Howdy
pardner. In this here
review I’m gonna spin ya a yarn about a cowpoke named Red.
After some no good varmint outlaws killed his parents, Red grew
up to become the rootinest, tootinest, and shootinest bounty hunter in
the Wild West. So pull up a
chair and set a spell, city slickers.
Here is the tale of Red Dead Revolver and why, despite not being
the fastest horse in the barn, it is still definitely worth taking out
for a ride.
Red Dead Revolver started off as a
Capcom title but got handed over to Rockstar when it acquired Angel Studios.
If you have played anything by Capcom or Rockstar in the past few years,
it is pretty easy to spot the influences each company has had on the game.
The arcade-style gameplay is Capcom through and through while the copious
amounts of blood, twisted enemies (like a troop of midget rcus clowns), and
great presentation are evidence of Rockstar’s involvement in the project.
It probably would have been better if it hadn’t of been passed around
so much, but it is surprising how well RDR turned out after being in development
hell for so long.
RDR
is one of the few games I have come across that can have a ton of problems but
still manage to be extremely entertaining at the same time.
To put it simply, this is the most enjoyable crappy game I have played
in a long time. Despite the
problems, the simple shooting and Wild West setting keep me coming back for
more. I feel compelled to keep playing even when I’m fighting the
controls, camera, uneven difficulty, or retardo AI, and that is something that
not a whole lot of games with so many problems can accomplish.
The
gameplay in Red Dead Revolver is typical third person action fare spiced up a
bit. You move around with one
control stick and aim with the other stick, just like any number of recent
shooters, but you can also activate a slow motion feature called Dead Eye that
lets you mark points on enemies and Red will then fill them full of lead
automatically. The shooting is fast paced and fun, and the hit detection is
very forgiving, so you don’t have to slow down too much when you find
yourself surrounded by midget clowns. You
can also hunker down behind rocks and other objects to protect yourself and
then jump out and squeeze off a few rounds before diving back behind cover.
RDR relies kind of heavily on auto aiming, but I don’t think that is
such a bad thing since it allows the game to keep its lightning fast pace.
Popping up every now and then is a
duel mode where you have to draw your weapon and fire before the enemy.
In these situations the game goes into the Dead Eye slo-mo and you have
to push down on the stick to reach for your gun, push up to draw it, and then
you have to mark points on your enemy to shoot at.
These duels are fun and satisfying, especially when you are going up
against more than one enemy at a time. I
just wish it had used more often.
As you play through the game you meet
up with other characters and are then allowed to take control of these
characters for a level or two in order to flesh out the story a little bit
more. An example of this is when
Red saves a British sharpshooter from a band of circus freaks.
The next level features the Englishman as he goes on to finish off the
leader of the circus. These frequent side trips away from Red keep the game fresh
and do a good job of telling a more complete story than would have been
possible otherwise.
The
level design is pretty linear, but there is enough variety that the game
doesn’t feel too repetitive. Some
memorable levels include a train that you have to defend from robbers, a
canyon that you have to climb up in order to collect a bounty, and a
level where you have to ride a horse in order to catch an armored train.
Strewn throughout the levels are set pieces that were ripped
directly from every spaghetti western you can think of.
The rest of the game is fun, but these scenarios are what make
RDR stand out as something more than just another shooter.
Red
Dead Revolver is not without its problems, though.
For one thing, the camera is not automated at all so you have to
constantly play with it. Also, the
difficulty fluctuates wildly from one level to the next and it gets kind of
frustrating. You can breeze through
several levels and then hit one that takes eight or nine attempts before you
beat it. The super difficult levels
just feel cheap instead of challenging and the way you usually end up beating
them is by taking advantage of the not so intelligent AI.
The enemies
are all pretty much morons, so as long as you are patient you can hide behind
cover and take a few potshots every now and then and eventually you’ll come
through. Something that is
inexcusable is just how dumb the bosses are.
Two examples that really stick out are a fat man with a dynamite fetish
and a renegade woman with a ton of friends who want nothing more than to shoot
you. The fat man is absolutely
deadly if he catches you, but the way I beat him was to stand on top of a
building and shoot him as he came out from cover.
This pattern repeated over and over where he would come out, I would
shoot him, and he would walk back down the hill from where he came.
He never approached me and I never took any damage.
The woman was a tricky boss battle at first, simply because there were so
many other enemies around, but the way I beat her was to hide behind a waist
high chunk of rock. The woman would
walk up to me, attack and miss because I was three feet lower than her, and then
I could jump up and blast her without taking any damage.
The bosses are difficult, but extremely stupid and are easy to beat once
you find some way to take advantage of the crappy AI.
Another
problem with Red Dead Revolver is that it just sort of feels half-assed and
doesn’t even come close to living up to its potential.
The shooting could have been tighter and more precision based.
The levels could have been more open.
The graphics could have been about a million times better.
The list goes on and on. With
a few tweaks and a coat of polish, RDR would have been absolutely awesome
instead of just fun yet flawed.
Graphically,
Red Dead Revolver is a mixed bag. The
overall look of the game is appropriately gritty and dusty and earth
tones dominate the color palate. The
environments lack detail and the same textures are repeated over and
over again on buildings and rocks and everything else.
The characters look good enough but the animation is borderline
horrible. Also, some of the
enemies are hard to spot because they blend in with the background.
The graphics should have been a lot better because you can only
use the “old timey” filter to cover up your lack of effort so much
before the overall look of the game starts to suffer.
The
sound, on the other hand, had a lot more care put into it than the
graphics. The music is spot
on and sounds wonderful. Who
doesn’t love the music in old west movies?
Also, the voice acting is generally pretty good.
Red doesn’t sound quite as rough and tough as he probably
should, but he doesn’t sound bad by any means.
The sound effects are also very well done.