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Search for 'concept' returned 22 results.
game: Rise of Nations
review | 06/14/03 | GF! Back Catalogue 10/2004 => 1995
Microsoft and Big Huge Games have released Rise of Nations, which lives up to all the hype. A blend of games like Age of Empires and Civilization, this title relies on solid execution and proven gaming concepts to deliver a very enjoyable experience. Click here.
game: Rise of Nations
review | 05/14/03 | GF! Back Catalogue 10/2004 => 1995
Microsoft and Big Huge Games have released Rise of Nations, which lives up to all the hype. A blend of games like Age of Empires and Civilization, this title relies on solid execution and proven gaming concepts to deliver a very enjoyable experience.
game: Turbo Turtle Adventure
review | 12/20/02 | GF! Back Catalogue 10/2004 => 1995
Taking a page from the likes of Marble Madness and Super Monkey Ball, Turbo Turtle Adventure has you tilting and sliding your way to fun and frustration. It\'s a fun concept, but the trial and error gameplay gets tedious. Click!
game: Wrestlemania XB
review | 08/01/02 | GF! Back Catalogue 10/2004 => 1995
We\'re back! And we\'ve brought you a big, steaming helping of some extreme reviews. The newly dubbed \"WWE\" makes its debut on your Gamecube, and wrestling fans should be amped. Wrestlemania X8 is a beauty to behold, and the combination of some old-school game concepts with new controls could be just the thing. Click here.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
game: Shifters
review | 07/03/02 | Eric Qualls
3DO does it again. Shifters is a bad game, plagued with bad graphics, bad controls, glitchy play, and no real inspiration. The concept of a shapeshifting, \"cast & slash\" fantasy action game could have been pretty cool. But this isn\'t the game. Click here for more.
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