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game: Street Supremacy
review | 03/12/06 | Matt James
With at least three other solid racing games available for the PSP, a racing title has to do something above and beyond good just to stand out on the system. Either that or something really bad. Street Supremacy is now on store shelves and begging for you to give it a go. But is that wise? Here\'s a warning: Speed walking might seem fast paced and high intensity after a few hours strolling down the streets of Supremacy. If you\'re looking for something to make the mundane elements of your life seem interesting and exciting, Street Supremacy might be for you. Read on for details.
game: State of Emergency 2
review | 03/08/06 | Jeremy Kauffman
Back in the early day of the PS2, Rockstar followed up their blockbuster GTA3 with State of Emergency, a game widely rumored to be based on the WTO riots in Seattle that put you in the middle of giant marauding crowds bent on destroying the man. SOE featured an innovative game engine that allowed for previously unheard of numbers of characters on-screen as well as a locational damage/weapon engine that allowed you to rip off body parts and use them to beat down new victims. Now, SouthPeak Interactive and DC Studios have brought us the next chapter in the State of Emergency series: State of Emergency 2. Was it worth the wait? Check out Jeremy\'s review to find out.
game: Winning Eleven 9
review | 03/06/06 | Matt James
Konami\'s World Soccer Winning Eleven Nine is one of those long-standing genre leaders: Any fan of the videogame \"footie,\" or soccer as we call it in the US, knows that the Winning Eleven series is one of the best titles out there. The new PSP version of Winning Eleven Nine offers just about everything you\'d expect, which means that if you\'re in the market for a soccer title, you can now get your fix with your fave series. Matt James has the review here.
game: Xbox Live
editorial | 03/05/06 | Shawn Rider
Xbox Live is an excellent gaming service, and by all accounts the best thing going for ease of use and consistent reliability. It\'s the only online game in town so far when it comes to the home console, too. But that is about to change: With Nintendo and Sony both rolling out competing online gaming services this year, Xbox Live needs to be at the top of its game. So far it has been doing well, but we thought we\'d help out by offering up a few ideas we have for improving the Xbox Live service. Check out Shawn\'s editorial here.
game: Outpost Kaloki X
review | 03/04/06 | Tristan Mayshark
Xbox Live Arcade has put some cool games on the Xbox 360, and has very much helped 360 owners cope with the rather slow trickle of 360 titles to hit the market. Some of these XBLA games are original, some are greatest hits, and some are games that had made an impression on PC gamers as an indy release and now find a second audience on the Xbox. A great example of the last type of game is Outpost Kaloki X. Outpost Kaloki X is a mid-depth strategy experience that XBox 360 owners can try for free and own for a low price. If you\'re looking for decent strategy and a clever sense of humor in your lemonade stand games, then Kaloki could be just the thing. Get Tristan\'s full review right here.
game: Shadowgrounds
preview | 03/03/06 | George Holomshek
Meridian 4 is bringing the European indy title Shadowgrounds to the US, and it\'s just the thing for folks looking for that classic feeling mixed with a little contemporary mayhem. Shadowgrounds is budget-priced and independently developed, but this isn\'t just another top-down shooter, and there\'s nothing \"low-tech\" about it. Featuring amazing lighting effects, hoards of enemies bent on carnage, and just perfect audio, Shadowgrounds is a creepy, tense, immersive experience. Check in with George\'s preview for more.
game: Elder Scrolls IV: Oblivion
news | 03/02/06 | Shawn Rider
Word comes today from 2K Games that The Elder Scrolls IV: Oblivion, the highly anticipated Xbox 360 RPG, will finally release on March 20, 2006. Gamers have been waiting for the sequel to Morrowind almost since the release of the original title, and many were disappointed when the game was pushed from the Xbox 360 launch lineup. Oblivion will also release for PC on the same day. More details are in the article.
game: Black
review | 03/02/06 | Tristan Mayshark
The time of console transition can be difficult, especially when it seems so clear that there is still life left in the current generation. Great proof of that untapped potential comes in the form of Black, out now from developer Criterion and Electronic Arts. Black arrives at the end of the current generation, but still delivers overwhelming graphics, sexy firearms, big explosions, and bigger explosions. But is shrapnel and pretty lighting effects enough to make gamers go for an FPS with no multiplayer? Check Tristan\'s review for the verdict.
news | 03/01/06 | Chris Martin
It was only a matter of time before Microsoft joined the handfull of companies that offered portable multimedia devices. Microsoft\'s
Origami Project will feature portable gaming (including the ability to play Halo), music, and all other things digital entertainment. We\'re still waiting for \"Week 2\" to arr
ive so we can understand a bit more about \"Origami,\" we\'ve got the lowdown on what Origami is and why you might be asking for one next Christmas.
game: PQ: Practical Intelligence Quotient
review | 03/01/06 | Shawn Rider
An early release in the coming tide of brain training titles due to hit the US in the next year, PQ: Practical Intelligence Quotient is a game that doubles as an intelligence test. Developed in collaboration with a real-life Professor of Psychology from Kyoto University, PQ ranks your smarts based on the \"modular theory of intelligence.\" Is it as quirky and nerdy as it sounds? Or is it true that taking a test can never be a good time? Check the full review here.
game: Playstation 3
news | 02/27/06 | Aaron Stanton
Heading into the Spring season, rumblings are growing that Sony won\'t be able to hit their announced PS3 release date of \"Spring 2006.\" Next-Gen.biz is reporting that delays in finalizing the Blu-Ray drive could force Sony to push back the PS3\'s release. GameSpot is also reporting that potential supply problems could make it difficult for Sony to mass produce the drive. Both articles quote similar sources, both claim that Sony has acknowledged the potential for delays. It\'s our suspicion that both reports are based on the same data, subject to varying types of interpretation, but either way you read it makes you wonder about the accuracy Sony\'s original release window.
game: Astro Boy
review | 02/25/06 | RJ Brooks
Astro Boy has been praised by reviewers since its release in 2003. Another gem from Treasure, Astro Boy proves there is still some enjoyment to find in the 2D action gaming arena. A shooter/platformer in the vein of Gunstar Heroes, Astro Boy brings Osamu Tezuka\'s world reknowned character to life on the Game Boy Advance. We rarely get Astro Boy releases in the US, which is another testament to just how good this game is. Check out the conclusion to Robert\'s six-part retrospective here. Fittingly, Robert looks at how the legendary Treasure and the legendary Tezuka combine to create a GBA title that should be in every gamer\'s library.
game: Advance Guardian Heroes
review | 02/23/06 | RJ Brooks
The fifth in our six part retrospective on action game developer, Treasure, Robert\'s review of Advance Guardian Heroes takes an in-depth look at the recent sequel to the Sega Saturn classic. Although in some respects, the GBA version of Guardian Heroes sports some welcome enhancements, it also lacks some key gameplay mechanics that were very popular in the original title. Get the full story here, and check in with the full feature series for more about Treasure.
game: Guardian Heroes
review | 02/22/06 | RJ Brooks
Guardian Heroes is the true definition of a diamond in the rough. Sure, Playstation had Wipeout, Resident Evil, Metal Gear Solid and the rest, but it never had Guardian Heroes, and for some gamers, nothing else mattered. The latest installment in his six-part retrospective on legendary 2D action game developer Treasure is Robert\'s review of the 1996 cult classic, Guardian Heroes. Find out why some gamers still maintain Saturn systems to play this game in its native format.
comic | 02/21/06 | Aaron Stanton
Zelda\'s Tingle is probably one of the most unusual and distinct
ive characters in video game history. The short, stocky little guy in green tights can be more than annoying; he can be downright creepy at times. Yet does Tingle have a secret identity? When he\'s not out bothering Link, maybe he\'s a costume designer for Dead or Al
ive. You have to admit, the similarities are there. Skin tight clothes. Matching ears. Similar creep factor. Read this week\'s Twoplayer comic,
Tingle\'s Secret Profession.Twoplayer game comics are published at
http://comics.gamesfirst.com.
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The cake is a lie.