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Search for 'design' returned 74 results.

Guilty Gear Dust Strikers Screens
game: Guilty Gear Dust Strikers
news | 01/31/06 | Shawn Rider
Guilty Gear Dust Strikers is gearing up for a March 1 release from Majesco. Building on the success of previous incarnations of the 2D fighter genre, the game features 21 Guilty Gear characters, most from previous games. In addition, there are six modes of gameplay, bringing plenty of gameplay. Further enhancements for the DS version of Guilty Gear include four player WiFi multiplayer and seven games designed to work with the DS touch screen. Still not enough? Then what about a custom creation mode? The Ky Factory allows you to customize your character\'s moves. Get an early peek at Guilty Gear Dust Strikers right here.
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DS Lite Unveiled
game: Nintendo DS
news | 01/29/06 | George Holomshek
Nintendo has a history of redesigning and refining technology every couple of years. So it was just a matter of time before big N decided to redesign the Nintendo DS (and don\'t be surprised to see another redesign in two years, but that\'s just our prediction). After a bit of he-said/she-said melodrama, Nintendo has released concrete details about the new Nintendo DS Lite, which is exactly like a Nintendo DS except smaller and cuter. George has nailed down the details here, including the nasty rumors that the smaller size has come at a sacrifice to GBA compatability. Get the full story here.
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The Movies Review
game: The Movies
review | 01/18/06 | Sarah Wichlacz
Peter Molyneaux\'s latest game achievement is not plagued by overambitious design goals or over-hyped pre-release promises. The Movies is exactly what it was promised to be: A simulation of the movie industry from the dawn of Hollywood to present day. Manage your employees, send actors to rehab, build a studio and become a major mogul in the movie industry. Plus, it has a cool machinima-friendly filmmaking mode that has already led to some interesting creations. Check out Sarah\'s review here.
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Sex in Video Games Conference This Summer
news | 01/12/06 | Shawn Rider
The Sex in Video Games Conference will be held in San Francisco June 8-9 at the Nob Hill Masonic Center, San Francisco, CA. The conference theme is \"Exploring the Business of Digital Erotic Entertainment,\" which sounds totally not sexy to us. But the conference gains clout thanks to the involvement of Brenda Brathwaite, Game Designer and Founder and Chair of the International Game Developers Association\'s Sexuality SIG. If you\'ve got a vested (read: business) interest in the future of adult erotic interactive entertainment, then this is the place to go. It should be more scandalous than E3.
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Kameo: Elements of Power Review
game: Kameo: Elements of Power
review | 01/11/06 | Aaron Stanton
In a bit of a late look at Microsoft\'s attempt to neutralize Zelda, we play over Kameo: Elements of Power to see just how good it is. The beautiful design and brilliant particle effects dazzle, but is the gameplay enough to make you want to own it? It is, actually, pulling traditional adventuring elements and combining them with unique Rare flavor and character design. It might not be the beginning of a classic game franchise, but it\'s certainly worth your time until something better hits the stage.
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Seed Beta Test Sign-Ups
game: Seed
news | 01/10/06 | Shawn Rider
Beta signups are now open for the upcoming sci-fi MMORPG, Seed. Seed puts you in the role of a colonist settling the tense, perilous planet Da Vinci. A unique cel-shaded visual approach gives Seed the feeling of a graphic novel, and all of the in-game information is designed to uphold this comic book feel: Speech is shown in dialogue bubbles, and the screen is broken into panels. Gameplay is unique, too, focusing on character development and dynamically generated stories that are created for each individual player according to their style. Check out the Seed beta signups in order to get the early bird special this February.
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GelTabz Review
game: GelTabz
review | 01/02/06 | Shawn Rider
GelTabz are an unlikely must-have enhancement. They are so incredibly simple they\'ll have you wondering why more game controllers don\'t make use of their innovative design. But they are so effective that once you give them a shot, you won\'t want to play without them. As natural a fit as a baseball glove and a baseball bat, GelTabz are definitely worth a closer look. Get the full review here.
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The Student Who Beat the Revolution
game: Addi's Pebble
feature | 12/29/05 | Aaron Stanton
The Asia Game Show & DEE Asia 2005 had some interesting items on display, but the only gem was a student design project tucked in the back corner. Pebble, designed by Addi Lam, uses a controller that\'s very similar to the Revolution. Only it was built months before Nintendo announced anything about the Revolution\'s nifty control approach. This project was developed entirely independent of Nintendo. For a brief moment at the AGSDEE Asia, lucky visitors had a chance to see what Nintendo\'s been talking about.
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AGS & DE Expo Asia 2005: The Expo That's Not E3
feature | 12/25/05 | Aaron Stanton
As the first days of the 4th Asia Game Show and Digital Entertainment Expo Asia 2005 get underway, it\'s interesting to see the differences between this Hong Kong exposition and what we normally see at E3. Designed much more to be a one day event than a multi-day outing for the average attendee, there\'s still enough to keep even the most casual technophiles interested. From cell phones to TV\'s, Editor Aaron Stanton describes the expo after the first two days, including what he saw behind that intriguing PlayStation 3 sign he spotted going up before the show opened.
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Chronicles of Spellborn Preview
game: The Chronicles of Spellborn: What Lies Hidden Must Be Found
preview | 12/22/05 | Shawn Rider
Developed by a Dutch group of designers, The Chronicles of Spellborn uses the Unreal 2.5 Engine to bring a unique fantasy world to life. The Chronicles of Spellborn is an MMORPG with a unique visual style that is quite appealing. The game focuses on skill and intelligent use of force, which puts even lower level players on a good footing for adventure, and player actions shape the world, which even allows players to make a permanent lasting mark on the world. The Chronicles of Spellborn offers loads of secrets to uncover-- fitting the subtitle, \"What lies hidden must be found.\"
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Backyard Football 2006 Review
game: Backyard Football 2006
review | 12/19/05 | Jeremy Kauffman
Atari\'s Backyard Football series is back, bringing the gridiron to the neighborhood playground with Backyard Football 2006, developed by longtime kid-friendly game designers, Humongous. The cartoon style and simplified gameplay are intended to bring younger audiences to the game. Is it successful? Check out Jeremy\'s review to find out.
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Degrees in Game Design Help Gamers and Nongamers
editorial | 12/08/05 | Laurie Taylor
Ted Rueter\'s editorial trashing game studies and game design programs in colleges and universities has really gotten the dander up around the GF! offices. One of our resident gaming academics, Laurie Taylor, who is finishing her PhD in English studying games, responds to Rueter\'s criticisms in the best possible way: refutation and redirection. Laurie points out the wonderfully sensible fact that if people want less violent, better games, then they had better study games in order to find out how to create those new experiences.
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Degrees in Game Design Threaten American Colleges?
editorial | 12/07/05 | Shawn Rider
Jack Thompson jokes wearing thin? We understand. After all the coverage Thompson has gotten, we\'re pretty bored with his ranting. But the game world needs a new hysterical voice to mock and deride, which is why we are happy to present Ted Rueter, Assistant Professor of Political Science at DePauw University, Greencastle, Indiana. Professor Rueter has written an editorial in College News against colleges adopting game design courses and degrees of study, which, he says, \"kidnap American education.\" Needless to say, we disagree.
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Miyamoto Hiding More Revolution Secrets?
game: Revolution
news | 12/06/05 | George Holomshek
At a recent appearance in front of Japan\'s Digital Interactive Entertainment Conference, famed Nintendo game designer, Shigeru Miyamoto, stunned the audience with a single comment about the upcoming Nintendo Revolution: \"There\'s another secret.\" Miyamoto offered no further explanation, but the last secret Nintendo had kept from us was the Revolution\'s controller, and that was undoubtedly huge news. So what else could Nintendo have up their sleeve? George gathers the scant details and tries to put together some theories right here.
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Fable: The Lost Chapters Review
game: Fable: The Lost Chapters
review | 11/30/05 | Chris Martin
Fable was a major game for Xbox, and in many ways it was a disappointment: It was quick, and many of the insanely innovative game ideas we originally heard about were tamed into merely interesting or innovative ideas. In the end, it could never shake the glory of what had initially been promised when legendary designer Peter Molyneaux first spoke about Fable. Now the Xbox receives the polished and buffed version of Fable that was released earlier this Fall for the PC. Fable: The Lost Chapters adds a bunch of new content to the game, ranging from new bosses to new moves and spells. It\'s a welcome addition to the game, and reminds us why Fable remains a game every Xbox owner must play: It\'s fun. Get the full review from Chris Martin right here.
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