Preview:
Star Wars: Obi-Wan
Due Fall 2001 for Xbox.
LucasArts has done this game right; battling with lightsabers has never been better. You play as pre- Star Wars: Phantom Menace Obi-Wan, you must unravel a devious plot that could dramatically shift the balance of power in the universe; an assassin droid project. The story, graphics, and style of Star Wars: Obi-Wan are all top notch, and matched with the power of the Xbox it is sure to be an incredible experience. From Coruscant and Tatooine, to the lush city of Theed, Obi-Wan must use the forces and his saber to bring justice to the universe. The control scheme is unique: the right analog stick works your lightsaber, so for the first time in gaming there’s a real relationship between how you’re moving your hand and how the character moves the weapon on screen. Not only does this give you a greater sense of interactivity, it actually makes fighting easier and personal skill building much more rewarding. Obi-Wan is also able to use the force in many ways: pulling guns out of the hands of enemies, deflecting laser shots, and pulling off the sweetest specials moves. Obi-Wan is one acrobatic guy; his flips and jumps rival his force power in coolness. The special moves are high flying sparkly super combos that are executed in Matrix style slow-mo. The fifteen plus giant levels might not be enough for me; I mean who wants a game that looks this cool to end. I think that this might be the game that makes me feel the coolest. Everyone has wanted to be a Jedi, and you start to really feel like a Jedi after skillfully deflecting a droid’s laser bolt, flipping over a bad guy, slicing into a droid on the right and then left, using the force to pull a gun out of a guard’s hand as you fling your lightsaber right into his chest, still managing to catch the lighsaber on it’s return, then as a grand finale you whip out a special move: in sparkly slow-mo you jump and flip, driving your lightsaber through the necks of four battle droids. Now that’s what I call cool.