![]() Urban Assault is very similar to the other two recent 3D real-time strategy games, employing as it does some of the better elements of both Uprising and BattleZone. Like these games, Urban Assault combines resource management with troop management while providing a rich 3D game world. You can also take personal control of the individual units you create and guide them through the 3D environment, adding another level of control. Urban Assault also takes full advantage of 3D acceleration, providing the player with resolutions up to 1024x768, and under 3D the game runs relatively smoothly even at some of the higher resolutions. The graphics are excellent; vehicles and the terrain both have very detailed textures and well defined models. The very realistic tanks, planes, choppers, and buildings the game a very realistic flavor.
If you do manage climb the games steep learning curve, you will be rewarded with a game packed with 3D action and even a little strategy. While I expected this game to be, say, Command and Conquer in 3D, I found it lacked some important strategy elements. Unfortunately, the game operates within the all too familiar rock/paper/scissors paradigm. Helicopters beat tanks, tanks beat host stations, planes beat helicopters, anti-air tanks beat planes and helicopters, and the list goes on and on. While this is a workable formula for strategy, the AI seems to have problems implementing it. When I controlled a helicopter I found that the rock-paper-scissors effect held true. I could blast the heck out of tanks, while the anti-air tanks and planes just beat me up every time. But when the computer controlled one of these helicopters, this was not the case at all. Computer controlled units seem to forget to do things like shooting, dodging, etc. All this seems aimed at making the player take control of units, and while the constant attention you must give to first person control does endow the game with a great Quake feel, it certainly detracts from the strategy.
The multiplayer game runs well and playing some of the other factions of the game besides the resistance is definitely fun and often strange. For example, once I found myself piloting a giant cube against my opponents flying sticks. Oddities aside, the game provides many good multiplayer maps for two, three or four players, and the multiplayer action is fast and furious. Terratools (the game developer) and Microsoft have created a game with fast action,
great 3D graphics, and a solid campaign game. I thoroughly enjoyed playing through the
single player game levels and acquiring upgrades while beating mission after mission.
Though it has some problems, most notably with its awkward interface and AI, Urban Assault
is well put together, complex, and most of all fun. |