Preview

Due Fall 2001 for Xbox.

LOS ANGELES, CA - April 11, 2001 - Crave Entertainment today announced details regarding “Ultimate Fighting Championship: Tapout” for the Xbox(TM) video game system from Microsoft(TM) (NASDAQ:MSFT). The title, set to be released in the first wave of games for the system in fall 2001, perfectly portrays the real-life mixed-martial arts pay-per-view spectacular, complete with stylized fighter entrances and signature submission moves.

“‘Ultimate Fighting Championship: Tapout’ is like no other fighting game ever created. Xbox has allowed us to detail the characters in such a way that every minute detail is displayed,” said Holly Newman, Crave’s Executive Vice President of Publishing, “‘UFC: Tapout’ has proven to be a tremendous franchise, changing the face of fighting games altogether by mixing both standing and ground combat, combined with the most realistic gameplay and graphics ever created. Our first generation UFC games have already won numerous Best Fighting Game awards and we plan on continuing that success with Xbox. Crave will be represented in full force in the first wave of Xbox titles.”

Packed with a full roster of the world’s most accomplished athletes, including current UFC middleweight world champion Tito Ortiz, as well as classic brawlers, this title promises to offer gamers more full contact fighting than any other title ever created. With a variety of in depth gameplay modes, “Ultimate Fighting Championship: Tapout” will take players through a grueling career mode as they work their way up through the ranking system. Would-be champions start out brawling against generic fighters in various tournaments as they work towards the ultimate bouts with UFC superstars. Even the cream of the crop will have to train diligently to get the championship title.

The presentation will be flawless; with music, sound, and visuals on par with actual UFC telecasts. Whether players are using a custom-made brawler or a real-life UFC athlete in the 8-player or 16-player tournaments, arcade, training, or versus modes, the hyper-realistic moves and athleticism will be jaw-dropping. Little differences will come to the forefront with the ‘shader’ technology of Xbox, as every bead of sweat, blood, bruising, and swelling will be displayed, only adding to perfectly captured renderings of the fighters, the event, and the overall aggressive feel of the sport.

“The first generation UFC title from Crave earned its place as a kick-ass modern fighting game,” said J Allard, General Manager, Xbox Platform. “We’re excited to be working with Crave on the next installment of UFC; the power of Xbox will bring fighting to an unparalleled level of realism, speed and intensity.”