from chilling screams and
bone-chilling voices that would do the demon in the Exorcist proud to the humorous
quips of our main man, Bruce Campbell himself! I also loved the humor that showed up
throughout the game in all of the items you could pick up and in some of the events that
occurred. And finally, as an old-school horror buff, I loved the fearless way the game
approached some of the gruesome aspects of the evil and undead.
For most regular gamers, this title probably doesnt hold much appeal. If
youre in that category, youd probably be just as happy picking up the latest
Resident Evil. However, if youre an Evil Dead fan, this is a fun title to check out.
It has tons of problems, but has moments of fun along the way (and a nice twist mid-game)
that makes it a fun rental. I cant say I would purchase this game, but my chainsaw
packing hero Ash is enough reason to take a quick trip to the world of the undead.