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podcast | 09/18/05 | Val Townsend
This week\'s Wrap-Up features the latest news from the Tokyo Game Show, including news of the Nintendo Revolution controller and Xbox 360 release dates. This week\'s reviews feature Big Mutha Truckers 2 (PS2, Xbox), Beatdown: Fists of Vengeance (PS2, Xbox), and Rainbow Six: Lockdown (PS2, Xbox). Val also takes an early look at Lost in Blue for Nintendo DS, which looks like it will be a cool survival sim. You know you can\'t wait for it.
comic | 09/18/05 | Aaron Stanton
GamesFirst brought back an old f
eature of ours from way back in the day, the GF! Mailbag. Well, as part of the mailbag, we get letters. Most of our letters are good,
easily r
eadable, and thought out; some are less so. Do us all a favor and pl
ease remember to specify the game that you\'re playing when you have a question about it. To help illustrate the point, check out this week\'s Twoplayer comic,
Letters to the Editor.twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
editorial | 09/17/05 | Shawn Rider
With the announcement of the Revolution controller, Nintendo has proven that, at least some of the time, they really \"get\" it. Get what? Gaming. In a next-gen lineup that has been, frankly, a total snooze-fest, the Revolution has finally shown us a sliver of light, which we think will broaden into a bright new direction for game design to explore. While Sony and Microsoft are content to release platform upgrades, it looks like Nintendo is the only one attempting to move gaming to a new generation.
game: Zelda
editorial | 09/17/05 | George Holomshek
The creator of The Legend of Zelda series made rather cryptic comments recently about how The Twilight Princess will be the final Zelda title we\'ll see in this form. Changes are coming. Now that the Nintendo Revolution\'s controller has come onto the stage, we couldn\'t help but wonder exactly what that means. Will Zelda be better for the ability to fish and draw a bow with your hand? We take a look at what Zelda might be in just a few years.
editorial | 09/17/05 | Matt James
Matt\'s back with a whole new edition of the GF! Mailbag. Why don\'t we have any cheats on the site? Do graphics really matter to gamers? Or are we just spouting off about nothing? And we finally answer the question that\'s been on gamers\' minds for over two years now: \"How do I install Star Wars: Knights of the Old Republic?\" Witness the amazing array of reader mail we\'ve gotten since, well, last week!
editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
news | 09/15/05 | Chris Martin
That\'s right, it\'s official. Microsoft has spilled the beans and made our day. But it seems that Europe and Japan will have to wait a little for theirs. Don\'t worry, it isn\'t too long. I mean, the WonderSwan is still in use over there...now THAT\'S a long time.
game: Tales of Legendia
news | 09/15/05 | Aaron Stanton
Namco has cut the ribbon on the
teaser website for Tales of Legendia, the latest in the popular Tales series of RPGs. The Tales games have become renowned over the y
ears for their stylized cartoon graphics, their young, well-developed characters, and the games\' r
eal-time battle system. The website has basic information on the story, the characters, and the environments that you can expect to be adventuring through when the game rel
eases come 2006. The last time we saw the Tales series, it was on the Nintendo GameCube in Tales of Symphonia, one of the best RPGs to ever app
ear on the system. Or on any system. Tales of Legendia will be rel
eased in winter of 2006 for the PS2.
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
game: Jets'n'Guns
review | 09/14/05 | George Holomshek
Jets\'n\'Guns, from indy game developer Rake in Grass, is a sh\'mup fan\'s dream come true: A wacky story provides an excuse for you to pilot your tricked out, jet-powered instrument of destruction to horde after horde of enemy hardware. Featuring a scientifically verified \"buttload\" of upgrades and enhancements, Jets\'n\'Guns can keep you hooked on its uber-chaotic shooter gameplay for a surprisingly long time. Check it out.
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
game: Rainbow Six: Lockdown
review | 09/13/05 | Aaron Stanton
Rainbow Six is a game franchise that we really cherish here at GamesFirst, so when Lockdown came out with horrible flaws we couldn\'t help but feel disappointed. Truth is, the game\'s entire AI system is just plain stupid. We didn\'t think you\'d believe us if we just showed you pictures and wrote about being able to withstand 7.5 minutes of weapon fire, so we\'ve included video clips of our character being all immortal and impervious to bullets. Funny thing; you actually die more if you take cover. Check it out.
news | 09/13/05 | Shawn Rider
Cyberlore Studios has announced their departure from the mainstream gaming world. After creating the classic Majesty franchise, Cyberlore made several great MechWarrior games and, most recently, the Playboy: The Mansion sim. However, today Cyberlore has announced that they will hang up their gaming hat and begin making \"serious games\" for business and training applications. Whee... Get the whole sad story in their official farewell press release.
game: Beatdown: Fists of Vengeance
review | 09/13/05 | Laurie Taylor
Combining a little bit GTA with a little bit Def Jam Vendetta, and a whole frothy can of whoop@$$, Capcom\'s Beatdown: Fists of Vengeance proves that even a somewhat flawed game can pack in a lot of fun. That is, if you can make it through the load screens. Get your b\'mup on with Laurie\'s review.
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