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Search for 'role-playing' returned 8 results.
game: BioShock
review | 08/31/07 | Chris Martin
From the article: \"BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it\'s a massive undertaking, many years in the making. And it\'s so good, we might not see a game of it\'s caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player\'s mind, and doesn\'t dance around it\'s pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty.\"
game: Spellforce 2: Shadow Wars
preview | 03/22/06 | Sean Hilliard
Apsyr\'s Spellforce 2: Shadow Wars seeks to finally become a staple of the North American PC game library. Spellforce 2 is a hybrid real-time strategy and role-playing game that features massive battles involving both land and air-based fantasy combat. It\'s real pretty, and real chaotic, which is mostly good. Spellforce 2 is available this April for PC, and a demo is available now. Check out Sean\'s preview for the full story.
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.
Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
game: Everquest II
review | 12/14/04 | Eric Bodrero
With quality competition from games like City of Heroes and World of Warcraft, all arriving in the last year to vie for our monthly subscription dollars, the makers of EverQuest have a much tougher battlefield before them than they did five years ago when the series first helped define the genre. How good of an experience does EverQuest II offer? Is it worth your time in a world awash with MMOGs? Make sure you read Eric's review to find out.
game: Vampire: The Masquerade: Bloodlines
review | 12/07/04 | Jason Frank
With deep characters, extreme depth of play, and a strong, dark atmosphere, Bloodlines is a near perfect game... if you can get it running, that is. Do technical glitches bring this gem down? Jason takes us through the role-playing sweetness of the undead, where how you play, what you play as, and who you snack on are all just matters of personal taste.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).
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