There were a lot of surprises at E3, but mostly of
the, "Wow, its going to be that cool?" sort. However, one thing
nobody expected was Blood Wake. A vehicular combat game of sorts, Blood Wake has you
commanding a team of modern day pirates and a fleet of floating kill-boats. The phenomenal
visuals, amazing water physics and rendering, as well as the huge arsenal of bad ass
weapons, had gamers stopping, scratching their head, and saying, "Why havent I
heard of this?" Well, now you have.
Blood Wake puts you in the role of a naval lietenant
who has been doublecrossed by his evil government. In retaliation, he partners with a
group of "sea-raiders" and begins running a variety of paramilitary operations.
There are over 25 missions in the game, in environments ranging from the open ocen, island
groups, sheltered bays, river deltas, to deep canyons. During each mission youll
face a range of weather, including fog, typhoons and the like, and youll be asked to
execute several different types of mission including attacks, defense, recon, and more.
To accomplish such treacherous goals, you have a good
array of equipment at your disposal. There are ten kinds of gunboats, including
Catamarans, Torpedo Boats, Sampans, and Devil Boats. Weapons are big and explosive in
Blood Wake: Chain guns, cannons, rockets, torpedoes, and mines to name a few. The action
is furious, and explosions are the order of the day. Youll need this kind of
hardware, too, because the AI is supposed to be very good.
At first glance this game just looks amazing. At
second glance it becomes apparent that Blood Wake is going to be amazing. The feat of
creating such a realistic water setting for the game is a major accomplishment in and of
itself. Every boat creates a wake, and the wakes collide, intersect, and realistically
create waves and chop. The effect is incredible, and the game supports the effect with a
large narrative and multiplayer deathmatch modes. Keep an eye out for this one next Fall.