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Search for 'game' returned 1166 results.

GP2X Official UK Site Launched
news | 09/20/05 | Shawn Rider
The GP2X is the ultra-open source successor to the GP32, which enjoys a cult following and a remarkably high level of development. The GP2X is a Linux-based handheld that can run virtually any Linux application, including hundreds of exisiting games. A flood of games is sure to be ported rapidly for this thing. And game developers looking for an easy way into a powerful system (2x200mhz processors, 64mb of system memory) will love the fact that the SDK is included in every box! Plus, this plays movies, reads books, plays music, views photos, etc. We wanna play with it!
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Virtual Game Tringo Makes the Leap to Reality
game: Tringo
news | 09/20/05 | Shawn Rider
Tringo is a combination of Tetris and Bingo. Yeah, that\'s weird enough. But the story of its creation is even more unusual: Kermitt Quirk, a player in Second Life, created Tringo in-game and sells it to other Second Lifers. Now Crave has picked it up to sell it to real-life gamers for GBA. This could be the perfect accompaniment to that cute new GB Micro. Read the official press relesae from Crave here.
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Fable: The Lost Chapters
game: Fable: The Lost Chapters
review | 09/20/05 | Eric Bodrero
Fable: The Lost Chapters brings Peter Molyneux\'s original vision to life in this PC version of the game one full year after it\'s original release on the Xbox with new quests, areas, weapons and enemies. So how does it differ from the Xbox version and is it really necessary? We get an in depth view from Eric right here...
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Tony Hawk's American Sk8land Screens
game: Tony Hawk's American Sk8land
news | 09/19/05 | Aaron Stanton
This year the Birdman\'s adventures take him to a seamless model of LA. But how can that fit into a wee little handheld like the Nintendo DS? Make a different game. Tony Hawk\'s American Sk8land is a totally different game, cel-shaded, and still features all the character customization and online muliplayer capabilities we\'ve come to expect from the bigger Hawk experience. Check out the latest screens here.
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GF! Weekly Wrap-Up
podcast | 09/18/05 | Val Townsend
This week\'s Wrap-Up features the latest news from the Tokyo Game Show, including news of the Nintendo Revolution controller and Xbox 360 release dates. This week\'s reviews feature Big Mutha Truckers 2 (PS2, Xbox), Beatdown: Fists of Vengeance (PS2, Xbox), and Rainbow Six: Lockdown (PS2, Xbox). Val also takes an early look at Lost in Blue for Nintendo DS, which looks like it will be a cool survival sim. You know you can\'t wait for it.
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twoplayer comic: Letters to the Editor
comic | 09/18/05 | Aaron Stanton
GamesFirst brought back an old feature of ours from way back in the day, the GF! Mailbag. Well, as part of the mailbag, we get letters. Most of our letters are good, easily readable, and thought out; some are less so. Do us all a favor and please remember to specify the game that you\'re playing when you have a question about it. To help illustrate the point, check out this week\'s Twoplayer comic, Letters to the Editor.

twoplayer game comics are published every Sunday at http://comics.gamesfirst.com.
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Why Nintendo Gets It, or Why Sony Should Start Trying
editorial | 09/17/05 | Shawn Rider
With the announcement of the Revolution controller, Nintendo has proven that, at least some of the time, they really \"get\" it. Get what? Gaming. In a next-gen lineup that has been, frankly, a total snooze-fest, the Revolution has finally shown us a sliver of light, which we think will broaden into a bright new direction for game design to explore. While Sony and Microsoft are content to release platform upgrades, it looks like Nintendo is the only one attempting to move gaming to a new generation.
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GF! Mailbag
editorial | 09/17/05 | Matt James
Matt\'s back with a whole new edition of the GF! Mailbag. Why don\'t we have any cheats on the site? Do graphics really matter to gamers? Or are we just spouting off about nothing? And we finally answer the question that\'s been on gamers\' minds for over two years now: \"How do I install Star Wars: Knights of the Old Republic?\" Witness the amazing array of reader mail we\'ve gotten since, well, last week!
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Did Any Revolution Mock-ups Get It Right?
game: Nintendo Revolution
editorial | 09/16/05 | Aaron Stanton
Nintendo has pulled the Revolution controller from its magic hat, and the gaming community is now reeling in surprise. Initial responses around GamesFirst have ranged from, \"Wow,\" to, \"That\'s the ugliest thing I\'ve ever seen.\" How well the controller works depends on the quality of games Nintendo and third party developers can produce. Another question, though: After months of fan mock-ups and fake Revolution photos, did any of them get it right? Did anyone get even close? Turns out one or two did.
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First Impressions of the Revolution Controller
editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
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Metal Slug 4 & 5
game: Metal Slug 4 & 5
review | 09/16/05 | Matt James
Metal Slug 4/5 from SNK Playmore brings the classic Metal Slug 2D sidescroller to the Xbox once again, this time in a double-game combo pack. The inclusion of two games is good, because these things are quick plays. But if you\'ve worn out the analog stick on your NGPC, then you know you\'re in the target audience here. For the rest of us, Matt James tells us why this is a \"renter\" rather than a \"buyer\".
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Revolution Controller REVEALED
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
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Xbox 360 Release Dates Confirmed - Possible Shortages Speculated
news | 09/15/05 | Chris Martin
That\'s right, it\'s official. Microsoft has spilled the beans and made our day. But it seems that Europe and Japan will have to wait a little for theirs. Don\'t worry, it isn\'t too long. I mean, the WonderSwan is still in use over there...now THAT\'S a long time.
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Namco Opens Tales of Legendia Website
game: Tales of Legendia
news | 09/15/05 | Aaron Stanton
Namco has cut the ribbon on the teaser website for Tales of Legendia, the latest in the popular Tales series of RPGs. The Tales games have become renowned over the years for their stylized cartoon graphics, their young, well-developed characters, and the games\' real-time battle system. The website has basic information on the story, the characters, and the environments that you can expect to be adventuring through when the game releases come 2006. The last time we saw the Tales series, it was on the Nintendo GameCube in Tales of Symphonia, one of the best RPGs to ever appear on the system. Or on any system. Tales of Legendia will be released in winter of 2006 for the PS2.
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Sony Brings Development Studios Under One Name
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
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