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Rugrats Go Wild
game: Rugrats Go Wild
three star
posted by: GF! Back Catalogue 10/2004 => 1995
publisher: THQ
date posted: 12:00 AM Sun Jul 6th, 2003
last revision: 12:00 AM Sun Jul 6th, 2003

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By Eric Qualls

Rugrats Go Wild is the latest game based on the Rugrats universe that only ten people will buy and nine of those ten will be disappointed with. This is the premiere kid license, but there hasn't been a decent kids game made from it yet. In Go Wild, the Rugrats are teamed up with The Wild Thornberrys in an adventure on a jungle island. It is a strictly kiddy affair, but I'm not too sure if kids will have any more fun with it than I did.

In Go Wild, the Rugrats are shipwrecked on an island and the babies have to find their parents. The Thornberrys are already on the island shooting a documentary, so they help the babies in any way they can.

There are several types of gameplay, but they all play pretty much the same. Most of the time you are sent on simple fetch quests where you have to collect logs or tidy up a campsite. Along the way you also get to drive the Commvee, steer a runaway stroller down a steep hill, and also control a submarine in a search for a secret beach. The controls for each scenario are basically the same. You control the characters by moving the mouse in the direction you want to go and then press either mouse button to fire "gooshy balls" at animals to keep them at bay. The submarine is different in that you have to repeat patterns on the control panel in order to pass through the level. None of this is very difficult and it only takes about an hour to play through.

The graphics and sounds in Rugrats Go wild are about as good as can be expected. The characters all look and sound exactly like the movie, but the backgrounds are pretty simple. The things the characters say are repeated seemingly twenty times a minute and it becomes annoying very quickly. Some things like "good job" or "way to go" are repeated a lot, but it is understandable because those sorts of things make kids feel all warm and fuzzy inside. However, nothing is more annoying than hearing Chuckie wuss out or Angelica screech. Overall, the graphics and suitable for this type of game and can't really be expected to impress anyone.

This is probably not the right forum for this, but I need to take up some space. I have often wondered how the Rugrats' parents have managed to actually keep their children for this long. In the real world, if you let your kids run all over the place and didn't watch them they would probably be taken away from you. Reptar on Ice is more important than keeping an eye on your children? Come on! In this very game when you finally find Tommy's dad, Stu, he decides to lay down and take a nap rather than taking care of his kids while they are being chased by leopards and giant spiders. I'm sorry, but that is just stupid.

In terms of Rugrats Go Wild being a kiddy game, it has all of the right pieces together that should make a good kids game: A license kids already love, fun graphics and sounds, easy to control, and lots and lots of positive reinforcement. In my experience, though, kids aren't really interested in overly simple concepts like this. My five year old nephew would rather play a fighting game like Marvel vs. Capcom and my two year old nephew is far more entertained by watching me play Winning Eleven 6. They liked the Rugrats theme, but they didn't like the simple gameplay. I think that says a lot more about the game than I ever could.

Rugrats Go Wild isn't a bad game, but it certainly isn't a good game either. It has everything a game directed at kids should have minus one key ingredient: Fun. I can't speak for everyone's kids, though, so some people might like it. If you are a die-hard Rugrats fan or are looking to kill an hour or so, Go Wild might be worth checking out.