Wrestling shows
arent drawing the huge ratings that they used to. Whether it is because
the product isnt as good as it was five years ago or simply because the
public has gotten tired of it is up for debate. One thing is for
certain, though, despite low ratings for the TV shows the videogames
based on the WWE are still incredibly popular. Even less-than-stellar
efforts like the two WrestleMania games on GameCube and the two Raw
titles on Xbox sold extremely well. The crown jewel of the THQ wrestling
titles has been the Smackdown series which, with the exception of Just
Bring It, has shown dramatic improvement from year to year in not only
the quality of the games, but the number of sales as well. What makes
these games so popular is that they feature enough WWE shtick to keep
hardcore wrestling fans happy while providing extremely entertaining
gameplay that is easy to learn so that people that arent fans of sports
entertainment can enjoy them as well.
The latest game in
the Smackdown series, subtitled Here Comes the Pain, is the best example
of this philosophy we have seen so far. For hardcore WWE fans, most of
the wrestlers that have appeared on TV are in the game along with an
outstanding story mode that features enough storylines that you can play
through it a dozen times and still see something new. For the people
that arent huge fans of WWE but love the gameplay, the grappling system
has been overhauled so you have four times as many moves at your
disposal. A new submission system has been added which sets up a "tug of
war" scenario for certain holds. And there are more match types than
ever. What all of this means is that Here Comes the Pain is the best
wrestling game on the market whether you watch Raw and Smackdown every
week or not. With a couple of tweaks, next years game could be perfect,
but that doesnt mean that this years Smackdown isnt pretty damn good
on its own.
The season mode has
been redesigned and is a lot better than the season mode Shut Your
Mouth. The season lasts one year and you only have five shows a month.
Rather than making you wander around backstage in first person mode,
Here Comes the Pain gives you several options that you access through
your locker. You can automatically move to various parts of the arena or
visit the General Managers office, but you can only go to these places
if there is another superstar there. You can also adjust your attribute
points, spend money you earn, check your profile, and enter into your
match from the locker area. This setup makes the game flow a lot faster
than the season in Shut Your Mouth so you can jump into your matches
each week right away rather than suffering through all of the loading
and other BS that walking around in first person mode brought.
The actual WWE
writers wrote the storylines in season mode, and there is rumored to be
ten years worth of angles in the game. Some storylines repeat every year
you get offers to form a tag team or a faction at the same times every
season but there are a lot of new things that will happen every time
you play as well. Storylines range from the Matt Hardy and Lita angle
where you fall in love with your manager to the classic Stone Cold Steve
Austin bit where you drive a truck to the ring and cover your enemies in
beer. Throughout each season youll make a lot of friends and enemies
and be stabbed in the back seemingly every other week. There is a sense
of continuity to the storylines as well. If you feud with The Rock for a
while and then try to be friends with him a few months later, he
remembers and is more than likely going to kick your ass. Feuds last
anywhere from a couple of weeks to several months and they all end in a
satisfactory way, rather than just being dropped so you can take on
someone else. When your season ends you can start up a new season right
where you left off. All of the titles are right where they were before,
and people are continuing the same feuds they were having from the last
season. Season mode is simply outstanding and very addictive. Youll
find yourself drawn back to the game over and over again simply because
you want to see what is coming up next.
Another aspect of
season mode that I really like is how everything is set up much like the
real WWE. Only superstars of a certain caliber are allowed to challenge
for the various titles. Each wrestler has superstar points which go up
and down depending on how well liked you are and whether you win your
matches or not. Win your matches and raise your superstar points, and
youll get title shots. A determining factor on whether you win those
matches is how many attribute points your character has. Attributes for
strength, endurance, speed, submission, and technique determine things
like how much damage you do to your opponent or how long you can hold a
submission. When you start the game, each characters attribute points
are pretty much like they would be in real life, but as you play through
the season you earn more points so you can make your chosen character
stronger. Of course, much like the real WWE, there are still some people
that will beat you no matter how high your attribute points are. Triple
H, Brock Lesnar, Goldberg, and Undertaker are just a few examples.
The gameplay has
been greatly improved as well. First off, the grappling system has been
changed so now two button presses are required to initiate a move. Each
direction on the d-pad up, down, left, right corresponds to
different types of grapples. Up is power moves, down is submission
moves, etc. After you press the direction of the grapple you want and
the circle button, you then have to press the d-pad a second time in any
of the four directions along with the circle button again to actually
begin your move. What this means is that you have four moves for each
type of grapple for a total of sixteen front grapple moves. The
submission system has been changed as well. Certain submission moves
force you into a "tug of war" scenario where you have to press buttons
as fast as you can so that you can make your opponent submit or escape.
Wrestlers with high submission attributes can hold the moves longer,
which give you a greater chance of making your opponent tap, and they
are also able to get out of submission moves much easier when an
opponent uses one on them.
This is significant
because it not only adds a lot of variety to the matches but it also
means that you can use specific moves in order to achieve specific
results. During a match, in the corners of the screens beside the
character names and Smackdown meter, there is a little body icon. As you
wear down specific body parts, they change color on the icon. This means
you could do several power moves that weaken the back or the legs and
then lock on a submission that focuses on that body part to get a
victory. The impact this has on gameplay is tremendous and really
changes to pace of the matches into something that is a lot more
strategic and dramatic.
The final change to
the gameplay is that there is a size to strength ratio. There are
different weight classes now, which means that cruiserweights like Rey
Mysterio can no longer pick up heavyweights or superheavyweights like
Kane or Big Show. This makes the game much more difficult for smaller
wrestlers because not only can they not use power moves on the bigger
wrestlers, but they take more damage as well when they are being
attacked. What this means is that you have to rely on the other aspects
of the gameplay. Relying of your speed to maneuver around and attacking
specific body parts so you can get a submission victory are the keys to
winning. This size to strength ratio along with the attribute points and
overall more realistic design of the characters means that you cant
just play the game the same way with everyone and expect to win. From
one character to the next the game changes and that is why the gameplay
in Here Comes the Pain is simply the best of any wrestling game to date.
The rest of the game
is much the same from last year. There are three new match types,
however, in addition to the Hell in a Cell, TLC, Ladder, Table,
elimination, and all of the rest of the matches you expect to find in a
Smackdown game. The first of the new matches is First Blood. For the
first time in the series, wrestlers can now bleed if they get hit on the
head hard enough. These matches are sort of fun, but play exactly like a
hardcore match, so they arent that big of a deal. The second new match
is the Bra and Panties match. There are so many things wrong with this I
dont know where to begin. You can only use the WWE divas in the game
and CAWs arent allowed. Another problem lies in the concept of the
match itself. Bra and panties matches arent that great in real life
(unless you are 12 years old boy or Jerry "The King" Lawler) so what is
the point of including them in a videogame? Youll probably play the
match once and never touch it again because it is just too stupid and is
not "teh seXy" like the developer probably intended. The third and final
new match type in Here Comes the Pain is also the best: The Elimination
Chamber. Two wrestlers start out in the ring and four others are locked
up in chambers where one opens up every couple of minutes and the whole
thing takes place inside a huge cage. It is an elimination match, so the
last person left in the match is the winner. You can climb around on the
inside of the cage or climb on the chambers and do moves off of them.
You can throw your opponents into the glass sides of the chambers to do
even more damage. The drama and psychology in the Elimination Chamber is
simply amazing.
The
create-a-wrestler (CAW) mode is pretty much the same as last year, but
it is a little easier to use the face-morphing tool and also to access
the different layers of parts you can use. Making your wrestler look and
wrestle exactly how you want is easy thanks to the hundreds of options
available. Their entrance movie, moves, and theme music dont offer
quite as many options, however, and that brings me to my first
complaint. Raw 2 and WrestleMania XIX both gave you the ability to make
custom entrances right down to lighting and fireworks, and Raw 2 even
let you make entrance videos (not to forget the fact it used the Xbox
hard drive so you could use any music you wanted), but Here Comes the
Pain gives you no such options. You are stuck with crappy generic
entrances and the same music that has appeared in the last four
Smackdown games. I sincerely hope that THQ and Yukes let us make custom
entrances next year. If they do, the game will be just about perfect.
Another complaint I have is with the included
roster. La Resistance is nowhere to be found. No Hulk Hogan. No Maven.
No Tommy Fn Dreamer. And instead of giving us superstars we actually
want in the game, we get a list of WWF Legends that is severely
half-assed. Sergeant Slaughter and Old School Undertaker wouldnt have
been so bad if they had their old entrance music, but we dont even get
that. None of the music for the legends is available and they instead
come down to the ring in silence and all of them ride in the corny mini
rings used at WrestleMania III. The legends look and act and wrestle
exactly like you probably remember them, but I would of much rather had
more current WWE stars than the legends.
My final complaint with the game is that it is
extremely difficult to use CAWs in season mode. Their superstar points
are very low, but that is OK since it is easy to raise them up. The
problem is that you only have a small number of attribute points you can
give them, so the best you can do is give your CAW an attribute average
of 4 while the people you are competing with are much higher. This means
you cant wrestle for jack compared to the rest of the roster and you
lose. A lot. You still get attribute points even if you lose, but it
will take you about two full seasons before you can really even compete.
Once you have a CAW powered up, you can make copies of it and then just
edit the copy so you can make whoever you want, and theyll already be
powered up, but having to suffer through two years of losing and
struggling and not having any fun is an outrage.
The graphics in Here Comes the Pain are excellent.
The wrestlers are all very detailed and look exactly like they do on TV.
The animation was outstanding last year, but Yukes re-animated about a
third of the moves and the game looks absolutely stunning. Everything
flows together so seamlessly now. Every character moves exactly the way
they should and each character has tons of unique animations. Weapons
such as chairs and trashcans deform the more you use them and the
sections on top of the Hell in a Cell that you can break through bend
now so you can see when and where it is going to break. The game
includes all of the sets and stages from the fourteen pay per views as
well as Raw and Smackdown, and they all look fantastic. An interesting
addition this year is that there are several different arenas and they
all look very different and add a lot to the feeling that you are
traveling around the country in season mode. Safeco Field in Seattle
where WrestleMania XIX was held is also included, and it looks extremely
close to the real thing. The crowd has been redesigned and the first few
rows are actually made up of polygons while the rest of the crowd are
just sprites, but it looks very good nonetheless. The graphics are
excellent and go a long way towards immersing you in the game.
The sound is also very well done, but
disappointing at the same time. Almost every superstars music is
included, but some wrestlers use older themes. The sounds of wrestling
are excellent, as always, with every punch, suplex, and chair shot
sounding just like it should. The ring announcer that announced each
match and introduced wrestlers is gone, and so is the commentary by JR
and The King. I really liked the announcer in the game last year, and
the commentary wasnt bad enough to be taken out entirely, so it is hard
to not feel disappointed that these things didnt make it this year.
They let John Madden do commentary every year even though he sucks, so
why not give us JR and The King with the option to turn it off if we
want. It just doesnt make much sense.
Overall, WWE Smackdown!: Here Comes the Pain is
the best wrestling game money can buy. I said that about last years
Shut Your Mouth, and I really did love that game, but Here Comes the
Pain is just that much better. The depth of gameplay thanks to the new
area specific damage, submission system, attribute points, and the new
grappling system makes the game much more strategic and adds immensely
to the drama of each match. Season mode moves a lot quicker this year
and the stories are genuinely interesting, so you will play through the
season because it is actually fun instead of playing through just to
unlock stuff. The game even has a stat tracking feature that keeps track
of wins and losses and who you faced and your record against everyone.
With a couple of tweaks, next years Smackdown could definitely earn a
5/5. If you are even remotely interested in the WWE or just love to play
wrestling games, Here Comes the Pain is a solid purchase and most
definitely worth a rental if you want to try before you buy.
Eric Qualls (11/18/2003) |