Siege is an action fantasy role-playing game that combines the immersive
elements of a role-playing game (RPG) with the intensity of a real-time
strategy (RTS) game. Dungeon Siege attempts to plunge players into a
gigantic, continuous 3D fantasy world on a massive quest to stop a
mysterious evil that has been unleashed.
by Chris Taylor in 1998, Gas Powered Games (GPG) is devoted to creating
immersive, cutting-edge games that push technological boundaries.
He says: I think the
main reason the (Dungeon Siege) world is different is in the feel
that is created through buttery 3D graphics and the continuous world - no
loading screens! You never get pulled out of the game experience. You
glide seamlessly into and out of houses, and go from outside to inside and
vice versa without any stopping or pausing. Monsters can chase you into a
dungeon or out of one. The continuous nature of the world make it seem
much more realistic. We have also added rain, snow, wind, and running
rivers. Smoke pours realistically from chimneys and we have beautiful snow
covered landscapes with ice bridges that span massive chasms. Then there
is the fact that with the Siege Engine, we can go in any direction, even
straight down! Spiraling staircases was one of our early goals, and the
ability to travel deep into the depths of the darkest dungeons. We are
really excited about this because anyone who wants to can design their own
world and it will be really cool to see what people can come up with.
out with a single character, players can travel through the world,
gathering a party of up to 10 different characters, or choose to face the
challenge alone. Dungeon Siege's fusion of action RPG and RTS controls
impels the player into one over-the-top battle after the other as the
storyline unfolds and a larger plot begins to reveal itself.
You'll begin as a simple farm boy whose chickens, cows, and
livelihood have been destroyed by wicked marauders. Then it's off to exact
vengeance and embark on a life of hack-and-slash adventure.
main goal of the player is to take the hero and discover why hordes of
monsters have suddenly started invading the surrounding local communities.
As the hero battles across the world, the mystery unfolds and the larger
plot begins to reveal itself. All this time, the characters are developing
their fighting, magic, and archery skills. The player may strike out into
the world alone or hire Non Player Characters (NPC) to help.
Siege pushes the role-playing game (RPG) envelope with fully animated 3D
characters, over-the-top battles, intense special effects, and
awe-inspiring vertical landscapes. With true 3D environments, a particle
system for effects and spells, and dungeons that can extend in all three
dimensions, Chris Taylor and Gas-Powered Games are injecting the RPG genre
with the same level of intensity found in RTS games. Dungeon Siege takes
full advantage of the RTS gaming experience with a broad array of familiar
game controls like drag select, waypoints, and formations.
game takes place in a fantasy world of warriors, sorcerers, and all manner
of strange and deadly creatures, both alive and undead. Within this world,
players will battle a multitude of exotic creatures, and explore the most
fantastic places imaginable. Besides
placing the player in a large continuous world with a dynamic skill system
which changes as the player battles the forces of evil, the game also
turns the heat up with new levels of challenge and excitement as the
player controls a multi-character party which reacts autonomously when
engaged in battle. The player decides the party size and how each
character's skills develop and may hire helpers to assist with gathering
the spoils of battle or a mule to provide the ultimate solution to the
treasure problem. Says
Taylor: We are serving up a delicious variety of the most bizarre
monsters we can think up. I know everyone likes to say they have
incredible AI, but this is one area we are really pushing on. For example,
if you are fighting a mob of monsters and one of the characters in your
party drops dead, one of the monsters might grab a weapon they were
carrying and run off and hide somewhere. Now you have to go on a monster
hunt to get that cool sword back. This is a simple example, but it
demonstrates that not all monster AI is about the way they attack. One of
our goals has been to make the monsters seem like they actually have a
purpose in the world
and that they belong in each of the environments
where you encounter them.
Siege is engaging, yet easy to understand; action packed, yet easy to
control; deep and involving, yet quick to learn. You'll get into the action
quickly, without bothering yourself with too many decisions. Since your
character develops all the skills you'll need to win as you adventure, you
don't have too worry about making too many decisions up front. With a
simple learning curve and no complex puzzles, you can concentrate on doing
the fun stuff-battling monsters, exploring dungeons, and advancing your
character. Taylor: The
whole game is like one big quest with little mini-quests as you play. From
a design perspective, my goal was to draw the Player into the story as
they play. I am not a big fan of long-winded monologues where NPC
characters ramble on and on. If NPCs cant tell me the important stuff
in just a few short sentences
then forget it!
Siege's proprietary "Siege Editor" gives gamers the freedom to
change, manipulate, and rework nearly every aspect of Dungeon Siege,
making this not only a gamebut also an RPG platform for those wishing
to create their own characters, spells, dungeons, and even entire worlds.
Fans can publish these user-created files to the Web, making them
available for anyone to download and explore or to play in the multiplayer
game. Taylor describes the
Siege Engine as a new kind of engine that allows us to do virtually all
of the things that we set out to do. Seamless indoor/outdoor transitions,
a gigantic 3D world that has no loading screens, large dungeons that can
descend into the depths of the world, paths that climb up the steep slopes
of mountains and pretty much anything that we have been able to imagine.
The camera can be moved 360 degrees and zoomed in and out. And thats
not all. Our weighted vertex animation system is amazing and allows us to
have really awesome looking character motion. I could go on at length, but
that gives you an idea. We support DirectX and both 16 and 32 bit color
modes and will also run in any resolution.
also plans to release the Siege Editor, the tool they are using to build Dungeon Siege. This will
allow gamers the ability to create their
own worlds and design their own story sequences. A story sequence is
when the game engine is used to tell a part of the story like a
mini-movie. In addition to creating gigantic worlds of any size, the Siege
Editor can also be used to create small maps for quick multi-player games
called "Short Games". These games are highly configurable and are
meant to be played inside of an hour or two. Also included is something
called the "Gas System". This includes all the files that the
user can hack or edit to add new content to the game including new spells
and special effects.
Siege will support up to 10 players via LAN or the MSN Gaming Zone, with
players taking part in both "short games" and the more traditional, widely
played "campaign" style of play.
be a huge component of the game. And yes, there are scads of configurable multi-player game scenarios to choose from,
including cooperative and deathmatch.