In the
interactive entertainment industry, when one type of game becomes
successful, everyone else wants a piece of the action. This is the
reason behind the dozens of team based first person shooters that have
come out in the last few years. This is also the reason we are currently
seeing so many games dedicated to being a criminal in a huge, highly
interactive city. There are also hundreds of racing games out there that
were developed to not only cash in on an established idea or the current
trends, but they were designed simply because racing games are
relatively easy games to create. Whether creating a racing game or
something else, game development seems to follow two different creative
processes. You can either create something completely new, or you can do
what Professor Frink once said and "take an established product and put
a clock in it", not really coming up with anything new but managing to
make a unique game anyway.
Coming
in 2003 from Polish developer Ganymede Technologies, Armobiles is a
racing game that combines standard racing, adventure game style item
collection, a stunt mode, car combat, and a destruction derby all into
one game. The game feels like a cross between Twisted Metal, San
Francisco Rush, with a little bit of Re-Volt thrown in for good measure.
Armobiles manages to pull all of these different types of gameplay into
a game that is not only fresh, but also rather fun.
Lap
mode is a standard race where you have to pass through checkpoints
scattered throughout each level. The collection mode requires you to
collect items strewn all over each area in a certain amount of time. The
stunt mode takes place in arenas full of ramps and jumps that allow you
to get huge air and perform some amazing aerial auto acrobatics. There
are also two weapon-based modes. One mode requires you to destroy
turrets in each level before they destroy you. The other weapon-based
mode is a standard car combat mode where machine guns, missiles, and
everything else youd expect are put to good use against other vehicles.
There is also a destruction derby mode that places you in a confined
arena for car destruction matches both with and without weapons. Some
missions will offer combinations of these modes, such as a mission where
you have to complete three laps around the track while destroying
fifteen turrets.
Right
now it looks like there will only be six cars available in Armobiles,
which is a bit of a bummer. Each car is uniquely styled and has
different statistics for max speed, acceleration, durability, weight,
and drivability (handling). The vehicles range from four different types
of sports cars to a police car that looks like a minivan to a heavily
modified Formula 1 look-alike. The cars feature four wheel steering,
something that takes a bit to get used to, but they generally control
very well.
The
tracks on offer span the world and the track designs overall are pretty
good. Locations include the desert of Nevada, an abandoned city in
Alaska, Loch Ness in Scotland, a glacier in Switzerland, and even the
Grand Canyon in Arizona.
At
this early stage, the graphics are looking pretty good. The cars are all
great looking and feature sharp textures and the environments are big
and look good so far. The cars feature real time damage and also can lay
down a pretty thick layer of rubber when you punch the turbo and start
spinning cookies. The special effects for the weapons and explosions are
also looking quite good at this stage. The recommended specs for
Armobiles are fairly steep; so expect the graphics to be pretty decent
when the game comes out next year. The game also moves along at a decent
frame rate, something that is absolutely vital in arcade racing games
that are trying to convey a great sense of speed.
Car
combat fans and racing fans in general, keep your eyes peeled for
Armobiles. It takes all of the gameplay modes we have grown to love and
slaps them all together into one game. The various modes of play, as
well as the missions that combine modes, keep the game from feeling too
repetitive. Online play is going to be implemented and should be fun.
Car combat games just seem to shine in multiplayer, so no matter how the
single player game turns out, the multiplayer matches should still be
pretty fun. Hopefully, Armobiles wont stray too far from its current
path and will deliver a unique, fresh single player game along with a
good multiplayer mode.
Look for Armobiles sometime in 2003.



