Much like the nefarious Umbrella
Corporation itself, Capcom is raising classic titles from the dead and unleashing them
upon a community of hungry Dreamcast owners. No, it isnt another Street Fighter
clone, Capcom is reacting to the positive response generated by Resident Evil: Code
Veronica by buffing up the old guard of the survival horror genre for release on the
Dreamcast. One of the first in line is Resident Evil 3 Nemesis. For those of
you who came in late, let me summarize: the aforementioned Umbrella Corporation devised a
compound called the "T-Virus" that mutates living bodies and turns dead ones
into zombies. They have released this compound onto the unsuspecting population of Raccoon
City. A team of special operatives, operating under the acronym S.T.A.R.S., discovered
Umbrella Corps diabolical plot and has since been trying to stop it. RE3 begins with
retired operative Jill Valentine simply trying to get the hell out of Raccoon City and
away from the hordes of mutants and zombie dogs and giant worms that has taken it over.
Not a bad decision if you ask me. But escape wont be easy, especially with the
nigh-unstoppable Nemesis hunting you down.
When
RE3 was released on the PSX a year ago, it updated the control system by adding a
180-degree spin, a dodge move, and a more versatile menu screen. It made the story line
more interactive by introducing "live selections." Live selections are in-game
events that prompt the player to make a choice that will influence the course of the
story, such as choosing whether to fight or flee the first time you encounter Nemesis. And
the relentless Nemesis was a nice touch as well, giving the game kind of a "Night of
the Living Dead" meets "Friday the 13th" feel. (For a more
in-depth review of RE3, see
our PSX review on this site.) In its current Dreamcast form, Capcom has enhanced RE3
by giving it a facelift and making eight costume choices and the "Mercenaries"
mini game available from the start.
The
graphics are noticeably improved. The character models are tighter, smoother, the polygons
less obvious, and the textures more intricate. The same goes for the backgrounds. On the
whole, everything is crisper, clearer, more vivid and colorful. But this in no way lives
up to the capabilities of the Dreamcast, or other titles currently available for it. This
is most obvious in the lighting effects and FMVs. They havent been improved at
all, as far as I can tell. Can you imagine how much scarier this game would feel if it
were rendered with more dynamic, contrasted light and shadow, and more cinematic
FMVs? Of course you can, they did it in RE: CV. RE3 doesnt even match some of
the other PSX ports. To look at the PSX and Dreamcast versions of Tomb Raider: The Last
Revelation, you would hardly think you were looking at the same game. It was amazing, and
it actually made a difference in your appreciation for the game. In comparison, RE3 just
looks as if they added a new coat of wax to the same old car.
In
terms of options, the change of outfits is nice; it stretches further than you might
think, mostly because they have included such a hot variety of wardrobesa stylish
white business suit, a police uniform, even a Hollywood hooker outfit and Regina and Lara
Croft rip-offs. The "Mercenaries" mini game is wonderful. Designed as a RE
Quickie of sorts, all of the excitement without the baggage of a complex story line. You
choose one of three possible characters, and are dropped into the thick of zombie-ville
with a bomb strapped to your body that will explode unless you get to the destination in
time. Hows that for tension?
So,
what does this all add up to? Well, RE3 is still the same game we gave 5 stars to a year
ago, and this is the best version of RE3 available. But one year is a long time when
translated to video game years. RE: CV was the title that was supposed to launch the RE
franchise onto the next generation consoles, and it did its job well, taking the PSX
engine and making it perform better than ever. But at a time when the Dreamcast is
entering its second generation of games, the PS2 is up and running, and innovative
survival horror games like Devil May Cry (from Capcom, no less) are on the horizon, this
just seems like a huge step backwards. And what is the next RE title we have to look
forward to? A revamp of RE2! With only a slight improvement in graphics and a couple of
nifty options, the true replay value of this game comes from what was already there: solid
game play, intense difficulty, and branching story lines. If you have the PSX version,
then you already have this. I can only recommend this game for newcomers to the title, and
for RE zealots who simply must have every version they can get their hands on.