In the most classic and richest
sense, Final Fantasy X encapsulates the struggle between a domineering father and a
strengthening son; only Kafka put to paper a better interpretation of this theme, yet FFX
is the inverse of The Metamorphosis: instead of a son finding himself having become
a beetle upon waking, subsequently locked away in his room, fed by his sister, mourned by
his mother, and despised, even feared, by his father, the creators of FFX have
transformed the father into a monstrous entity simply referred to as Sin who punishes the
towns and people of the futuristic world of Spira, hoping that one day his son, who he
(Sin) has transported 1,000 years into the future, will defeat him and throw an apple into
the back of his misery. You assume the role of Tidus, a professional blitzball player from
the past, who is seeking to find his way home, if he can, to Zanarkand, a city destroyed
by Sin. Tidus quickly befriends a group of guardians who are escorting a Summoner, Yuna,
on her pilgrimage through Spira at the end of which she hopes to defeat Sin. The
games quest follows a pretty linear path.
Each
character of the game possesses the ability to go into overdrive mode after taking so many
attacks. Initiating an effective overdrive attack isnt as simple as just pushing (X)
and watching the lightshow. Nope. With characters like Auron, your truly bad-ass fighter
(reminds me of Cid from previous installments of FF), you need to perform button
combinations within a set amount of time. Depending on how well (or lucky) you are, the
amount of damage inflicted increases. You quickly obtain most of your party. This
includes: a mage, Lulu, another blitzball player, surfer-boy, Wakka, Kimahri, Yunas
guardian since birth, and eventually Rikku, an Al-Bhed (three races/faiths in the game:
Guado, Yevon, & Al-Bhed), and of course Auron, Tidus quasi-stepfather.
I
dont want to spend a lot of time discussing the graphics, since its a given
theyre going to be pretty damn good. Your world is a complete 3D environment. In
fact, you dont have a world-view map that you wander throughbe this a good
thing or a bad thing depends on who you are. Your characters are richly colored (almost
reminiscent of Chrono Cross) and actually have voice-overs for their dialogue; yep
this is new to the series. Luckily, the acting is as bad as most games out there. And
youre going to swear Wakka reminds you of one of the characters out of Shenmue.
Abilities
are handled in a completely new way. As a player, youre now able to determine kind
of the path your character is going to take. This is done through a system coined Sphere
Grid. At the end of each battle, your characters can earn Sphere levels as well as
different types of Spheres (mana, power, speed, ability, etc.). The Sphere Grid is this
table of interconnected, unfilled spheres that contain different attributes. You spend
Sphere Levels to move across the grid and place Spheres in empty spaces to obtain more
attributes, skills, or spells. Now, this isnt as easy as going in a straight line;
rather, there are times when youre going to need to back-track to gain abilities or
raise HP/MP. Its best that you plan ahead before spending your Sphere Levels because
once youve spent them youre stuck until you get more.
As an
aside, the game offers the chance to play blitzball from any save point (that is once
youve earned this ability). Blitzball is basically a side-diversion, since there are
really no side-quests per se. The game also offers you the ability to recruit Blitzball
players for your team, the Aurochs. I really didnt spend too much time with this,
since the Blitzball matches are pretty primitive
One of my
long-standing complaints about the Final Fantasy series has been how encounters are
handled. In previous installments, battles took a considerable amount of time to initiate
and complete. Square has quickened this process up some, but you still have those random
encounters that can become infuriating if youre not into fighting for every step you
take. A decent job has been done at tapering this some. It feels as if a lot of work went
into integrating your battles into the actual story of the game. Forget wandering around
until youve leveled up enough to continue in the game.
As far as
RPG titles for the PS2 go, this is another owner; however, I must put forth that the game
time is significantly lower than previous installments. Its also not as in-depth as
previous Final Fantasy titles. To me it feels like Square is getting its feet wet on the
PS2, but not completely jumping in. Thats unfortunate, as so much could have been
done with the world of Spira. One plus, however, is that FFX resembles some of the
colorful traits of Chrono Crossat least, this was a plus for me. The game feels like
an RPG designed and drawn by a surfer in California or Hawaii. Final Fantasy X is
another trendsetter for the platform. We see Square push through a decent
storyline--albeit linear-- and introduce us to another lovely world with intensely
archetypical characters; however, it remains plainly simple compared to some of its
predecessors, especially last years Final Fantasy IX, which was a nice return to the
original theme of the series.