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        |  So I never played the 
        Xbox version of Halo, but it was a game of which I was always aware and 
        wanted to experience. My prior exposure to it was limited to playing it 
        for 3 minutes on the Xbox at CompUSA (with the old bear-sized 
        controllers), and reading about it on Penny Arcade  they arent big 
        fans of it all  and I wasnt either at first. I found the game to be 
        choppy, poorly scripted, clunky, repetitive, and not very fun at all. 
        However, I decided that I needed to give it a chance. I had talked to a 
        lot of people who loved it on the Xbox and others who were looking 
        forward to its release on the PC. I sit here writing this now smiling 
        and very glad that I decided to spend some time getting to know this 
        game because it ended up being one of the more entertaining and 
        challenging shooters that I have played in quite some time (I would go 
        so far as to call it my favorite since Half Life). It offers tactical 
        challenges, extremely intelligent AI, multiple ways to attack a 
        situation, and a decent if not earth-shattering storyline. 
 
  Lets start with the 
        strengths of Halo. The games subtitle is Combat Evolved, and it 
        definitely lives up to this. The game excels when the fighting is loud 
        and insane. I loved running the Master Chief into a room full of Flood 
        or Covenant, chucking a grenade into their midst and watching their 
        nicely rag-dolled corpses fly back at me, then going to clean up the 
        survivors with my shotgun. That is fun stuff. Halo is like this 95% of 
        the time. I will get to the other 5% a bit later. 
 
 
  The game begins with a 
        less than stellar intro movie that uses the game-engine graphics to 
        introduce us to the back story. It has something to do with a war 
        between humanity and an alien race called the Covenant. Eventually the 
        main character, cryptically named Master Chief, is brought out of 
        cryogenic fugue and brought up to speed on the situation. Some clever 
        gameplay calibration occurs next before we can take full control of the 
        Chief (a soldier has us look around the room in various directions to 
        set up proper mouse controls here). But then chaos ensues. The Covenant 
        hoards have boarded the ship and we need to get to the bridge of the 
        ship. As a starting level, I found this to be lackluster. All of the 
        criticism of the repetitive levels seemed to be very noticeable here and 
        I also had a hard time running the game at anything more than 640x480. 
        The controls felt very touchy and the textures looked rather shabby. I 
        was wondering what all the hype was about. Eventually I finished the 
        intro level and found myself on Halo. At this point I was feeling 
        distraught and didnt want to finish the game. Rarely has a first level 
        so disappointed me in a game. Thankfully our intrepid editor Shawn Rider 
        convinced me to marshal on. I thank him for this now. He told me to wait 
        and see that the true meat and potatoes of the game were coming up. He 
        was right. 
 
  Once I got through a 
        few more skirmishes, I found a bunch of my fellow soldiers from the 
        ship. We were soon attacked by scores of Covenant. I felt like I had 
        jumped into the intense storming of Normandy section from Medal of 
        Honor. My fellow soldiers were firing everywhere, calling for help, and 
        the enemy kept on coming. It was intense and I could now see that this 
        game had potential. 
 
  Halo is definitely a 
        combat game first. You are limited to carrying two weapons at a time, 8 
        grenades, and a shield that recharges after taking damage. The pace of 
        combat has a natural flow to it due to the shield. Once you take some 
        damage and the warning siren goes off, you better find some cover until 
        the shield recharges or you will take heavy direct damage very quickly. 
        The necessity of this action creates a rather deliberate pace to the 
        combat. No longer can you charge into a group of enemies and blow their 
        heads off without regard to your own status. You have to pick your 
        targets, attack, avoid taking hits, and then hide somewhere to recharge 
        because your enemies are going to be gunning for you. And this is one of 
        the strongest points of Halo  the enemy AI. The Covenant (and later the 
        Flood) will test even the most experienced FPS player. They hide and 
        ambush you, take cover in the surroundings to avoid your fire, and use 
        vehicles in organized attacks on your position. It is truly an 
        astounding AI and sometimes battles will play out differently each time 
        you go through one. But this in turn brings me to Halos most glaring 
        problem  its level design. 
 
  Some levels look nice, 
        but they go on and on and on as if they wanted to increase the amount of 
        game time (the Library level, and to a lesser extent the reactor level). 
        This repetition is a combination of unimaginative level layout, 
        repetitive enemy attacks, and monotonous textures. It really feels like 
        a cut and paste job with the underlying code. Luckily the challenge of 
        the combat alleviates this distasteful practice somewhat, but it is 
        still a major game flaw that will hopefully be rectified in Halos 
        sequel. 
 
 
  The single player game 
        is a kick in the pants and well worth playing. Multiplayer is also great 
        and fun to play. There are a bunch of maps and the carnage is really 
        nice  lots of vehicles to play with, lots of weapons, and lots of game 
        play options. However I seem to have a bit of a problem with my ping and 
        there is no in-game command to display the various pings of players like 
        there is in Counter Strike. I found that annoying, but it could be 
        partly because I am running a wireless LAN. My biggest ax to grind with 
        multiplayer is the menu system. Once I got into the multiplayer screen, 
        loaded all of my servers, and then found one I wanted to play on, the 
        load times rocked  as long as I got onto a server. If the server was 
        filled after I connected (which happens a lot), I would get dumped back 
        to the main menu of the game! This is terrible! I would have to go 
        through the entire update check, and then reload my server list, and 
        find a game all over again. This is a terrible feature and needs to be 
        addressed immediately. 
 
  Now for more of the 
        bad: while I dont have the hottest gaming rig in the world (AMD XP 
        2700, 512 PC2100, GeForce4 MX420), it suffices for almost every game I 
        have played in the last year. To get all the glitzy goodness out of Halo 
        you need a serious beast. I found a nice balance at 800x600 with decals 
        and a decent texture level. I would love to see this game in its full 
        glory because I think it would look fantastic. 
 However, there are some major graphical glitches in this port which I 
        think are unacceptable. Oftentimes I would kill an enemy who would then 
        fall down and have half of his body lying off a ledge. Other times I 
        would encounter an enemy who was stuck inside of a wall or other various 
        environmental objects. There are also various texture issues that 
        annoyed me. The texture on the machine gun that displays the ammo count 
        would flicker at times when I wasnt moving, and there were other 
        various texture fights in the game. For such a major game port, I think 
        Gearbox could have and should have addressed these issues.
 
 So while there are a few significant problems with this port of Halo, I 
        think that it is an overall excellent game that lives up to most the 
        hype. The gameplay rock, multiplayer is fun, and the story is compelling 
        enough to keep you interested. If you have a weak gaming system you 
        might not be able to enjoy all of the bells and whistles, but it wont 
        affect your overall experience. I look forward to the sequel to this 
        interesting, yet not groundbreaking game.
 
 
 
 Reviewer   (00/00/2003) |  | 
      
        | Snapshot 
        Ups: 
        Combat is great, very good enemy AI, playable vehicles, good multiplayer 
        maps; graphics look nice for the most part. Downs:
        Steep system requirements, too many graphical 
        glitches for such a big release, repetitive levels, multiplayer menus 
        need some work. Platform:
        PC |  
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