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Search for 'health' returned 6 results.
game: Dance Dance Revolution
editorial | 01/26/06 | Shawn Rider
The state of West Virginia has partnered with game publisher Konami to bring Dance Dance Revolution into hundreds of school physical education programs. The deal will roll out over 700 Dance Dance Revolution arcade machines, beginning with the state\'s 103 middle/junior high schools. The officials are doing the right thing, but they\'re citing the wrong reasons. DDR is not a way to combat the sedentary lifestyle of the youth, it\'s a way to create a modernized physical education curriculum that does what it should: engages students in realistic physical activity. Shawn steps up to the soapbox in this editorial.
comic | 09/25/05 | Aaron Stanton
The problem with having a controller that looks like a remote control is that millions of people will be obligated to lose it, simply out of principle. That\'s what one does with a remote control. Now that we\'ve seen the Revolution controller (in a manner of speaking), it\'s time to get the opinion of other members of the community. Check out this week\'s Twoplayer comic,
Revolution Bill of Health.Twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
game: Trauma Center: Under the Knife
news | 08/21/05 | Shawn Rider
Trauma Center: Under the Knife really impressed many on the GamesFirst! crew at E3, and we\'re happy to have the chance to share 20 new screenshots with you. Check out the tense surgical action of the first medical simulation for Nintendo DS to make it to the states, and then click over to our E3 preview of Trauma Center: Under the Knife to find out why this is one title that should be on your Nintendo DS radar this holiday season.
news | 08/12/05 | Shawn Rider
Games and Health -- a natural pairing for a rowsing intellectual conference.The Second Annual Games for Health Conference is happening in Baltimore, MD September 22-23, 2005. Find out more here.
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
I\'ve wanted to write an editorial about female gamers for a long time now; I just didn\'t know what I wanted to say. I toyed with the idea of slamming the sexist way women are portrayed in games, mainly because I felt like complaining about how sick I am of seeing Lara Croft\'s square butt everywhere. But I realized that both sexes are hyper-idealized in video games. Metal Gear Solid wouldn\'t have had the same effect if Solid Snake was a screechy-voiced, pimply-faced, fat guy (well maybe that would be kind of fun). We live in an age of equal opportunity sexism. Women have anorexic Vogue models to look up to and men have their muscle-bound fantasies fueled by Men\'s Health and GQ. I decided that it\'s not the games or the gamers that are the problem, but the damned video game advertisers along with a strong dose of our cultural stereotypes.
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