I didnt sleep well last
night. I went to bed with an overwhelming sense of dread, and I tossed and turned all
through the wee hours. You see, I had played a little of Jeremy McGrath Supercross World
last night. I had played the game enough to know that I never wanted to play it again;
however, I didnt play it enough to be able to give it a fair review. All night I
kept thinking, I dont want to play anymore. Please, dont make me,
but I had no choice. So, I awoke this morning groggy and a little down. I dutifully put
the game back in the Gamecube and played it as long as I humanly could (which still
probably wasnt long enough). If I havent made it clear yet, this is a bad
game. Im usually a little more eloquent when it comes to tearing apart a video game,
but my brain is so numb from playing that I can only seem to conjure up the
wordsgame bad, game very very bad. I think I need to get up, walk around and clear
my head a little before coming back to harp on what exactly is wrong with the game.(After
banging his head gently against a wall to get the mental cogs turning again, Jason returns
to his computer to rail against one of the worst games he has ever played.) One of the
things that makes this game so bad is to see all of the squandered potential. The folks
over at Acclaim had obviously spent a fair bit of money to secure one of the hottest
figures in the Supercross world. They also had at their disposal one of the most powerful
gaming systems ever created. Its not that its such a terribly bad game;
its just that Jeremy McGrath Supercross World could have been so much better.
Nothing bothers me so much as squandered potential. When I think of all the people
involved in the production of this game, I have to believe that at least one person stood
up and said, "You do realize that this game sucks." I have to believe that
someone was honest enough to say that or my whole faith in humanity would be seriously
altered.
I
have to admit that Ive gotten spoiled by next generation gaming. Games like SSX have
conditioned me to expect little details like when I crash in some snow the powder should
look white. When I dont see those details, I can only assume that theres
something wrong with the game. The Jeremy McGrath controls are awkward at best. It seems
impossible to approach this game with a light touch. Again, the analog controller has made
me expect a little bit of finesse in my video gaming controls. Such finesse is not to be
found here. Supercross World has its share of game play options. Theres a two-player
mode if you want to inflict this on a good friend, and theres the obligatory
championship circuit or individual track mode. There are a good number of tracks
throughout the game, but theyre so similar that they really dont make a
difference.
I
havent seen the Gamecube this underutilized since, well the last game I reviewed
(see my review of American Pro Trucker for details). Jeremy McGrath looks like a very
polished Psone title. The games physics are so irrational and annoying that the game
feels more like Pac Man or Tron where 90 degree turns are perfectly natural. The only
thing that didnt bother me about Supercross World was the sound and music. Not that
it was particularly good; it just didnt stand out as being all that horrible.
I
hate to see a system become a dumping ground for crappy games, but thats exactly
whats happening. Publishers who didnt maximize their return on half completed
Dreamcast games are flocking to Gamecube in droves. The cross platform mentality has
people designing games that will work fairly well on all systems instead of tailoring
games to the strength of a particular system. Its like all those Hollywood
executives trying to make a movie with the broadest amount of appeal whatever the cost to
the integrity of the film. As long as gaming continues to be so controlled by marketing
and cost effectiveness it will never rise to the art form that its capable of being.
I know Im ranting, but there are so many problems with Jeremy McGrath Supercross
World that are simply symptomatic of an industry wide disease.
One
of the guys I work with at my day job was writhing with jealousy over the fact that I got
to review Jeremy McGrath Supercross World. Hes into the whole dirtbike thing in real
life and wanted to live and breathe it even when he was off his bike. Playing Supercross
World has placed upon my shoulders a responsibility that I refuse to take lightly: I
must go seek him out, and with every resource at my disposal, I must keep him from playing
this game at all cost. I have to cut this review short because I have a friend who is very
much in need, and time is of the essence.