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Guns, gore, and good game play are what
drive the entire first person shooter genre. Until
now the FPS camp has been divided between Quake III and Unreal Tournament. Well, there is a new kid on the block, and the new
kid has a big gun pointed at your head--Id do what he says! Soldier
of Fortune has taken the FPS genre to the next level.
Contained within the long-awaited CD is a new approach to the first person
shooter. Its realistic. Its violent.
And its extremely graphic. The
game itself is based on the well known and ever-popular Quake II engine. But before you start whining and complaining about
how you've seen and done it all in Quake already--listen up. The game uses an accelerated Quake II engine, and
that is where its comparison to the Quake series stops.
Raven has also thrown in a GHOUL engine.
The ghoul engine is what controls enemy response to damage(i.e., If you
shoot someone in the knee they grab it and hop around--then they walk away with a limp). The game play is very good. Stalking and killing enemies is intense. The game plays much like other first person shooters,
and as with the others if you dont use the mouse/keyboard controls effectively
you're dog meat. While most FPS games seem to
focus on a strictly run/gun approach SOF takes a small step back and introduces situations
in the game that require some strategy in order to navigate safely and complete your
objectives. Some levels are more difficult
then others and some are incredibly large, requiring a great deal of patience and
exploration. Death is never lurking far away; in
fact, it seems like its breathing down your neck the entire time. There is never much of a respite from the action
in SOF. There is always a door to open, a
ladder to climb, or a vent to duck through which leads into another perilous gun battle as
you search your way about the enemy compound, and the amount of detail in the levels is
quite good. There is an excellent variety of
scenery, from the subways to the desert and even a stopover in Siberia. The interface is well done, too. All of the information that you could ever wish
to know while playing is clearly displayed on the HUD.
Armor, ammo, items etc. are all clear and easy to read without cluttering up
your screen with worthless info. The only
item that seems to be unique to SOF is the noise meter.
Its a little bar in the middle of the HUD. Gunfire, explosions, and general chaos make the
meter rise, and once it hits the top look out! When
the meter pegs its because your playin the game wrong! Make less noise
youre an agent of the
government. You're supposed to sneak in solo
and snipe all your targets, then get out before they know youre there, not go in
like you have an army at your back and blow the whole damn town up! The enemy AI is good, but you need to
know what you're doing to set it up right. The
difficulty settings on the game are nice. There
are 5 or so to choose from but anything less then challenging is WAY TOO EASY. So if you have played this game through on medium
and think youre a badass, think again. Try
it a little harder, then well see who the real soldiers are. Another nice option is the Custom
setting. This gives you control over just
about everything you can think of, from the AI intelligence settings to spawn rates. The best way to play the game is to set your own
level of difficulty in the custom settings.
Multi-player seems to be a given
anymore. If a FPS doesnt have a good
multi-player set up it doesnt last very long in the market. The reason seems to be that the replay ability is
pretty low on a FPS. Its just not that
much fun to go back through and play the same thing over and over; I mean really, once you
have the game, monsters, spawn locations, and weapons memorized, how much fun is it to
play? Thats where multi-player comes
in. By playing against other people that dont
follow programmed paths, and dont react the same way to in game situations, the game
becomes a whole new ball game. Throw in MODs
and you might as well be playing a completely different game each time you play. The in-game graphics are extremely
well done. The scenery is good, but the
defining point is definitely the gore. I do
not think that there has ever been a game with more graphicly detailed gore. You can do all sorts of damage to the enemy that
you have only dreamed of in the past. There
are twenty-some gore zones which means you can blow off arms, legs, guts, and even
separate someones head from their shoulders. Which
does add quite a bit of replay ability to the game--for instance, try to get through the
entire game on Unfair only making groin shots! When you talk about violence in video
games (who isnt these days) it's important to note a few nice game features for
parents of young children who might need to be shielded from some of these violent
depictions. There is a parental violence lock
(which isnt new) that allows parents to control the amount of violence that is
displayed in the game. The two features in
the violence lockout that set SOF above the rest is the fact that there are several
settings--not just violence on or violence off. The other welcome addition is the fact that you
can enable the violence lockout when you install the game.
You dont ever have to open up the game and search for the lock. You set your password and turn it on during the
install and its ready to go as soon as the game is started. As with any game
of this genre, SOF will undoubtedly be compared to every FPS you can imagine. The best way to measure a games success is to look
at its staying power. I would put my money on
SOF; I think It will be around for some time. And
with the new patch on the way and some new MODs rumored to be on the way, things are
only looking up. If there is a gamer on your
list that needs a new game for spring and they need to work off a little steam, hook them
up with SOF. Definitely worth the money! |