Orange Design Helps Introduce Macromedia Flash Technology
to the LucasArts' Star Wars Starfighter(TM)
for PlayStation2 Console.
FEBRUARY 21, 2001 - Orange Design, Inc., in partnership with LucasArts
Entertainment Company LLC, Secret Level Tools, and Macromedia, announce the first ever Flash
Application for the PlayStation2.
development has traditionally been a laborious endeavor requiring
creative forces beyond imagination. With hopes of reducing
development time, LucasArts took an innovative
step forward and approached Orange Design to
create a Flash-based user interface (UI) for Star Wars Starfighter that would
parallel the vision behind the game itself. This
move allowed game developers to concentrate on the game play while Orange focused on bringing the UI to life.
Making it all possible was Secret Level Tools, who ported
the Flash player and developed a games API for the
PlayStation2. This afforded Orange the ability to
create a beautiful user interface, demonstrating how Flash
technology can play a significant role in the console game market.
"It was only natural to use 2D Flash elements in the
3D PlayStation2 environment. This breakthrough
opens Flash technology up to a whole new market.
The benefits are going to be amazing for both console game
developers and top-talent Flash studios," said Fred Sharples, Orange President and founder.
Secret Level Tools is currently working on the next version
of the Flash player that really takes advantage of
the PlayStation2 hardware. In the future, we will
see Flash taking an even greater role in the game development process, such as being used for heads-up displays and
other real-time overlays.