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editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
A long time ago in a galaxy far, far away... arcade machines cost you a quarter. Now, the only games you can find at that stunning price are Ms. Pacman and Asteroids (at least here at the Seattle Gameworks). Needless to say, if you want to jump into the cockpit of an X-wing fighter or go one-on-one with Law in Tekken 3 it\'s going to cost you.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Catch the Winter X Games? During the women's slopestyle competition, one of the riders pulled a double-grab 360. The announcer hollered, "ding ding ding," and called the trick. It struck me that he was making a Coolboarders reference. The video games are affecting the sport itself.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interfacewell, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, andGreat Patton's Ghost!--we were confronted with a sight to freeze one's very soulthat of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It kills me to say this, but I've always believed that if you can't do it right, don't do it at all. So here I am.
I'm a writer and I love video games. Being a writer may make me hypersensitive, but I find myself wondering all the time: Where did they get this crap? It's not the plots of games, which are varied and diverse enough to satisfy any genre desire, but the way these plots are presented. Where did all the dialogue writers go? Why aren't any of them working for game companies? Why does this gross negligence never get attention?
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
This past summer I reviewed bleem!, a Playstation emulator introduced at E3 last spring. We rarely revisit software titles but because of the ongoing legal battles between bleem! and Sony, and the recent release of version 1.5b, we at GamesFirst! decided to take a second look. The initial review can be found in it's entirety here; let's get this updated review started by sharing a December 13, 1999 press release:
game: Williams Arcade Classics
review | 10/02/99 | Sarah Wichlacz
Williams Arcade Classics shows off just what the Game.com is good at: Small games with primitive graphics that are quick to pick up and quick to put down. Sarah takes Williams Arcade Classics for a spin.
game: Centipede
review | 09/19/99 | Shawn Rider
Hasbro\'s famous development house, Atari, brings us a port of the classic arcade game Centipede. Featuring all of the action, but none of the pretty colors, this version of Centipede is relatively humdrum.
game: Monopoly
review | 09/15/99 | Shawn Rider
Game.com is created by Tiger Toys, and Tiger\'s parent company, Hasbro wants in on the action with the release of Monopoly. Featuring some pass-and-play multiplayer, there are worse things you could be doing with your Game.com stylus.
game: Resident Evil 2
review | 09/10/99 | Shawn Rider
The Game.com Pocket seeks to make Game.com a major player in the handheld gaming arena. With a touch screen and calendar functions, it offers a bit more than the Game Boy Color in terms of features, but the GBC does have that \"color\" thing. Get the lowdown on the Game.com system and the Game.com version of Resident Evil 2 in this review from Shawn.
Articles Archive | 09/09/99 | GF! Back Catalogue 10/2004 => 1995
Today is the day. They are calling it "the biggest day in entertainment history." Why? The release of Sega's Dreamcast and Final Fantasy VIII. These momentous events, coupled with MTV's Video Music Awards, whose viewers will be barraged with Dreamcast advertisements, make it a pretty good day. With perhaps the largest cult following of any current series, Final Fantasy VIII is already blowing the minds of faithful denizens. The success of the latest FF installment was never in doubt. Sales will rise exponentially as the holiday season approaches. In fact, schoolyard gossip could spark a remarkable rise in sales this weekend. But what about Sega?
game: 3D Ultra Minigolf
review | 01/01/99 | GF! Back Catalogue 10/2004 => 1995
game: 4x4 Evolution
review | 01/01/99 | Rick Fehrenbacher
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This game is totally cheating.