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by THQ
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This may go on
record as the shortest review Ive ever written. It will be more than
one paragraph, but not by much. Im still waiting to play a game that
merits only a sentence, but this one comes pretty close. You see, Ive
lost track of the number of Power Ranger games that Ive played. The
graphics may be a little different and some may have slightly different
perspectives, but they are all the same game. Some of the weapons or
power ups may be a little different. The Megazoid battles use a timed
button/control pad aspect a la Shenmue, but its still the same thing.
Ive lost count of
the number of incarnations of Power Rangers. I honestly couldnt tell
you what sets the Ninja Storm team apart from the rest of the group. It
seems to have the same relatively short levels with an insane amount of
repetition. You are given the option to pick up one of the bad guys and
throw him at the procession of never ending hoards coming at you from
the left or the right. Because of all of the repetition, it seems like
the game goes on and on forever, but in reality, its all over far too
soon.
There is a little
bit of jumping that breaks the game up, but theres no real challenge to
speak of. The biggest challenge of the game for me was stifling my yawns
as I directed my little power ranger from left to right. The boss
battles looked impressive at the outset, but as I played, I found that
it got more and more tedious.
The graphics are
clear enough to make things entertaining. My son loved the game (the
only reason it got more than one star), so for five year old fans on
Power Rangers, itll fit the bill. Unfortunately, for those of us who
have to review this stuff, we ask a little more of our interactive
entertainment. I could put a lot of filler into this review, but youd
just resent me for taking up your time like I resent Power Rangers Ninja
Storm for taking up mine.
Jason Frank (11/24/2003) |
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Snapshot
Ups:
Some fun jumping puzzles
Downs:
Very easy, boring
Platform:
GBA
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