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Search for 'IV' returned 747 results.

Rush for Berlin Review
game: Rush for Berlin
review | 06/21/06 | Sean Hilliard
Get your combat boots, helmet and double rations of vodka ready. No, it\'s not another night out on the town with the GF! staff, it\'s Rush for Berlin, the latest WWII strategy game. Stop groaning, it actually isn\'t that bad. Especially after a couple double rations of vodka. Check in with GF!\'s shell-shocked and stodgy wargamer, Sean, for more irreverence and colorful insights than you can shake a potato masher at.
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VGA Remake of King's Quest III Released
game: King's Quest III: To Heir is Human
news | 06/19/06 | Aaron Stanton
Following the release of King\'s Quest I and II from AGD Interactive, Infamous Adventures has released a VGA re-make of King\'s Quest III: To Heir is Human. AGD Interactive and Infamous Adventures are both enthusiast developers that have taken it on themselves to reintroduce gamers to the wonders of some of Sierra Online\'s most significant franchises. Made on the versatile Adventure Game Studio, this VGA remake of King\'s Quest III: To Heir is Human let\'s gamers experience one of the best games of all time as if it were new. Plus, it\'s free.
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Space Rangers 2: Rise of the Dominators
game: Space Rangers 2: Rise of the Dominators
review | 06/18/06 | Jason Perkins
Space Rangers 2: Rise of the Dominators receives a second review here at GamesFirst after impressing one of our editors enough to be compared to Elder Scrolls IV: Oblivion. This strategy game from the Russian developer 1C brings the open-ended nature of Oblivion into space, dumping the player into an immense universe with tons of gameplay. Working your way through the steep learning curve might be difficult, but the variety of gameplay, quality of game experience, and budget price make it well worth the battle.
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Nibris Unveils New Info and Screens for ?Raid Over the River?
game: Raid Over the River
news | 06/14/06 | George Holomshek
Polish developer Nibris spilled the beans on their upcoming Raid Over the River, an exclusive Nintendo DS and Wii two-part series. When archaeologists in Peru discover an ancient artifact, top-down aerial time-travelling combat ensues (as you probably expected). The game looks and sounds like a spiffed up River Raid, but this revamp includes the addition of touch-screen control elements (most of the game is played traditionally) and voice-activated special moves. The overblown storyline and funky control schemes could make this series one to watch. Get the full story from George, right here.
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How Homebrew Development is Holding Up, System By System
news | 06/12/06 | Aaron Stanton
Systems like the original Xbox and Sony\'s PSP are praiseworthy on their own, but they can be made even better through the creative application of homebrew software. Enthusiast developed software has helped shape the console industry since the days of the Sega Saturn and the original PlayStation. This posting on the DCEmu forums takes a brief, but informed look at the state of homebrew development on today\'s and yesterday\'s systems. Included in the list are common consoles, like the Xbox, as well as older systems, like the DreamCast. It\'s an interesting read if you\'ve dabbled on the fringe of the community and are curious to hear an overview of how things stand.
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3D Realms Offered $500,000 to Release Duke Nukem by December 2006
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
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Comparing the CryEngine2 to Real Life
game: Crysis
news | 06/07/06 | Aaron Stanton
Several months ago, a number of EvilGamer.com images began circulating around the web. Released before the launch of the Xbox 360, the images compared PGR3 screenshots to their real-life counterparts out here in the real world. Now there\'s a new image that\'s making the rounds, this time comparing screenshots from Crysis, using the CryEngine2 from CryTek, to two real-world photographs. The results are extremely impressive. Combine these visuals with CryTek\'s insistence that Crysis will push the boundaries of both storytelling and gameplay, and you have a game worth keeping an eye on. Crysis is expected to ship for the PC in the Fall of 2006.
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The Official GamesFirst! Guide to Achievement Points
game: Xbox 360
editorial | 06/06/06 | Matt James
Xbox Live\'s ability to record achievements adds an entirely new dimension to online gaming. Suddenly, everything you do matters, and achieving a high gamer score is like managing to break into the top ten at the local video arcade (if you lived in the \'80s). In this article, we sit down with an Xbox 360 controller and a stack of games to find out the best ways to raise your gamer score with as little work as possible. Geometry Wars might be fun, but it\'s nearly a waste of time if you\'re interested in raising your stats. Madden 2006, though? It\'s a goldmine for even the unskilled footballer. And it\'s not the only one.
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Sony's Phil Harrison Slams PCs, Talks Tilting, Defends Blu-Ray
news | 06/03/06 | Chris Martin
With the PlayStation 3, the Xbox 360, and the Wii on the market come November, how will Sony cope? Are they looking for an answer to Microsoft\'s Live Anywhere service, which will link Xbox 360 owners, PC owners, and mobile owners in a new and fresh way? Are they looking to clean up with their Blu-Ray high definition disc player? Or will their new tilt/sensor Dual un-Shock controller be able to propell Sony beyond Nintendo\'s Wii? Truly, there is a lot ahead of Sony. President of Sony Computer Entertainment Worldwide Studios Phil Harrison has a lot to say about the PS3, Live Anywhere, and the Wii remote. And of course, he doesn\'t mind ripping the PC a new one while he\'s at it. Tough as nails, if there\'s only one thing you had to say about Phil its \"he\'s got balls.\" Read on to find out why.
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Space Rangers 2: Rise of the Dominators Review, or Why 2D Games Still Rock
game: Space Rangers 2: Rise of the Dominators
review | 06/01/06 | Chris Martin
Games like Elder Scrolls IV: Oblivion and Freelancer have become famous for their open-ended and near endless gameplay. With incredibly diverse player choice and a universe that\'s randomly generated each time you start a new campaign, Space Rangers 2 looks to give both titles a run for their money. The 2D RTS/3D Turn-based Strategy/Action title mixes a bit of everything into a game that\'s easily capable of taking on Oblivion in terms of the ability to go anywhere, and do anything. Space Rangers 2 is an unexpected gem that you\'ve probably not heard about, but should have.
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Planes, Trains and...Trotmobiles? Steambot Chronicles Review
game: Steambot Chronicles
review | 05/29/06 | Amanda Bateman
Steambot Chronicles is the newest Atlus release for the PS2, allowing players to do anything from farming to ferrying to fighting, all on the back of a two-legged transport robot called a Trotmobile. This is definitely not your traditional console roleplaying game. Non-linear gameplay and amazing diversity of things to do has kept our gal, Amanda, busy defeating evil and buskering for UR. Get her full review here.
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Dead Rising Preview and Hands-On with some Maladroit Zombies
game: Dead Rising
preview | 05/28/06 | Chris Martin
While we\'ve had our fill of space-age RPGs and the like, taking a tire iron to the face of a walking undead never becomes antiquated. Capcom\'s phenomenon Dead Rising is looking better than ever, with fixed framerate issues and polished, open-ended gameplay, not to mention the ability to smash a zombie with literally everything and anything you can get a hold of. It\'s \"Shawn of the Dead\" meets \"Resident Evil\" in Capcom\'s most promising IP since \"Devil May Cry.\"
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The New N-Gage: The System that Could
game: N-Gage
preview | 05/28/06 | RJ Brooks
Though the N-Gage hardware might be gone, the N-Gage spirit apparently won\'t die. Nokia has changed the N-Gage from a portable gaming device into a portable gaming network available exclusively to Nokia customers. The network will provide downloadable games to many different types of cell phones, not just a specific one pushed as a gaming device. Set to launch in 2007, the service will offer both first and third party titles. If you\'re interested in Nokia\'s push to return to the world of gaming, read about the rebirth of the N-Gage.
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A Bridge Too Far: The World of Halo 2 Cheating
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
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A Fishy Simulation: My Sim Aquarium
game: My Sim Aquarium
review | 05/23/06 | Shawn Rider
Formosoft and Viva Media bring us a simulation that has some promise, but which ultimately winds up floating on the surface. My Sim Aquarium promises a simulated fish tank, complete with 48 species and loads of decorations, plants, mollusks and whatnot. This could be a cool idea, if a bit wacky, but ultimately it ends up being a lot less thrilling that we thought it would be. Check Shawn\'s review here.
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