To stand out, shooters require more than just big
guns and bad guys. Its about more then just
frags or blowing stuff up. Its about
pitting your skills against others (real people or computer AI) in the art of warfare. Land Warrior, the newest in the Delta Force line,
has great potential, but to falls a bit short in the end. Delta
Force: Land Warrior is a solid shooter. Its
fun to play and has decent graphics, but it is in no way going to bump the power house
shooters from their pedestals. Delta Force
fans everywhere will rejoice however, because it is a HUGE improvement over earlier DF
games.
As
with many military-style FPS games, there are several modes of game play in DF:LW. There is, for example, the single player mission- based
game. In it, you proceed from mission to mission
completing set objectives, like rescuing hostages or destroying enemy choppers. The missions are well-designed, and the
environments are very large. A compass/radar
screen guides you to your nav-points and to your final target. The biggest problem is that the computer AI seems
to have a few bugs in the works. Turning a
corner and taking out two or three enemies before they can even get a shot off is not
uncommon. And I am not talking about a few
hundred yards between you-- more like a hundred feet or less. If you know how to snipe, and snipe well, you can
walk through almost any mission with ease. The
enemy soldiers come from everywhere, but they dont hide very well. If you tire of
the mission-based scenarios, you can always go to the instant mission mode, which allows
you to select any mission and jump in without following the storyline. But again, the AI doesnt feel right. Reaction times are way too slow. Another noticeable oddity is that in both single
player modes all bullets fired are like tracers; a thin white line extends from the rifle
as the bullet travels. This makes it quite
easy to identify enemies' locations--all you have to do is follow the white line. Thankfully, this doesn't occur during multi-player
mode.
Multi-player
modes in FPS titles are where most players spend their time. Stories get old, missions get frustrating, but
jumping online and killing your friends just never loses its luster. This holds true for Land Warrior as well. The box touts the promise of the wonders of
NovaWorld which is supposed to be a NovaLogic persistent world for players to use. Unfortunately, it has not been up since I started
the game. But you can join or host your own
game and play with up to 50 players, and the multi-play levels are HUGE. Seriously, this is by far the largest set of maps
I have ever seen for a shooter. They include
lots of wide open spaces, along with a few buildings and other cover to hide in. However, at the time of this review, most
servers peak at 30 players and many of the games I played were 10-15 players. The only problem with huge maps and few players is
that it can sometimes take a while to find everyone.
This is definitely not a fast Run-N-Gun Quake-style shooter.
DF:LW's
graphics are good. The landscapes are
amazing, and the character models are very detailed.
But the weapon models are cartoon-like, and
the game also lacks any noticeable proportional damage. If you shoot an enemy in the foot or arm it kills
them just as fast as a chest or head shot. I
expected more realistic damage from a military shooter. In the multi-player mode, shots like headshots are
noted and increase your score accordingly. For
some reason this was left out of the single player mode.
Game controls are standard. Mouse/Keyboard
users will find the controls easy to configure and get used to. But keep in mind that a mouse is the only supported
controller, so game-pad and joystick users may be out of luck.
Those
that played and enjoyed earlier Delta Force games will surely enjoy this title. Other shooter fans may find some problems or
quirks that dont settle very well. This
is a title that you should really check out the demo before you go out and put your $40
down for it.
On
a side note: When I first set up the game and
tried to play online I would be disconnected after about one minute of play. It turns out that there was a problem with my
server/router. If
you're playing behind a firewall/server/router and you experience the same thing, be sure
to open up some ports or call the manufacturers tech support.
Ben
Moore |