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Search for 'international' returned 19 results.
game: Crackdown
preview | 05/18/06 | RJ Brooks
Microsoft has been scooping up some of the most promising international talent in game development, and Real Time Worlds is no exception. Headed by David Jones, former head of the (in)famous DMA Studios, who created the Grand Theft Auto series, Real Time Worlds has produced a second-gen Xbox 360 title that exemplifies where next-gen gaming can go. Crackdown offers free-roaming free-play augmented by incredibly interactive environments and totally futuristic social gaming features. Check out Robert\'s review here.
news | 02/02/06 | Laurie Taylor
Women in Games International, a non-profit organization in the interactive entertainment industry, today announced their keynote speaker for their next conference, Women in Games International-San Francisco. Robin Harper, SVP of Community and Support for Linden Lab, will present \"From the Virtual to the Real: How Second Life created an online world and community that strongly appeals to women, and how the virtual world has changed the real life of women participants.\"
feature | 01/21/06 | Matt James
Matt\'s back with the first of the 2006 Mailbags, full of international flavor. We\'ve got some feedback about our glowing review of Kutoka\'s Creatures and Creatures Exodus titles from the developers. And of course we\'ve got the requisite letters suffering from \"TLI\"-- Too Little Information. You tell us: How DO you get engineers to build siege machines on the top of large towers? Is it some kind of riddle? Check out the latest reader mail right here.
game: Xbox 360
news | 01/18/06 | Shawn Rider
Microsoft and Nissan have teamed up to create a concept car called the URGE that comes stock with an Xbox 360 and Project Gotham 3 pre-loaded. (Have no fear, the game is only playable when the car is parked.) The vehicle is made to turn \"echo boomers\" on to the hipness that is Nissan, and the URGE was unveiled at the recent North American International Auto Show in Detroit last week. The Register has a write-up with more info and quotes, but we\'ve got more pictures. And they\'re bigger. Click for more.
news | 01/12/06 | Shawn Rider
The Sex in Video Games Conference will be held in San Francisco June 8-9 at the Nob Hill Masonic Center, San Francisco, CA. The conference theme is \"Exploring the Business of Digital Erotic Entertainment,\" which sounds totally not sexy to us. But the conference gains clout thanks to the involvement of Brenda Brathwaite, Game Designer and Founder and Chair of the International Game Developers Association\'s Sexuality SIG. If you\'ve got a vested (read: business) interest in the future of adult erotic interactive entertainment, then this is the place to go. It should be more scandalous than E3.
game: The Chronicles of Spellborn: What Lies Hidden Must Be Found
news | 01/02/06 | Shawn Rider
The Chronicles of Spellborn: What Lies Hidden Must Be Found is a good-looking new MMORPG on the block. Developed by a Dutch group, and featuring a unique graphical style that sets it apart from the typical fantasy game aesthetics, Spellborn might be just the thing for folks tiring of the WoW bump and grind. The teaser site has plenty of info up about the game, as well as some unique \"Choose Your Own Adventure\" styled narratives to help gamers get into the backstory. Check out these new screens and read our previously published preview (link inside) for more.
game: The Chronicles of Spellborn: What Lies Hidden Must Be Found
preview | 12/22/05 | Shawn Rider
Developed by a Dutch group of designers, The Chronicles of Spellborn uses the Unreal 2.5 Engine to bring a unique fantasy world to life. The Chronicles of Spellborn is an MMORPG with a unique visual style that is quite appealing. The game focuses on skill and intelligent use of force, which puts even lower level players on a good footing for adventure, and player actions shape the world, which even allows players to make a permanent lasting mark on the world. The Chronicles of Spellborn offers loads of secrets to uncover-- fitting the subtitle, \"What lies hidden must be found.\"
news | 12/07/05 | Laurie Taylor
Women in Games International, a non-profit organization in the interactive entertainment industry, today announced their next conference, Women in Games International-San Francisco, titled \"Games for Women, Games by Women.\" Scheduled on Saturday, February 18 from 1 pm to 6 pm at the Fort Mason Conference Center in San Francisco, this conference addresses the myth that women don\'t \"do\" games by discussing statistics, game genres and careers in game development. Check out the full story for the complete announcement about this conference.
game: DOFUS
review | 11/14/05 | Chris Galbraith
Every once in awhile, a game comes along with solid gameplay and a lot to appreciate, but a very unfortunate name. I\'m remembering Seaman most specifically here. Although maybe if you say it with a native French accent, there is lesspotential for confustion. Afterall it\'s only a small twist of syllable pronounciation that separates DOFUS from a decidedly less attractive moniker. Regardless, DOFUS has a lot to offer: Tactics style RPG gameplay mixed with MMO elements all packaged in an atractive, cartoony package. With an international following and a development team dedicated to iterative improvements, DOFUS is a promising indy game project. Check out Chris Galbraith\'s review, available here.
feature | 11/12/05 | Matt James
Matt\'s back with another bag full of the good stuff. This time through the Mailbag we\'ve got some more comments about the revolution controller (they just don\'t stop), a bit of \"debate\" about the veracity of the Giantology.net website, and once again GamesFirst! exhibits deft diplomatic skillZ and averts yet another potential international conflict. No thanks necessary. That\'s what we\'re here for.
game: Kuma\War
news | 10/25/05 | Aaron Stanton
Kuma Reality Games, makers of Kuma\\War, found themselves the center of international attention when a petition began circulating requesting the removal of one of their products from the web. The petition, written in Farsi, demands that a mission portraying an American attack on Iran be removed from the website and made unavailable for download. In the body of the petition, the author expresses a concern that the game is designed to measure world sensitivity to a U.S. assault on Iran. \"In my opinion,\" the petition reads, \"this is not something we can easily ignore.\" The petition, and the reaction from the Iranian press in regards to the game, has made it into the top headlines on CNN.com.
podcast | 10/01/05 | Val Townsend
This week in the podcast we take a look at the latest world news, followed by a review of We Love Katamari for PlayStation 2, and concluded with a nice preview of Okami, the gorgeous calligraphy-themed adventure game coming to PS2 from Capcom. It\'s like an international smorgasbord of goodness -- crab a Fanta and listen up.
comic | 09/11/05 | Aaron Stanton
On September 10th, 2005 the Women in Games
International Conference took place in Redmond, Washington at the Microsoft Campus. It was both interesting and informative, and it\'s a pity that there are not more conferences like it; this is a step in the right direction for diversity in the game industry. GamesFirst will have more coverage of the conference later on, but in the mean time we couldn\'t help but include a comic reference. Check out this week\'s twoplayer comic,
How to Advertise to Women. Too many advertisers seem to take this comic to heart.
twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
podcast | 09/02/05 | Val Townsend
This week in the podcast, Val delivers the rundown on some key news stories, as well as reviews of T-72: Balkans on Fire (PC), King of Fighters: Maximum Impact - Maniax (PS2), and Nintendogs (NDS). We finish out with a hands-on preview of Fable: The Lost Chapters, due in September for PC and later this Fall for Xbox.
news | 09/01/05 | Aaron Stanton
Maybe it\'s because we\'re so universally tied to various Universities around the world, but the idea that video games are a form of art makes us here at GamesFirst very happy. Games should be taken more seriously as an expression of emotion, a source of social interaction, and a medium as capable of expressing ideas as TV and print. But it\'s not. Authors Tracy Spaight and Robbie Cooper are looking for MMO gamers willing to tell their tale for an upcoming book and art project, Alter Ego. Alter Ego will try to contrast real players with their online counterparts, documenting player profiles to see how they compare in both appearance and personality. In other words, they want you... assuming you play online. If you\'re interested in being a part of an interesting International project, make sure you read more to find out how.
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