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GF! Archival Version Copyright 1995-2004

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by Sierra
As the newest member of LAPD's Special Weapons and Tactics team you're about to find yourself in the thick of urban turmoil. If you successfully resolve these civic conflicts, you'll be awarded medals and career advancements. Promote to the position of Element Leader and you'll be able to call the shots. Or if snipering interests you, train and qualify as a sniper.

The Review:
Police Quest: SWAT is not your normal Sierra style game. You are a new SWAT team member and as such, need to learn the ropes. And there is much to learn because this game is set up to be very realistic. It is not just a shooting gallery; you need to know your tactics because killing someone is your last option. You are stationed at the Metro station and between call-ups, train in the various weapons and disciplines. Every so often while you are reviewing interviews with actual police officers or training, you will be called up. If you have your sniper qualification, you can go on sniper missions. After each mission, you are debriefed and awarded promotions or awards.

The graphics and realism of SWAT are great. You have many career options. You start by training as an assaulter, that being a SWAT member who storms a building. In addition, you can train as a sniper. These options add some various elements into SWAT to keep you doing something different

Although I thought SWAT had good potential, I think Sierra ruined it by making it too detailed. When I say there is much to learn, I mean there is much to learn. Too much, I think. This game is like Navy Fighters Gold in that the programmers get too in-depth and lose the interest of us mundane gamers who are not Navy pilots, or in this case, police officers. When you are on a mission, there is no room for error; if you do not do exactly what the programmers are expecting, you fail. And most of the time you are not fully informed about what it is you are supposed to do. This I found to be very frustrating and found myself losing interest after short periods of time.

Most of the game is spent doing training that gets old very fast or reviewing interviews with officers about tactics. These long stretches are interrupted all too briefly with short bits of action. And when the action does come, it is quick, confusing and frustrating. Oh, and for all of you who remember playing the original Sierra games like Space Quest I and King's Quest 1, and remember having to mess with 4 one-sided floppy disks before hard drives were invented, welcome back! The 4 CD's in this game require constant changing because each element is on a different CD (i.e. you leave the station, which is on one CD, then go on a mission, which is on another CD, then come back afterward, back to the first CD). This got old really fast. In addition, the game has a tendency to crash a lot, causing more frustration.

--Brent Hegarty