There seems to be no limit to the
amount of sports titles a successful console system can support. But when it comes to
football theyre all just competing with the Madden franchise, arent they?
Certainly, this is the case with NFL QB Club 2002 on the Gamecube as it is currently the
only other football game available on the system. While QB Club 02 has its problems,
and cannot rival Madden 02 in the realm of sports sims, it does have an upside as a
multiplayer party game due to its unique Quarterback Challenge games and simplistic
gameplay. QB
Club 02 is your quintessential "lob and pray" football game. Try as you
may, it simply does not get much deeper than that. There are times when you will throw a
Hail Mary pass into triple coverage and walk away with a touchdown. At other times you
will fire a short pass directly into the arms of your receiver and come up bust. Sure,
this happens in real life, but not with this kind of random regularity (a befitting
oxymoron). This is not a thinking mans football game. There are no laws of physics
guiding these passes, or the running game for that matter. Your runner can juke, and spin
from one direction to the next, with no attention paid to momentum or gravity. To dumb
things down a little bit more, it is also one of those games in which every team has a few
magic plays. You knowthose plays that regardless of the odds will always, somehow,
magically result in a first down conversion or 80-yard touchdown run.
You can
choose to play a single game in Exhibition Mode, a Super Bowl bound Season, or an
orchestrated one-play Simulation. Simulation allows you to create single situation events
to see if you can pull off a 4th and goal against a certain team in severe
weather, or even to re-create exciting moments in football history. You can do this by
manipulating options like teams, stadium, possession, weather, time of day, quarter, time
left, score, yards to go, etc. This is the kind of thing football trivia nuts will drool
over.
You will
notice that a Franchise mode is absent from the list. This is a huge faux pas when you
consider the immense popularity of the franchise sims in the Madden and NFL2K series. I
chalk it up to the options fitting the gameplay. QB Club 02 takes the simpler is
better route by including a General Manager option in which you can trade and create
players, but it seems a little half-hearted when you cant spread it out over seasons
and years like the other games.
All of this
amounts to a shallow and unsatisfying single player experience. On the other hand, it does
lend itself well to a party game atmosphere where levels of experience may vary. As an
example, I am not a hardcore Madden nut. So when I sit down to play with my friend who is,
he obliterates me mercilessly for as long as I am willing to suffer through it. Madden is
too deep for a novice to compete with a pro. The simple, more arcade-like gameplay of QB
Club 02 allows anyone to pick up a controller and lob and pray along side the owner
of the game.
The most
unique feature of QB Club 02 also adds to its party game appeal: The Quarterback
Challenge. Football fans know what this is all aboutquarterbacks compete by hurling
footballs at targets, all in the name of sportsmanship, charity, and of course, fun. QB
Club 02 presents this in mini-game fashion, allowing up to four players to take
part. There are four challenges in all, measuring the QBs performance in terms of
speed and mobility, accuracy, distance, and read and recognition. Players choose a QB from
a list of current stars and retired legends. Each QB is rated according to speed, agility,
acceleration, accuracy, and arm strength, and each comes with a customizable wardrobe (hat
and sunglasses, shorts and shoes, that sort of thing). They then compete in each of the
four challenges. For speed and mobility, players move through an obstacle course and throw
a ball at the target. For accuracy, players move through three stations trying to
bulls eye several targets. The long distance throw is exactly what it sounds like.
Read and recognition, the most complex of the challenges, requires players to hit moving
targets which display pass tags representing eligible or ineligible receivers. The QB
Challenges are by far the best part of this game, and something that you wont get in
all the other football titles out there.
In terms of
presentation, QB Club 02 prides itself on giving you the goods in true TV fashion,
and it succeeds with flashy cut scenes and good camera work. The graphics are nothing to
brag about, however. The characters have great facial models, many scanned to look just
like the real players, but the their bodies are blocky and unconvincing. Big players look
like little players whose torsos have merely been stretched to fit their height. And their
movement is bumbling at best. A player who is trying to leave the field, or merely
maneuver past a referee will often get hung up, jittering and spinning like one of those
old electric football board games. The stadiums look just like their real life
counterparts, but the crowds are a big, fried, aliased mess, which is unexpected on the
Gamecube.
The sound
effects are good, the crunch of a good tackle and thwack of a catch are what you would
expect. The commentary lags behind the game at times, and is very repetitive, but I think
we all expect that. I must say I was disappointed most by the lack of ambient noise in the
stadium. The crowds do cheer but rarely chant, and I miss hearing the band play sports
faves like the charge anthem or "Rock & Roll, Pt. 2" by Gary Glitter (the
"hey" song). The games that include this do a better job of putting you into the
stadium.
The QB Club
franchise has been around for a while, so it obviously has its followers. If you view it
as a party game, it works pretty well, but its lack of any kind of depth makes for a lousy
single player experience. The QB Challenges are the only shining elements of the game. As
such, I can only recommend NFL QB Club 2002 to those diehard football fans that need that
added element to their gameplay, or who are looking for a quick and easy pigskin game to
share with their less fanatic friends.