LOS
ANGELES, CA - April 11, 2001 - Crave Entertainment today announced details regarding
"Ultimate Fighting Championship: Tapout" for the Xbox(TM) video game
system from Microsoft(TM) (NASDAQ:MSFT). The title, set to be released in the
first wave of games for the system in fall 2001, perfectly portrays the real-life
mixed-martial arts pay-per-view spectacular, complete with stylized fighter
entrances and signature submission moves. "'Ultimate
Fighting Championship: Tapout' is like no other fighting game ever created. Xbox has
allowed us to detail the characters in such a way that every minute detail is
displayed," said Holly Newman, Crave's Executive Vice President of Publishing,
"'UFC: Tapout' has proven to be a tremendous franchise, changing the face of
fighting games altogether by mixing both standing and ground combat, combined with
the most realistic gameplay and graphics ever created. Our first generation UFC
games have already won numerous Best Fighting Game awards and we plan on continuing
that success with Xbox. Crave will be represented in full force in the first wave of
Xbox titles."
Packed with a full roster of the world's
most accomplished athletes, including current UFC middleweight world champion Tito
Ortiz, as well as classic brawlers, this title promises to offer gamers more full
contact fighting than any other title ever created. With a variety of in depth
gameplay modes, "Ultimate Fighting Championship: Tapout" will take players
through a grueling career mode as they work their way up through the ranking system.
Would-be champions start out brawling against generic fighters in various
tournaments as they work towards the ultimate bouts with UFC superstars. Even the
cream of the crop will have to train diligently to get the championship title.
The presentation will be flawless; with music, sound, and
visuals on par with actual UFC telecasts. Whether players are using a custom-made
brawler or a real-life UFC athlete in the 8-player or 16-player tournaments, arcade,
training, or versus modes, the hyper-realistic moves and athleticism will be
jaw-dropping. Little differences will come to the forefront with the 'shader'
technology of Xbox, as every bead of sweat, blood, bruising, and swelling will be
displayed, only adding to perfectly captured renderings of the fighters, the event,
and the overall aggressive feel of the sport.
"The first generation UFC title from Crave earned its
place as a kick-ass modern fighting game," said J Allard, General Manager, Xbox
Platform. "We're excited to be working with Crave on the next installment of
UFC; the power of Xbox will bring fighting to an unparalleled level of realism,
speed and intensity."
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