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game: Take Command: 2nd Manassas
review | 05/22/06 | Sean Hilliard
Normally, historical war games cater to the hardcore. Learning to play them takes a significant investment in time, and you\'ll still find yourself losing after hours of gameplay. Now, Mad Minute Games has introduced Take Command: 2nd Manassas, a war game based in the U.S. Civil War that is almost accessible enough for casual gamers. Well, almost. With excellent A.I. that helps keep unwanted micromanagement to a minimum, Take Command: 2nd Manassas offers a solid middle ground between the hardcore and the casual. If you\'re looking to step into the genre of historical RTS, this might not be a bad place to test the water. Get Sean\'s review here.
game: CivCity: Rome
preview | 05/22/06 | Blaine Krumpe
Combining elements from classic strategy games like Civilization and classic sim games like SimCity, CivCity: Rome from 2K Games focuses on the Roman Empire at a level we haven\'t seen before. This top down strategy puts you in control of Rome on the ground level, starting you off as a lowly farmer and letting you rise to the level of Caesar, if you\'re good enough. You\'ll not only choose which buildings are built within your city, but how they\'re managed and how smoothly they function. CivCity: Rome looks to be a genre blending title that\'s built by people that know what they\'re doing. Take a look at our preview for more information.
game: Hearts of Iron II: Doomsday
review | 05/21/06 | Sean Hilliard
Hearts of Iron II: Doomsday may not be the casual gamer\'s best intro to the uberhardcore world of wargaming, but it\'s not half bad, either. If you\'re a n00b to the strategy wargame, then you might want to cut your teeth somewhere else. But if you\'re aching for some serious, strategic global warfare, then Hearts of Iron II: Doomsday might be worth your weekend. Get the full review from our shell-shocked reporter, Sean Hilliard.
game: Super Columbine Massacre RPG
editorial | 05/20/06 | Shawn Rider
Super Columbine Massacre RPG! is, needless to say, kicking up a bit of controversy. Released a year ago by indy filmmaker Danny Ledonne, the game has recently grabbed attention thanks to some high-profile posts on Joystiq, Kotaku, and the likes. Curious to find out what Super Columbine Massacre is all about (as if we didn\'t already know), Shawn downloaded and played through the five hours or so of game. Was it crazy awesome? Or just plain crazy? Check out Shawn\'s article to find out.
game: Warhawk
preview | 05/20/06 | Jeremy Kauffman
Overall, Sony\'s PlayStation 3 area was pathetic (and less crowded than we\'ve ever seen at the Sony booth since 1999). Other than anti-aliasing issues, wonky early builds, and (at best) 360-quality graphics, there wasn\'t much to talk about. Except one thing: Sony did surprise everyone by announcing a me-too technology that adds tilt-sensitivity to the PS3 controller. How did that work out? Well, Jeremy took some time with the showcase title for the new tilt-controls, Warhawk, a flight combat game that shows how any new control element, no matter how small, can make a moderate game kind of sort of fun. Get the full details here.
game: Saint's Row
preview | 05/19/06 | RJ Brooks
Saint\'s Row comes off as another GTA clone just trying to cash in on the current fads: Gangstas + Free Roaming Play = $$$. But for some reason, it has taken the interest of Mr. RJ Brooks here on the GF! Staff. What is it? The crazy customizable gangster looks? The street cred imported through story advisors with gang affiliations? Nah, it\'s just the sucker-punching civvies as you car-jack them. That\'s gotta be it. Get the full story about Saint\'s Row in Rob\'s preview.
game: Commandos Strike Force
review | 05/18/06 | Sean Hilliard
Ahhh, the Commandos series. GF! editors know a classic series when we see one and had high hopes for the new Commandos Strike Force. However, it soon became apparent that a Commandos FPS is a bad idea. How bad? Well, let\'s just say we can think of a half-dozen other WWII shooters we\'d play before Strike Force. Check Sean\'s review for the full gore.
feature | 05/18/06 | Monica Hafer
Head-mounted displays (HMDs) are controversial devices: On the one hand, they fill your complete field of vision with generated graphics, creating an absolutely immersive experience. On the other hand, you cannot turn away from an HMD, and many folks feel claustrophobic or motion-sick using the devices. On the third hand, hired models in shiny silver outfits with laser guns and futuristic virtual reality helmets are so cool-looking that we just have to stop and check them out. Monica checks in on the development of the Trimersion HMD system, compatible with game consoles and PCs. Get the full details here.
game: Crackdown
preview | 05/18/06 | RJ Brooks
Microsoft has been scooping up some of the most promising international talent in game development, and Real Time Worlds is no exception. Headed by David Jones, former head of the (in)famous DMA Studios, who created the Grand Theft Auto series, Real Time Worlds has produced a second-gen Xbox 360 title that exemplifies where next-gen gaming can go. Crackdown offers free-roaming free-play augmented by incredibly interactive environments and totally futuristic social gaming features. Check out Robert\'s review here.
game: Shadowrun
feature | 05/18/06 | Aaron Stanton
When you put a keyboard and mouse against a console controller, most people would say that the keyboard and mouse would win. However, most people would be wrong. With the introduction of Live Anywhere, a service that will put Xbox 360 players against PC users in the same games, the game industry has found a new perspective on the old debate. After a few minutes with one of the Shadowrun developers, it became clear that their main problem was not making the 360 controller competitive with the PC, but keeping the PC from getting owned by the Xbox 360. Even against experienced Halo and Counterstrike players, fairly average Xbox players seemed to have an advantage on the battlefield. Sometimes, reality is surprising.
game: Dreamfall: The Longest Journey
review | 05/17/06 | Laurie Taylor
Though adventure games are in short supply nowadays, that doesn\'t stop publisher Aspyr and developer Funcom from taking the chance. Dreamfall: the Longest Journey is the sequel to the critically acclaimed adventure game \"The Longest Journey.\" With fresh new graphics, Dreamfall picks up years after the first game and takes it in a bold new direction. Does the sequel live up to the first? Laurie Taylor brings us the full review. Check it out.
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
game: Rumble Roses XX
review | 05/15/06 | Tristan Mayshark
There aren\'t a lot of choices for wrestling games on the Xbox 360 right now, and it would be debatable to claim that Rumble Roses XX fills the niche to the exclusion of other attempts. Rumble Roses is to booty what the DOA series is to chesty-ness. If the previous sentence makes sense in a positive way, then Rumble Roses is probably for you. But if it seems a bit \"pervy\" to play games where a primary focus is ogling the animated characters in a sexual way, then you might want to be satisfied merely reading Tristan\'s review. Check it out here.
game: Gears of War
preview | 05/15/06 | Chris Martin
Microsoft\'s 500 lbs gorilla this Fall is Gears of War. Not only did Gears manage to rip the GamesFirst! Best of Show trophy right out of our +5 Controller Grip, but it managed to prove to some jaded fellows that it is more than just another shooter. Featuring a focus on team-based strategic play, elements of quick-reflex skills, and some of the best audio and visuals we\'ve ever seen, Gears of War is the one game every Xbox 360 owner will buy this Fall.
game: Shadowrun
editorial | 05/15/06 | Aaron Stanton
Fans of the Shadowrun franchise became excited last week when Microsoft announced the development of a new Shadowrun title. After ten years of being off the computer game market, the intellectual property will be returning to the Xbox 360 and Windows Vista. It\'ll also be the premier title for Live Anywhere, Microsoft\'s new multiplayer service that puts PC users against Xbox 360 users. But without a storyline and game intervals of only 4 minutes each, is Shadowrun abandoning the roots that made it famous? How far can Shadowrun be changed and still be Shadowrun? We take a look at the changes that are being applied to the Shadowrun universe, and whether or not that\'s a good thing or a bad thing.
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