Videogames are the wicked
step children of the of the entertainment industry, and it's no secret that they're
responsible for the moral decay of American society. This being so, I've often wondered
why it is that good guys always get to be the video game heroes. Just once I'd like to
fire up a RPG and play an evil wizard who has to blow the crap out of the orphan boy, his
legendary sword, and all of his lame sidekicks. I'd like to be the invading alien horde
crushing the glorified monkeys and seeing how many I could put on ice in the mothership,
waiting to be dined upon at my leisure. I want to be a rag tag band of terrorist freedom
fighters trying to avoid the highly trained commando kill squad peacekeepers. I want to
smuggle illegal contraband, take out cops, run over hikers, mow down the boarder patrol,
and outwit the rival gangs out to score my stash. This one at least, I can cross of my
list.Smugglers Run is a game that plays pretty much how it
sounds. Essentially a hybrid of Driver and Crazy Taxi, Smugglers Run has a lot of
good things going for it. As a smuggler your job is to run contraband across the U.S. -
Mexico border, and the U.S. - Canada border. Being a college student here in north Idaho
this is an issue really close to my heart, and I have a lot of respect for the smugglers
in question.
There's a pick up spot and a drop off spot, but the path between them is up to
you. The joy that comes from doing a hundred and twenty in a busted up truck, flying off
an enormous, ungodly, obscenely high cliff, landing it with an impact that would make the
Duke boys cry in shame, and watching the pigs, er police, mash together around a granite
boulder is just truly satisfying. Along the way to the delivery point, the terrain is
violent, dangerous, and your only friend. The cops on your trail are just insane. They
want to take you down in a bad way, and they're about as aggressive as physically
possible. They use every trick in the book to take you down. They'll force you to stop by
boxing you in, steer you off a cliff, or just use brute force if the situation presents
itself. In short, the cops are brutal, intense, and smart. One slip and Bam! the Man has
your stash and he's not giving it back. The only way to run the gauntlet and avoid the
fuzz is to use the terrain and force the slightly faster, but more unwieldly cop cars to
wipe out.
Doesn't sound too hard, eh? Wrong. The life of a smuggler ranges from
challenging to tear the hair out of your head, scream every obscenity you know, invent
several new ones, vow revenge on the masochoistics from Rockstar hard. It doesn't get hard
in an even, linear, progression either. Some stages are fine, and then out of nowhere
comes a level you'll be playing for the next five hours. Yet Smugglers Run is so
much fun that I bore the burden, sucked it up, and eventually got past the level. At least
until I finally hit a wall, and could progress no more. I've seen all the stages and
played all the vehicles, but I haven't beaten the game yet. I don't know if I ever will.
Encouraging dedication to a game is one thing, but after hours of playing and replaying a
level without coming close to finishing it, I can't help but wonder at what point making a
game this difficult amounts to not only shooting yourself in the foot, but blowing it
clean off. If such a point exists, Smugglers Run has reached it.
There are three basic stages in Smugglers run: the desert of the Mexican
border, the mountains of the Canadian border, and a return to the mountains in the winter
time. The stages are absolutely enormous, and there are many levels on each stage. Each
individual mission starts at a different place on the map, and no mission uses the entire
map. The result is a variety of terrain that doesn't get old and provides continuously
changing challenges. Being able to successfully read the terrain is key to completing a
mission, and it becomes increasingly easy to see where you will be able to drive, and if
driving there is going to save you any time or just slow you down enough to allow the
maniac cops to bash you into submission.
Initially there are only two vehicles to select, but as you progress to each
change in terrain an additional two vehicles become selectable for a grand total of six
vehicles. Each car has a very distinct feel to it, and has different strengths and
weaknesses. Different vehicles will require different tactics to complete the levels, but
all the vehicles are excellent in their own way. Disapointingly, in the one player mode
you are stuck with the same dull red paint job for all the vehicles. The relatively
standard feature of driving games that allows you to at least change the color of your
vehicle would have gone a long way toward spicing up the already rather plain looking
vehicles. It is often small oversights like these that are the most disapointing because
their ommission is senseless and the benefits so easy to see.
The control is highly responsive, although more freedom in the controller
configuration would have been appreciated. During the initial stages it can be very
frusturating as your vehicle has a tendancy to roll after every jump, which means it rolls
all the time. After the controlls are mastered it is relatively easy to stabalize the
vehicle by correcting in mid air (screw physics, this is how it should be). When you learn
to stabalize, Smugglers Run is a lot more fun.
Smugglers Run also has a multiplayer mode that allows players to compete
in a variety of different games. I'm hands down in favor of including a multiplayer mode
whenever possible. In this case the multiplayer is a nice inclusion, but it doesn't
capture the magic or the thrill of the single player game. In short it is a nice feature,
but if your primary focus is on a multiplayer game then Smugglers Run is not as
attractive as some.
Ah, but the single player is addictive so long as you don't mind a little
frusturation in your life. So I say live a fantasy. Juke the cops, run over the boarder
guards, defend your contraband, defy the odds. Above all else, stick it to the Man. You
know you want to.