Sometimes I feel like I
just expect too much from my little handheld buddy. In the case of Pure Ride from MTV
Sports I expected slopes. These hills have all the steepness of the tracks from Pole
Posistion. The half pipe is so underwhelming it feels more like riding down a road with a
slightly depressed center than the trick haven that it should be. I should have been
alerted to the fact that something was wrong when I noticed that there were no screenshots
of the half-pipe on the box. Even the publishers were embarrassed by the shallowness of
its concavity. The tricks arent too hard to pull off when you actually get some air.
I got pretty frustrated at trying to time my jumps just right so that I could catch the
necessary air for point winning tricks.
The graphics for this
game are ok. All of the tracks look the same (slalom flag, tree, ramp, slalom, tree, tree,
ramp) and theres no real eye candy to speak of. Even though I knew psychologically
that I was racing down different tracks, my gut told me that they were all the same. I
really would have liked a little more variety (how about a rock every now and again?). The
half pipe is even more monotonous.
There are a total of 12 tricks to perform. The tricks themselves
are fairly well animated, but there are so few that they get old pretty quickly. As I
mentioned, I had a hard time with the jumpstiming is everything. When I finally was
able to execute the necessary tricks I found that the experience got repetitive pretty
I didnt notice much difference between the snowboarders in the ways that they
handled and the cosmetic differences were so basic that there really wasnt any
incentive for preferring one racer over the other.
The password save on a game like this was incredibly frustrating.
A battery backup would have made a big difference. There were times when I would have
played the game if I knew that I didnt have to fish out that scrap of paper with the
password jotted on it so I could enter it in.
Its pretty easy to advance through the game if you pick one
trick and keep doing it over and over again. There really isnt a lot of incentive
for trying out some of the harder moves. The controls are satisfactory. You shouldnt
have too much difficulty pulling off a lot of the stunts. If anything, it can almost be
too easy. Games like this just dont transfer that well to a two button system. You
really need to be able to pull an almost limitless number of tricks to be able to get any
real satisfaction out of a game like this. Tony Hawks Pro Skater raised the bar so
high on games like this that there just doesnt seem like much point in even trying
to translate these kinds of games to the Game Boy Color.
For most of the game I felt like I was snowboarding on the Great
Plains. There is absolutely no sense of depth with this game whatsoever. Without the steep
slopes, the extremeness of this particular extreme sport is lacking. There is absolutely
no sense of peril, and really how much fun can you have playing a game that doesnt
risk anything less than everything? If youre laid up with a broken leg and
cant make it to the slopes, Pure Ride on the GBC is going to be a pretty lame
substitute. Its not that its a particularly bad game, but rather there really
isnt one particular thing about the game that is interesting or inventive. Alas,
when all of Pure Rides mediocre parts are added up, the total is mediocrity.