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Playlogic Announces Stealth Devil-Spy Action
game: Diabolique: License to Sin
news | 09/27/05 | Shawn Rider
Playlogic and Metropolis Software have announced Diabolique: License to Sin. Diabolique puts you in charge of Dark Eaville, a super spy with all of the Double-Oh-So-Smoothness of James Bond and all the evil demon-ness of Hellboy. (But he\'s cute like Sean Connery, too.) This is stealth-action mixed with some dark horror: Imagine Sam Fisher meets Blood Rayne. Or MGS meets Soul Reaver. Published by Dutch publisher Playlogic, and developed by Polish design house Metropolis Software, Diabolique: License to Sin looks on first glance like a title US gamers should keep an eye on for import. Get some screens right here.
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Dead Rising Screens From TGS
game: Dead Rising
news | 09/23/05 | Shawn Rider
Dead Rising for Xbox 360 puts you in the role of a photographer in a mall. But you\'re not looking for the local Ritz camera; hordes of the undead are descending upon the mall, and you\'ve got to use whatever you have at hand, including your camera (and cameras aren\'t exactly zombie killing machines). And when we say hordes, we mean hundreds and hundreds. Get more on Dead Rising right here.
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Ask Me About the Revolution
news | 09/22/05 | Aaron Stanton
Chris Kohler, contributor to Wired Magazine, had a chance to take Nintendo\'s Revolution for a run while he was at the Tokyo Game Show, and he\'s opened himself to questions. He\'s generously started a thread over on the Gaming-Age forums where he offers to answer people\'s requests for information. While the questions are not always great, Chris\'s responses are very informative, including discussing Metroid and how it felt on the controller. We personally don\'t recommend reading every post on the forum, but we do recommend that you scan down the page looking for every post by Kobun Heat, which is Chris Kohler\'s handle. That\'s where the goodies are.
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Early Tactica Online Screenshots
game: Tactica Online
news | 09/21/05 | Aaron Stanton
One of the more interesting items shown at E3 2005 was an early build of Tactica Online. This massively multi-player title separates itself from the dozens of other online games in a number of ways, not the least of which is that it\'s a turn-based strategy game in the likes of Fallout, Jagged Alliance, or X-Com. From gameplay to business strategy (Tactica won\'t charge monthly fees) Tactica Online is trying to be something different. We\'ve picked up a few screenshots of an early build, and it\'s looking pretty interesting.
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GP2X Official UK Site Launched
news | 09/20/05 | Shawn Rider
The GP2X is the ultra-open source successor to the GP32, which enjoys a cult following and a remarkably high level of development. The GP2X is a Linux-based handheld that can run virtually any Linux application, including hundreds of exisiting games. A flood of games is sure to be ported rapidly for this thing. And game developers looking for an easy way into a powerful system (2x200mhz processors, 64mb of system memory) will love the fact that the SDK is included in every box! Plus, this plays movies, reads books, plays music, views photos, etc. We wanna play with it!
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Fable: The Lost Chapters
game: Fable: The Lost Chapters
review | 09/20/05 | Eric Bodrero
Fable: The Lost Chapters brings Peter Molyneux\'s original vision to life in this PC version of the game one full year after it\'s original release on the Xbox with new quests, areas, weapons and enemies. So how does it differ from the Xbox version and is it really necessary? We get an in depth view from Eric right here...
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Tony Hawk's American Sk8land Screens
game: Tony Hawk's American Sk8land
news | 09/19/05 | Aaron Stanton
This year the Birdman\'s adventures take him to a seamless model of LA. But how can that fit into a wee little handheld like the Nintendo DS? Make a different game. Tony Hawk\'s American Sk8land is a totally different game, cel-shaded, and still features all the character customization and online muliplayer capabilities we\'ve come to expect from the bigger Hawk experience. Check out the latest screens here.
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twoplayer comic: Letters to the Editor
comic | 09/18/05 | Aaron Stanton
GamesFirst brought back an old feature of ours from way back in the day, the GF! Mailbag. Well, as part of the mailbag, we get letters. Most of our letters are good, easily readable, and thought out; some are less so. Do us all a favor and please remember to specify the game that you\'re playing when you have a question about it. To help illustrate the point, check out this week\'s Twoplayer comic, Letters to the Editor.

twoplayer game comics are published every Sunday at http://comics.gamesfirst.com.
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Why Nintendo Gets It, or Why Sony Should Start Trying
editorial | 09/17/05 | Shawn Rider
With the announcement of the Revolution controller, Nintendo has proven that, at least some of the time, they really \"get\" it. Get what? Gaming. In a next-gen lineup that has been, frankly, a total snooze-fest, the Revolution has finally shown us a sliver of light, which we think will broaden into a bright new direction for game design to explore. While Sony and Microsoft are content to release platform upgrades, it looks like Nintendo is the only one attempting to move gaming to a new generation.
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GF! Mailbag
editorial | 09/17/05 | Matt James
Matt\'s back with a whole new edition of the GF! Mailbag. Why don\'t we have any cheats on the site? Do graphics really matter to gamers? Or are we just spouting off about nothing? And we finally answer the question that\'s been on gamers\' minds for over two years now: \"How do I install Star Wars: Knights of the Old Republic?\" Witness the amazing array of reader mail we\'ve gotten since, well, last week!
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Revolution Controller REVEALED
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
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Sony Brings Development Studios Under One Name
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
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Jets'n'Guns Review
game: Jets'n'Guns
review | 09/14/05 | George Holomshek
Jets\'n\'Guns, from indy game developer Rake in Grass, is a sh\'mup fan\'s dream come true: A wacky story provides an excuse for you to pilot your tricked out, jet-powered instrument of destruction to horde after horde of enemy hardware. Featuring a scientifically verified \"buttload\" of upgrades and enhancements, Jets\'n\'Guns can keep you hooked on its uber-chaotic shooter gameplay for a surprisingly long time. Check it out.
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Bizarre Creations Releases PGR3 Technology Test with 35,000 Spectators
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
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Rainbow Six: Lockdown Review
game: Rainbow Six: Lockdown
review | 09/13/05 | Aaron Stanton
Rainbow Six is a game franchise that we really cherish here at GamesFirst, so when Lockdown came out with horrible flaws we couldn\'t help but feel disappointed. Truth is, the game\'s entire AI system is just plain stupid. We didn\'t think you\'d believe us if we just showed you pictures and wrote about being able to withstand 7.5 minutes of weapon fire, so we\'ve included video clips of our character being all immortal and impervious to bullets. Funny thing; you actually die more if you take cover. Check it out.
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