When the dust finally settled from
this years E3 console frenzy, a few different things were imminetly clear. One of
those things is that Rockstar has one of the most all-around impressive lineups for the
coming year. Everything they had on display at E3 this year looked gorgeous and played
better.
One of
the many things I like about Rockstar is their willingness to make games about breaking
the rules. Whether your stealing a car, smuggling contraband, or rioting in the streets,
Rockstar delivers to the bad boy or girl lurking inside all of us. Rockstar pulls no
punches, and I like that.
Smugglers
Run 2 continues the tradition started with the innovative first installment. No longer
confined to smuggling between the U.S. and Canada or Mexico, Smugglers Run goes
international and brings us to the Afghanistan lowlands and the wetlands of Vietnam. The
environments are beautifully rendered, surpassing the origional installment by providing
crisper, more detailed animation. Smugglers Run 2 shows a high level of detail, and it
only takes a moment to notice that the excellent lighting and the abundant foilage have
taken a step up in quality. Bombed villages, ancient temples, and thriving villages also
add to the richness of the environment. The vehicles are equally impressive, easily
surpassing the rather plain-looking vehicles found in Smugglers Run. New vehicles will
include the quad bike and tank-line military vehicles
Conceptually,
Smugglers Run 2 has taken it up a notch. It feels slightly darker, slightly more dangerous
than the origional. Afghanistan and Vietnam add to the feeling of danger with minefields,
enemy gunfire, explosions, and environmental hazards like avalanches. Dangerous weather
will also be a factor; rain, snow, sandstorms, and fog will affect how the vehicles
handle. On top of this, more familiar challenges await such as cops and rival gangs out to
squish you and steal you stash. This is above and beyond the challenge of sucessfully
navigating the terrain in order to meet crucial timelines in pick-up and delivery. Night
missions will also be available this time around. With the help of night-vision goggles,
you can slide past the enemies under the cover of darkness. The contraband has also gotten
more detailed. Bulky items can slow vehicles down. Other items can break, and this time
around packages with biohazard stickers will explode after a certain amount of time has
expired.
Although
the challenge will certainly be there, Rockstar has promissed us a more player friendly
game this time around. Smugglers Run was bloody hard, sometimes impossibly so, and this
was my largest complaint with the otherwise superb game. This is a good sign. It means
Smugglers Run 2 will be a better game than its predessor, and it also means Rockstar is
listening to the game playing public.
The
story line will also be more sophisticated this time around. FMVs will intertwine
with game goals, replacing the sparse story of the first installment with a more detailed,
cohesive plot. Smugglers Run 2: Hostile Territory looks to improve on virtually every
aspect of the origional title, and this is reason enough to eagerly await the final
product. Smugglers Run 2 will be the contraband of choice in October 2001.