You are Beavis and Butthead, juvenile delinquents, pyromaniacs, wanna-be studs in training and overall dumb-asses. Your new and creative idea for the day: find a way to get out of biology class at High School and go join Todds gang. Sounds easy enough, right? Well, it would be for two people with IQs higher than their shoe size, but you are Beavis and Butthead, and nothing simple is ever easy for you. The Review:
If you are a Beavis and Butthead fan like me, this is a must for you! It is packed with all of the degrading, stupid humor you have come to love from our favorite pair of idiots. However, if you don't like Beavis and Butthead, even though this is still a good adventure game, you will start to get annoyed before long. So take that into consideration when deciding to buy this game. Beavis and Butthead start off in biology class and witness Todd arguing with another dude out in the parking lot. Just when things are getting good and Todd is about to go kick his ass, they get back in their rusty hot-rods and drive off. Your conclusion: They dont want wussies to see their fight so they are going somewhere else. Well, Beavis and Butthead know they are two of Todds favorite dudes and he would love to have them come join his gang. So begins your adventure, escape past the guarding form of Principal McVickers and find a clue as to where Todd is.
Like I said, I really like Beavis and Butthead, so I was pretty impressed with this game. Virtual Stupidity has puzzles, lots of other characters from the show to interface with, and a bunch of mischief like any good adventure game. The graphics were good and the voices clear as a bell. You might think, how hard can the puzzles be? This is Beavis and Butthead after all! Well think again. Normally in an adventure game, if you want some information on an item, you look at it or examine it, and the character or narrator gives you an informed overview on it. Well, true to form, Beavis and Butthead do not know their head from a hole in the ground and therefore are not much help when looking at things. You have to glean out the useful information, when there is any, from the normal comments they make. And this is a twist I have really not seen in an adventure game before, so be advised that there are some hard challenges in Virtual Stupidity. My only gripes about this game are that it requires Windows 95 to run and that the cinema scenes were sort of choppy, even though I have a 6X CD-ROM. I also checked it out on one of the computers at the Games First! office that had a 6X CD-ROM and the scenes ran slow there too. This is a little annoying considering it runs exclusively off the CD-ROM - no files are copied to your hard drive.