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Search for 'game' returned 1166 results.
game: Civilization IV
review | 11/13/05 | George Holomshek
Sid Meier\'s Civilization IV is the latest in one of the most venerable game series ever created. Civilization is an amazing game, and the latest incarnation proves that solid gameplay withstands the ages. Even so, the improvements this time around make Civilization a bit more approachable while offering die-hard fans a bit more of a streamlined strategy experience. Get the full story from George, right here.
game: Xbox 360
news | 11/12/05 | Aaron Stanton
Microsoft has released an initial list of Xbox games that will be supported for emulation on Xbox 360. We know Halo and Halo 2 will be featured (and it\'s rumored that they will sport some kind of extra buffs and/or graphical polish), but what else can we expect? Just to save you some time and alleviate your worries, we\'re glad to confirm the following titles are on the supported games list: Barbie Horse Adventures: Wild Horse Rescue, Circus Maximus, BMX XXX, and the entire Cabela\'s Xbox catalog. So you\'re pretty much covered.
feature | 11/12/05 | Matt James
Matt\'s back with another bag full of the good stuff. This time through the Mailbag we\'ve got some more comments about the revolution controller (they just don\'t stop), a bit of \"debate\" about the veracity of the Giantology.net website, and once again GamesFirst! exhibits deft diplomatic skillZ and averts yet another potential international conflict. No thanks necessary. That\'s what we\'re here for.
podcast | 11/11/05 | Val Townsend
Here it is, another episode of the GamesFirst! Weekly Wrap-Up. This week Val takes a look at the latest news stories, as well as reviews of Shadow of the Colossus for PS2 and GameTap, the new broadband gaming service for PC. She also has a preview of the very intriguing second-generation Xbox 360 title, Crackdown, which comes from the creator of the original GTA and Lemmings. You know you want it, and it\'s right here.
news | 11/11/05 | Shawn Rider
Danc from Lost Garden ruffled a lot of feathers with his article about Nintendo\'s Revolution controller a couple months ago (as did all the greatest gaming websites). Now he\'s come out again with another sharp bit of criticism and advice for the industry: Broaden your horizons, or remain a niche form of entertainment. It\'s easy to forget about how few gamers there really are when we put ourselves into communities where everyone shares our interests. Why is there such a crisis about getting women involved in gaming? Because ultimately, the games industry cannot survive if it does not diversify, both in the people who make games and in the people who play games. Danc\'s article is an absolute must-read for anyone who truly loves games.
game: X-Men Legends 2: Rise of Apocalypse
review | 11/11/05 | Shawn Rider
X-Men Legends 2: Rise of Apocalypse is the sequel to last year\'s breakout hit, and the return of the franchise is triumphant. The PSP version of Rise of Apocalypse features all the goodness of the home console versions, including a robust online multiplayer mode that lets you team up with players from all over the world. With a great X-Men story, super satisfying action-RPG gameplay, and loads of extras and unlockables, Rise of Apocalypse is one of the best things out for PSP right now.
game: GM Risk
news | 11/11/05 | Shawn Rider
The release of the Google Maps API has led to all kinds of fun experiments, from the Xbox 360 Kiosk maps to Google Map overlays for the NYC subway system and walking tours of people\'s favorite places. One industrious gamer, Teh Diplomat, has written a version of Risk played on Google Map overlays. The game is still being fine-tuned, but for the most part it\'s there and it works. Playing on the satellite map of the world is pretty fun, and Risk is, well, a classic. Check it out.
game: Shadow of the Colossus
review | 11/10/05 | Shawn Rider
Sony\'s Shadow of the Colossus is the latest offering from the team behind cult hit, ICO. Colossus has been making waves among gamers because of its completely unique game design: Basically, the game is comprised of 16 of the most massive boss battles ever. But it\'s also one of the most incredibly beautiful games ever created, and it features an amazing narrative that pushes the boundaries of what we\'ve seen in game stories so far. Any gamer worth her salt MUST play this one.
news | 11/10/05 | George Holomshek
It seems like everytime we turn around these days, some symphony is cashing in on videogames. Who knew those murder simulators would also become music appreciation stimulators? Then again, what better medium to allow composers dozens of hours of time to work with: It\'s like the ultimate symphonic challenge. The recently announced PLAY! tour will bring some more contemporary game music to the orchestra pit, as opposed to other recent symphonic adaptations of classic videogame music. Check the link to tour info and catch it if it\'s coming near you.
game: FPS Creator
review | 11/09/05 | Shawn Rider
FPS Creator is a remarkably useful tool for making first-person shooters. Single player FPS narratives are possible using the many premade program elements, which can quickly be applied to your characters and props. Arena games are also supported, although we\'re no convinced that\'s the big attraction here. Really, we just want to make a GamesFirst! theme FPS like Deus Ex. Or maybe \"This Game Sucks: The Game\"? Keep an eye out for it. In the meantime, check out Shawn\'s review of FPS Creator.
game: Xbox 360
editorial | 11/09/05 | Aaron Stanton
Assuming you\'re lucky enough to get an Xbox 360 on the November 22nd launch day, you\'re going to want to have a game to go with it. Sure, you can throw in Halo 2, but you\'re not going to see the true power of the system until you have something that\'s built for it. The problem is, what do you buy? How do you judge quality before the system releases? It\'s a dilemma we\'re going to try to address. We break down the games that will be available on launch day to help you decide which ones fit best in your DVD tray.
game: Kameo: Elements of Power
news | 11/09/05 | Shawn Rider
Each week for the next two months, Rare will release a chapter of the Kameo backstory in podcast format. Get your podcatchers all tuned up and point them to the feed, which you\'ll find at
http://www.kameo.com posted up for your free download and enjoyment. Kameo, of course, is the long-awaited fantasy action
game from legendary developer Rare, which was first seen on N64, moved to
GameCube, and will finally see a release as a first-party Xbox 360 launch title. In Kameo you play a shapeshifting faerie who morphs into different tough guy fighters as needed. Check out our previous coverage for more, and get the podcast for the complete backstory.
news | 11/08/05 | Shawn Rider
1UP.com has a good history of web comics dedicated to video
games. It walks through all the major players, from current video
game comic and freedom-fighting Juggernaut, Penny Arcade, to foundational titles like PvP and 8-Bit Theater. These mighty three have spun off entire genres in a fledgling industry, and many have made their rise side by side with the indy gaming website scene. Of course, there\'s no mention of Twoplayer, which has been recognized by sites like Joystiq as not totally sucking. Nevertheless, it\'s a good read and if any of the comics discussed are not on your webcomic radar, then you are really missing out. Check out the 1UP article here:
Will Strip for Games: Gaming Comics Online
game: Doom 3
comic | 11/07/05 | Aaron Stanton
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.
Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
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