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Search for 'gaming' returned 216 results.
news | 08/18/05 | Shawn Rider
The International Game Developers Association (IGDA) has created a Special Interest Group to investigate the issue of \"sex in games.\" They\'ve gotten a handful of developers with an interest in the topic together, and they\'re investigating issues developers are currently facing. Sounds useful at the start, but Ian Bogost, noteworthy gaming journalist, has posted a critique of the effort on Watercooler Games that has us nodding our heads.
game: Conker Live & Reloaded
review | 08/15/05 | Laurie Taylor
Conker was pretty much mindblowing when it came out for the N64. Of course, that was back in the day when GTA looked a lot like playing with Matchbox cars. Now that the gratuituous naughty humor is a bit more common in gaming, how does everyone\'s favorite raunchy squirrel hold up? Check Laurie\'s review for more.
game: Actiontec 54 Mbps Wireless Bridge
review | 07/15/05 | Chris Martin
Actiontec has been making wireless bridges for a long time, but none so small and sleek as the Actiontec 54 Mbps Wireless Router. We've tested it, we've played with it, we've even yelled at it. We've got the scoop here!
comic | 07/10/05 | Aaron Stanton
Beyond Good and Evil was one of the greatest games of all time, and its death was a blow to the
gaming community that knew it existed. What\'s more sad is that its poor sales ended the life of the two games that were supposed to follow, ending the story before it was really finished. Now there\'s Advent Rising. Great Story. Poor execution.
Saving Advent is this week\'s twoplayer comic.Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
Articles Archive | 07/08/05 | Aaron Stanton
Timesplitters Future Perfect has the best Xbox Live feature of any game on the market, and it has nothing to do with how well the voice chat works or whether or not you can play capture the castle. It's the ability for players to build and upload their own maps for download on Xbox Live. Aaron takes a moment to call on the next generation of gaming to go a step beyond that, and figure out how to integrate player created content into the console world, starting with Ghost Recon 3.
how-to | 07/03/05 | Aaron Stanton
Funny that we\'d choose the Sunday before the 4th of July to take a bit more of a political slant on a
gaming comic, but sometimes ideas come, and after a bit of thought I realized that there could be no better time to print a politically-tinged game cartoon than during the celebration of our country, of freedom, and of the ideals that make America great. Plus, it gives us an opportunity to make an old joke about Duke Nukem Forever, wherever it may be. This week\'s twoplayer game comic is called,
Next Year. Swear to God.Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
game: Alan Wake
preview | 06/22/05 | Monica Hafer
Alan Wake was one of the standout games of E3 2005 (not to mention the dreamiest of male gaming characters). Featuring a psychological thriller storyline and amazing night/day and physics effects, this is a game unlike most others. Unfortunately, Remedy does not even have a publisher for this title. Our gal, Monica, has the details here.
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
| 06/08/05 | Monica Hafer
It\'s painfully apparent that when you put a bunch of GF! writers into a crowd at E3 that many of us are not exactly what you would call \"hardcore gamers.\" At least, not as hardcore as some of the folks out there. And realizing this got us thinking about the spectrum of the gaming audience, which is always growing and diversifying in interesting ways. So in true media-mogul fashion, allow us to oversimplify and close down the vast diversity of the gaming audience into four convenient categories and present it to you as a \"get to know yourself\" quiz. It\'ll be fun, like in Cosmo (babes inside!).
game: E3 2005: X-Men Legends II: Rise of Apocalypse
preview | 05/30/05 | George Holomshek
X-Men Legends was a popular title, and X-Men Legends II: Rise of Apocalypse looks to be a significant improvement. New features and gameplay elements should satisfy both hardcore X-Men fans as well as the general gaming audience.
game: Ubicom StreamEngine
preview | 05/11/05 | Shawn Rider
Ubicom's StreamEngine is a standalone device for network traffic shaping. That means, it's a little box you can plugin to your network so your Bit Torrent Downloads don't interfere with your online gaming. We were lucky to get a little time with an early demo unit, and so far it's looking good. Check it out in this preview.
comic | 04/23/05 | Aaron Stanton
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
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